Jasede
Arcane
- Joined
- Jan 4, 2005
- Messages
- 24,793
I love Arx of course and I've beaten Darkwood but certainly they're not closer to SS2 as you acknowledge yourself. I give Prey this credit: it's the next best thing to evoking that old "mostly alone on a space station" feeling.Aren't I recognized as the biggest critic of Bioshock on this damn forum?
"can you name a game that's gotten closer to SS2 that's not Prey"
It's your lucky day, because I have two:
An intelligent non-compromised immersive action survival horror with RPG elements? Darkwood (2017). we have a thread for that on the codex but it is flying over the low standards cucks' heads.
an actual FP/RPG "immersive sim"? Arx Fatalis! Other than that, none.
Prey is "closer" in that it is a straight SS2 clone in concept (not execution), but the above games are closer in terms of design intelligence, hardcore uncompromised design, immersion & entertainment factor, overarching design synergy (how everything comes together, works in tandem; the whole picture), replayability and all the good stuff.
The wokeness, enemy type paucity and resource richness all bothered me very much but I still thought it was a "decent" experience.