Carls Barkley
Safav Hamon
- Joined
- Aug 21, 2019
- Messages
- 173
Don't have time to play both. I already have the original PS1 versions, but am willing to get the PSP remasters if necessary.
find the time, plsDon't have time to play both.
After doing some more research, I think I'm going with Tactics Ogre. I like the idea of a 10 character party and branching storyline (which is supposedly darker and less cliche).
Follow up question, is it worth looking into Suikoden II or Vagrant Story to play afterwards? I'm not typically into JRPGs, but I've heard these are exceptionally unique.
find the time, plsDon't have time to play both.
also am I the only person who played Knight of Lodis
There's not a single Matsuno game that isn't worth playing at least once. I need to get my ass in gear and play Crimson Shroud one of these days....After doing some more research, I think I'm going with Tactics Ogre. I like the idea of a 10 character party and branching storyline (which is supposedly darker and less cliche).
Follow up question, is it worth looking into Suikoden II or Vagrant Story to play afterwards? I'm not typically into JRPGs, but I've heard these are exceptionally unique.
Seriously? TO has literally nothing to exploit except minor modifiers to damage. "Ooh I'm standing on grass instead of dirt, that's +5% to damage for matching my earth element!" Can't even come close to the depth FFT has with variable speed on spells and other actions, things like lancers being off the field to dodge aoe attacks, breaking equipment, like 5 times as many status effects, zodiac matching, brave/faith mechanics, attacks and spells that damage enemy stats or cause damage based on current or max hp... it's like saying checkers is slightly less complex than chess.slightly less bullshit to exploit mechanically
Every single one of these mechanics you mentioned are worthless except for the Zodiac sign. Jump? Who the fuck wants to wait 17 turns to land a jump when I can 2h a Lance and do more damage? Instantly, I might add.Can't even come close to the depth FFT has with variable speed on spells and other actions, things like lancers being off the field to dodge aoe attacks, breaking equipment, like 5 times as many status effects, zodiac matching, brave/faith mechanics, attacks and spells that damage enemy stats or cause damage based on current or max hp...
Jump's range has it uses and if you just want a really strong basic Attack, Ninjas is comparatively easier to access vs building to both Dragoons and Samurai. Dragoons being stuck with Heavy Armor also generally isn't an advantage once Twist Headbands / Power Sleeves are available and the 2H Lance builds generally only has a niche once Javelin 2 and its 30-something WP come into playJump? Who the fuck wants to wait 17 turns to land a jump when I can 2h a Lance and do more damage? Instantly, I might add.
I don't know if you picked Cyclops specifically or if you just needed something for hyperbole but the actual strong Summon Magic spells are Leviathan and Ramuh / Shiva in the PSX version.Faith? Magic is garbage because it takes too long to cast. Who the fuck is gonna cast Cyclops with its CT of 10, and you take 50% more damage for the duration of the charge. Orlandu will actually clear an entire level before that spell goes off.
You're missing the point here. This isn't the first (or 2nd) time DR sperged out because I mentioned I liked Tactics Ogre more than FFT. And I wasn't going into inter-class comparisons, I was just making a sarcastic remark that Jump is mostly shit when doublehand will offer more damage than Jump, and for way less investment, since Jump requires you to grab 2 high level, expensive abilities to be of any practical use instead of 1. Jump's use is extremely limited given how turn order typically plays out, since enemies are always given preference with CT given identical speeds.Jump's range has it uses and if you just want a really strong basic Attack, Ninjas is comparatively easier to access vs building to both Dragoons and Samurai. Dragoons being stuck with Heavy Armor also generally isn't an advantage once Twist Headbands / Power Sleeves are available and the 2H Lance builds generally only has a niche once Javelin 2 and its 30-something WP come into play
it's the slowest, lunkiest shit spell I can recall off the top of my head that serves a newb trap since it's strong and expensive. The fact that low level spells are better, and more useful than the actual high level ones because of their speed really only further supports my argument since there's no point in any of those abilities. Black Mage is one of the most expensive classes to Master, and the average person would want to master it if their character is going to be a Mage. All a testament to how poorly designed magic is, since your stats scale from gear well beyond what enemy HP ever does that you 1 shot with everything, so you may as well use the fastest attacks in every scenario. But in most cases, you're still better off attacking because there's no delay, and no extra damage risk. Or just give your mage Samurai as a sub-skill and utilize her high magic attack that way. Insta-cast, higher damage, and bigger AoE than magic. And the Kikuichimonji range is just dumb.I don't know if you picked Cyclops specifically or if you just needed something for hyperbole
Of course, you only use him to min/max your party since he has higher natty strength than Agrias by virtue of a better base class and by being a dude. Practically, you're just gonna strip him of the Excalibur and give it to her if you just want to end the game. Leveling down exploit on Agrias is probably faster than actually learning all the requisite abilities for Orlandu anyway. Plus, all of his bonus sword skills are mostly useless and situational anyway. You're still going to Lightning Stab / Holy Explosion 90% of the time. But that ignores the fact you have Agrias for 75% of the game, and she's an invincible killing machine even before you get Orlandu. And the goddamn remake decided she wasn't strong enough, and gave her an even better perfume.It's also a bit silly to use Orlandeau
But that's incorrect - unless the enemies are hitting you first with an alpha strike that puts you down (which they usually don't), enemies going first at speed ties is a huge advantage to skills with a Charge Time due to the way Clockticks work.Jump's use is extremely limited given how turn order typically plays out, since enemies are always given preference with CT given identical speeds.
