It really did bother me because I had my fill with the game more or less by 50 - 70%, after that point, the game pretty much goes down hill in terms of game mechanics and I was just wasting my time with all that nonsense to see the end and when I got there, it was a lame cliche 2deep4you "It was all a dream." bs. I really did want to murder that fatso so hard and make him my surrogate for Raphael Colantonio for some Typhoon tentacle raping, I would totally damn the entire humanity just for that. The first half is amazing, the second half is half finished/boring as fuck and the end is just salt on the wound.I mean, they should have known that people would react negatively to an ending of "it was all a dream." It didn't bother me that much because I had low expectations.
There's a lot more to a game's narrative than the story - the sense of progression through the levels, the way mechanics connect to the setting, gameplay pacing, immersion and environmental storytelling etc. The story/plot is the least relevant of those. A good narrative designer for a game should care about it as much as it doesn't hinder gameplay.Narrative designers should care about the fuckin' narrative. That's what they were hired to do....which is exactly how it should be.
The most blatantly broken power in the game (combat focus) is a human power, so I’m pretty confused that people would consider a human run to be the hardcore mode. At least with typhon powers you have to manage PSI resources (trivial as that may be).
Also the difficulty options as implemented in the base game add little beyond HP-bloat, so I have to disagree there as well.
Prey did a lot of things right, but its balance is absolutely 100% fucked; the skill trees are chock-ful of “IWin” buttons, and it doesn’t really matter which one lets you win more efficiently because they all make sure you win.
The most blatantly broken power in the game (combat focus) is a human power, so I’m pretty confused that people would consider a human run to be the hardcore mode. At least with typhon powers you have to manage PSI resources (trivial as that may be).
Also the difficulty options as implemented in the base game add little beyond HP-bloat, so I have to disagree there as well.
Prey did a lot of things right, but its balance is absolutely 100% fucked; the skill trees are chock-ful of “IWin” buttons, and it doesn’t really matter which one lets you win more efficiently because they all make sure you win.
There's a lot more to a game's narrative than the story - the sense of progression through the levels, the way mechanics connect to the setting, gameplay pacing, immersion and environmental storytelling etc. The story/plot is the least relevant of those. A good narrative designer for a game should care about it as much as it doesn't hinder gameplay.Narrative designers should care about the fuckin' narrative. That's what they were hired to do....which is exactly how it should be.
It's called "tough moral choices".There's a lot more to a game's narrative than the story - the sense of progression through the levels, the way mechanics connect to the setting, gameplay pacing, immersion and environmental storytelling etc. The story/plot is the least relevant of those. A good narrative designer for a game should care about it as much as it doesn't hinder gameplay.Narrative designers should care about the fuckin' narrative. That's what they were hired to do....which is exactly how it should be.
Problem is that on the rare occasions Prey actually bother trying doing enviromental storytelling, it goes this way: "Hey, the crew liked to play DnD, they are nerdy like you, do you feel sad now?", then you say meh and move on then "Now it is the obligatory nod to inclusion about the tragic lesbo romance, are you sad?" then you say meh, and the game goes "Do, you know there is a crazy dude that killed the lesbo and you need to avenge her for her now slowly dying partner, are you sad?", you say meh and goes on.
Then in the end the game goes: "We counted here the amount of mehs you gave and based on our scientific calculations, you arent a human."
The moral lesson I learned from Prey:
"If you arent a stunning and brave post modernist man and didnt care about this tragic minority love story, it means you are an alien tentacle monster."
B-but, wouldn't that mean we were niggers all along?The moral lesson I learned from Prey:
"If you arent a stunning and brave post modernist man and didnt care about this tragic minority love story, it means you are an alien tentacle monster."
I have to disagree. I thought Prey came off as pretty redpilled. It's about Chinese-owned megacorporations dooming the planet and how a technologically advanced, diverse society was easily overrun and dismantled by a horde of black monsters.
Someone posted a randomizer ITT.Any good mods aorund for this now? i wanna replay it
I haven't personally had the chance to test it out, but RoSoDude's balance mod looks pretty incline from the readme.Any good mods aorund for this now? i wanna replay it
Yes especially since like almost all "immersive sims" it sold like shit.Buy it, play it; it's probably the last "immersive sim" we're ever going to see and it's surprisingly well done.