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Arkane PREY - Arkane's immersive coffee cup transformation sim - now with Mooncrash roguelike mode DLC

Beowulf

Arcane
Joined
Mar 2, 2015
Messages
2,027
You can turn those markers off, you know. As in most modern games anyway.
Yeah you can but that doesn't mean the game was designed with that in mind from the ground up. And you'll notice it.

True, that's another thing about modern gaming decline.
I don't remember much from my playthrough, but I disable objective markers for every game that allows me to do that, and I don't remember it giving me a hard time because of that.
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
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Romania
but I disable objective markers for every game that allows me to do that, and I don't remember it giving me a hard time because of that.
It depends on the game but the vast majority of them don't improve the "experience". They're the "take screenshots" mode.
 

RoSoDude

Arcane
Joined
Oct 1, 2016
Messages
750
The only two moments where a quest marker is arguably necessary (unless you enjoying searching for a needle in a haystack) are finding the hard drive in Deep Storage and scanning the Coral in the Talos exterior, as you have no guidance at all on where exactly you can find those in a fairly large 3D space in zero-g.

Otherwise yeah, definitely turn those off.
 

SharkClub

Prophet
Patron
Joined
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Strap Yourselves In
So what are the best mods for Prey for another playthrough? I've got an itch to play again after the System Shock Remake. Are there any mods that adds the extra stuff from Mooncrash to the main game or is that too hard for how limited the modding support for this game is? There's that new weapon and the handful of new enemies.
 

Child of Malkav

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gurugeorge

Arcane
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Strap Yourselves In
You know, it's funny with quest markers and all those QOL things, in theory I understand the point that they're a distraction, but I just ignore them most of the time and follow what's going on the virtual world. I play into the virtual world as much as possible, but since life is short it's nice to occasionally have halp to get over a hump and speed things along a bit.

(I actually loved Terra Nova for that, because everything like that had an in-game rationale (e.g. the map was a satellite map being beamed into your robot suit, etc.). I still remember using the little drone to scout out areas ahead - and it was so well implemented and easy to use. And as another side-note, that reminds me, when I do get around to setting up VR, the best, ahem, vehicle for it will be games where the protagonist is sitting - space games, piloting games, mech games, etc.)

Yeah, I never understood the hate for the recent Prey, it's a good tribute to SS and an enjoyable immersive sim.
 

LarryTyphoid

Scholar
Joined
Sep 16, 2021
Messages
2,233
Arkane still leaning on the crutch of objective markers years and years after Dishonored. Sad!
 
Joined
Jan 5, 2021
Messages
514
The inspiration with SS clear and very welcome. I mean the retarded quest markers immediately reminded me how much gaming has declined - having to figure out your objectives and routes just from the logs in SS was so fucking refreshing.

You can turn those markers off, you know. As in most modern games anyway.
The game is very much NOT designed for them to be turned off. Most quests you can figure out what to do eventually, but from my experience it's more trial-and-error rather than using your brain to intelligently solve quests.

However, there is a relatively decent middle ground.

The Interface Customiser mod allows you to specify WHICH quest types have markers. You should turn all of them off except for crew markers. Then, for any quest that requires you to find something, you can usually look up a related person on the computer and get a marker that will somewhat point you in the right direction. It's diegetic, makes sense with the lore, and doesn't give you a straight answer all the time.

Probably the closest you can get to a proper "no quest markers" system while keeping in mind the game's lack of support for really playing without them
 
Last edited:

cvv

Arcane
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Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
The game is very much NOT designed for them to be turned off. Most quests you can figure out what to do eventually, but from my experience it's more trial-and-error rather than using your brain to intelligently solve quests.

However, there is a relatively decent middle ground.

The Interface Customiser mod allows you to specify WHICH quest types have markers. You should turn all of them off except for crew markers. Then, for any quest that requires you to find something, you can usually look up a related person on the computer and get a marker that will somewhat point you in the right direction. It's diegetic, makes sense with the lore, and doesn't give you a straight answer all the time.

Probably the closest you can get to a proper "no quest markers" system while keeping in mind the game's lack of support for really playing without them
Yea that's perfect.
 

kangaxx

Arbiter
Joined
Jan 26, 2020
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atop a flaming horse
So what are the best mods for Prey for another playthrough? I've got an itch to play again after the System Shock Remake. Are there any mods that adds the extra stuff from Mooncrash to the main game or is that too hard for how limited the modding support for this game is? There's that new weapon and the handful of new enemies.
I'm pretty sure the DLC adds a "hardcore mode" that enables status afflictions from Mooncrash. There are also neuromod availability balancing mods that fix one of the game's main problems.
 

Silverfish

Arbiter
Joined
Dec 4, 2019
Messages
3,930
There are also neuromod availability balancing mods that fix one of the game's main problems.

Using neuromods.

442.png
 

kangaxx

Arbiter
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atop a flaming horse
I like the no needles run too, but without them you're missing out on some of what the game has to offer. They just need to be seriously pared back otherwise you're drowning in them very early in the game.
 

Morgoth

Ph.D. in World Saving
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Clogging the Multiverse with a Crowbar
Doing totally away with objective markers really doesn't work with games like Dishonored or Prey. These games have completely different level design principles from Thief. But they shouldn't pin-point the marker down either, but rather, only highlight a larger zone and then let the player figure out the rest.
 

Zombra

An iron rock in the river of blood and evil
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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Doing totally away with objective markers really doesn't work with games like Dishonored or Prey. These games have completely different level design principles from Thief. But they shouldn't pin-point the marker down either, but rather, only highlight a larger zone and then let the player figure out the rest.
I've seen a number of games do things like this - the marker leads you to the zone but once you're there you're on your own. Particularly with treasure hunt type things. The MacGuffin is somewhere on that island, the island is on your GPS but that's it.
 
Joined
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I played both Dishonored games with no objective markers on, and didn’t have a problem. I don’t think it would work as well for Prey though, since there are not discrete levels.
 

Bad Sector

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Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
Doing totally away with objective markers really doesn't work with games like Dishonored or Prey.

You mean how these two specific games are implemented on in games like them in general? Because if the latter, System Shock 2 didn't have any objective markers and worked fine. I've finished a Prey playthrough recently, i don't remember anything that would make it impossible for the game to not have them (aside from the couple of cases RoSoDude mentioned above).
 

cvv

Arcane
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Enjoy the Revolution! Another revolution around the sun that is.
Dunno, just finished Prey today - best good guy playstyle payoff ever btw - and I'm just looking back reviewing all the moments in the game when an objective marker would be necessary and coming up blank.

I won't take much, a better wording in some quests, an adjusted objective placement here and there, a few hours of work and you can do away without markers completely.
 

Spukrian

Savant
Joined
May 28, 2016
Messages
830
Location
Lost Continent of Mu
I have objective markers on when playing Prey and Dishonored but I ignore them untill I feel have explored enough of a level (with that said I've played Prey so much that I've memorized most of the game).

Does using the Heart to find runes and charms in Dishonered count as using objective markers?
 

Spukrian

Savant
Joined
May 28, 2016
Messages
830
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Lost Continent of Mu
I have objective markers on when playing Prey and Dishonored
Going to start my first Dishonored run soon, is it like Prey markers-wise? Can you realistically switch it off?
Maybe I'm the wrong person to ask, but I think the main quest should be fine but you might have some trouble with some side quests.
 

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