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Game News Prepare to Die: Dark Souls PC Officially Announced

St. Toxic

Arcane
Joined
Jun 9, 2006
Messages
9,098
Location
Yemen / India
VG247 sheds more light on the Dark Souls: Prepare to Die Edition after talking to From Software producer, Hidetaka Miyazaki, at the recent Namco Bandai Global Gamer’s Day in Las Vegas. Many will be disappointed in the details - it seems this will be a straight port with little effort to take advantage of the PC platform:
First up, support for a keyboard and mouse will be included but minimal, with Miyazaki recommending use of a game pad and confirming that the menu and inventory screens will remain unaltered. Graphic options will be similarly sparse, which Miyazaki attributes to Namco Bandai requesting that the game be a “straight port”; this may even rule out optimisation in areas such as Blighttown and New Londo Ruins where the developer’s technical achievements on console were not able to quite match that of their artistic vision, resulting in frame-rate issues.​
Sadly, a PC port also brings with it the inevitable rise in the threat of piracy. With seemingly little being done to deliver a PC version that takes full advantage of the host platform’s strengths, the threat of piracy will not be combated by enticing potential pirates to pay to receive added value extras and so Namco Bandai will have to instead rely on DRM measures​

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Enough said....​

Text-book port right there.
 
Joined
Mar 13, 2012
Messages
3,438
Location
Lost Hills bunker
VG247 sheds more light on the Dark Souls: Prepare to Die Edition after talking to From Software producer, Hidetaka Miyazaki, at the recent Namco Bandai Global Gamer’s Day in Las Vegas. Many will be disappointed in the details - it seems this will be a straight port with little effort to take advantage of the PC platform:
First up, support for a keyboard and mouse will be included but minimal, with Miyazaki recommending use of a game pad and confirming that the menu and inventory screens will remain unaltered. Graphic options will be similarly sparse, which Miyazaki attributes to Namco Bandai requesting that the game be a “straight port”; this may even rule out optimisation in areas such as Blighttown and New Londo Ruins where the developer’s technical achievements on console were not able to quite match that of their artistic vision, resulting in frame-rate issues.​
Sadly, a PC port also brings with it the inevitable rise in the threat of piracy. With seemingly little being done to deliver a PC version that takes full advantage of the host platform’s strengths, the threat of piracy will not be combated by enticing potential pirates to pay to receive added value extras and so Namco Bandai will have to instead rely on DRM measures​

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------​

Enough said....​

Text-book port right there.

Stupid bastards. Why do they even bother porting it then?
 

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