Is that statement supposed to be read as "the average person would be fooled into thinking they need to master a class because the design does not match up to practical reality?"Black Mage is one of the most expensive classes to Master, and the average person would want to master it if their character is going to be a Mage.
Most of the physical job classes in FFT - that's where most of the instant attacks come from unless you want to make an argument for Oracle using sticks, are terrible. Monks are probably the best ones until you finally manage to dig out of the hole into Ninja, but I really don't think Monks can one shot several units in a single action until perhaps Bracers show up and the enemies line up really nicely for you for Earth Slash. It's still easy by SRPG standards but I assure you that Mage builds are much fasterSince your stats scale from gear well beyond what enemy HP ever does that you 1 shot with everything, so you may as well use the fastest attacks in every scenario. But in most cases, you're still better off attacking because there's no delay, and no extra damage risk.
Wizard / Draw Out is a really good build, but it's kind of "going out of the way" and if you're going to have to build all the way to Samurai and then sit in a bad class for a while to learn the skillset you should probably be rewarded for your efforts.Or just give your mage Samurai as a sub-skill and utilize her high magic attack that way. Insta-cast, higher damage, and bigger AoE than magic. And the Kikuichimonji range is just dumb.
Only because the enemy standards are poor in FFT, but to get the most out of Agrias there's actually quite some investment you need to do as Holy Knight is a horrid class coupled with her female PA. Perfumes are also the sort of thing you would need an guide to come across so considering that as an "average player" thing is unlikely.But that ignores the fact you have Agrias for 75% of the game, and she's an invincible killing machine even before you get Orlandu.
Warp Shoes. Warp Ring. Wing Ring. Wing Shoes in TO. And I didn't even need to waste time and levels playing as a class that looks like John Wayne Gacy sans makeup.Giving an archer the ability to teleport by training him as a mage first so he can reach extremely high spots on the map is interesting.
No, it's just slow as balls considering nearly every attack in FFT is a 1-2 OHKO once you reach Ch. 2.Taking a character off the board for half his turn so you can target him with a slow ass friendly fire spell, move him on top of a crowd of enemies that moved out of the way (and didn't attack because they needed to avoid certain doom) and jump while rocks fall and only the enemies die, is an interesting and clever build.
No, but all axes beyond the first are two-handed and extremely heavy. Do you tradeoff dodge, and hit chance, plus turn order for some extra destructive power? Or do you make him a defensive juggernaut with a weaker weapon and shield? Or do you give him a crossbow in his offhand so he can snipe distant enemies (and its incredible when fighting at a height disadvantage too)? Do you ignore armor entirely and give him just a weapon? Or perhaps you sacrifice his speed entirely in exchange for wearing the Ogre set for a guaranteed 999 Attack and Defense? Maybe even give that set to a Wizard to make him into a lumbering beast who can fry enemies from afar.Equipping a berserker with an axe because axes do 25% more damage is not interesting
You unlock the classes by simply playing the game, as they logically progress from one class to the next. Terror Knight is the only basic class that requires a special inveatment of 30 kills. And it makes sense thematically since he's surrounded by the spirits of those he killed (which in turn terrifies enemies), unlike Lancer requiring Geomancer and Archer because why the fuck not.Because I took the time to unlock and try all the classes, and they were all boring as fuck.
No you just needed to read a guide or autistically step on every tile on every map in the entire game.Warp Shoes. Warp Ring. Wing Ring. Wing Shoes in TO. And I didn't even need to waste time and levels playing as a class that looks like John Wayne Gacy sans makeup.
It's literally the same speed as simply attacking. Casting spells doesn't delay your next turn. And you were massively grinding if you were one shotting anything except a wizard charging a spell.No, it's just slow as balls considering nearly every attack in FFT is a 1-2 OHKO once you reach Ch. 2.
None of that shit is even close to relevant. You're talking about trivially small differences in stats here. "Defensive juggernaut". Top kek. You're talking about the difference between wearing leather or chain for like 90% of the game. The weight difference across all your equipment might be like 40 more than lightweight gear, so maybe like a 10% speed boost. Meanwhile the defensive aspect is even more trivial, giving you like 10% less damage taken from physical hits vs a completely naked character. You could literally just equip everyone at complete fucking random and assign classes at random too and you wouldn't even need to play any differently.No, but all axes beyond the first are two-handed and extremely heavy. Do you tradeoff dodge, and hit chance, plus turn order for some extra destructive power? Or do you make him a defensive juggernaut with a weaker weapon and shield? Or do you give him a crossbow in his offhand so he can snipe distant enemies (and its incredible when fighting at a height disadvantage too)?
....What? Warp Shoes are a guaranteed drop from a story battle. Rime Chapter 3, from a Terror Knight. He's either the boss, or on a grunt on the right side of the map depending on the path you took. Warp Ring is guaranteed in Hell Gate, with a few more RNG-based if you're lucky. Wing Ring and Shoes are found on enemies occasionally in story battles, usually very hard to get via RNG, which you can eliminate if you use Persuasion with Denim. But that requires you to alter your playstyle because you need to get close, weaken them, and avoid a killing blow / counter. Ironic someone with an Undertale avatar would ignore the pacifist function the game offers you. And like I said before, there's a special ending that requires you to use it. A lot.No you just needed to read a guide or autistically step on every tile on every map in the entire game.
Because your stats matter more than equipment. Which means the levels you gain in a class actually matter beyond 0.09 fractional points of PA / MA. AKA your class choice actually matters. You're also underselling armor's importance when 10% damage reduction (which is an arbitrary bullshit number ofc, because you have to make up shitty arguments when your only gripe is TACTICS OGRE ISN'T FFT THEREFORE BAD) when your characters have 200 - 250 HP at the end of the game. The game actually offers damage reduction, unlike FFT where all damage is set is stone except for Zodiac matching and the Protect spell, which nobody ever uses. I know because I've made Denim a bipedal Humvee as a Terror Knight countless times while the rest of my team picks off the enemies from afar after they've blown their load on an indestructible wall of meat. On the other hand, if an area is loaded with no magic users, I can just move Haborym up and have him dodge tank like a boss since his speed is through the roof. The only enemies that can hit him at the end of the game are Dark Stalkers in Hell Gate.You're talking about the difference between wearing leather or chain for like 90% of the game.
Again, also affects hit and dodge chance. Don't believe me? Check out CH. 3 when the Baldur gear becomes available, and you fully equip a melee unit in it. They can't hit dogshit, and at that point in the game L-size characters like dragons are actually better than your heavy fighters because their natural stat growth gives better hit and dodge rates until the humanoid WT normalizes a bit with higher levels.The weight difference across all your equipment might be like 40 more than lightweight gear, so maybe like a 10% speed boost
The Ogre set is the only endgame example. And it should be reserved for the endgame since it makes you into a walking Sherman tank.You're sperging out about how deep the game is after you've gotten every item
You're going to say gearing is brain dead compared to FFT when you're just going to use Twist Headbands for the entirety of the game once they're available? Except for *maybe* a Flash or Thief hat at the very end? Same deal with a Power Sleeve.It's completely braindead and your 3% vs 6% defense helmet decision doesn't make the game engaging.
The Ogre set is the only endgame example.
Right so... endgame? Like literally after you've already become strong enough to beat the game?Warp Shoes are a guaranteed drop from a story battle. Rime Chapter 3, from a Terror Knight. He's either the boss, or on a grunt on the right side of the map depending on the path you took. Warp Ring is guaranteed in Hell Gate, with a few more RNG-based if you're lucky.
....That's all you could take away from what I said? Warp Ring drops on the FIRST fucking floor of the dungeon. And what about the other 3 sources of movement, and the entire rest of the post? Oh yeah, those don't count because....reasons you can't explain. I'm starting to get second hand embarrassment for you now.The Ogre set is the only endgame example.Right so... endgame? Like literally after you've already become strong enough to beat the game?Warp Shoes are a guaranteed drop from a story battle. Rime Chapter 3, from a Terror Knight. He's either the boss, or on a grunt on the right side of the map depending on the path you took. Warp Ring is guaranteed in Hell Gate, with a few more RNG-based if you're lucky.
You seem to be under the impression that the 100 floor autism grind dungeon is the early game. It's not. You're fucking obsessed with grinding.