Child of Malkav
Erudite
Yeah you can but that doesn't mean the game was designed with that in mind from the ground up. And you'll notice it.You can turn those markers off, you know. As in most modern games anyway.
Yeah you can but that doesn't mean the game was designed with that in mind from the ground up. And you'll notice it.You can turn those markers off, you know. As in most modern games anyway.
Yeah you can but that doesn't mean the game was designed with that in mind from the ground up. And you'll notice it.You can turn those markers off, you know. As in most modern games anyway.
It depends on the game but the vast majority of them don't improve the "experience". They're the "take screenshots" mode.but I disable objective markers for every game that allows me to do that, and I don't remember it giving me a hard time because of that.
It depends on the game but the vast majority of them don't improve the "experience". They're the "take screenshots" mode.but I disable objective markers for every game that allows me to do that, and I don't remember it giving me a hard time because of that.
No I don't, I learned my lesson.It depends on the game but the vast majority of them don't improve the "experience". They're the "take screenshots" mode.but I disable objective markers for every game that allows me to do that, and I don't remember it giving me a hard time because of that.
You do yourself a disservice if you don't turn them off.
The game is very much NOT designed for them to be turned off. Most quests you can figure out what to do eventually, but from my experience it's more trial-and-error rather than using your brain to intelligently solve quests.The inspiration with SS clear and very welcome. I mean the retarded quest markers immediately reminded me how much gaming has declined - having to figure out your objectives and routes just from the logs in SS was so fucking refreshing.
You can turn those markers off, you know. As in most modern games anyway.
Yea that's perfect.The game is very much NOT designed for them to be turned off. Most quests you can figure out what to do eventually, but from my experience it's more trial-and-error rather than using your brain to intelligently solve quests.
However, there is a relatively decent middle ground.
The Interface Customiser mod allows you to specify WHICH quest types have markers. You should turn all of them off except for crew markers. Then, for any quest that requires you to find something, you can usually look up a related person on the computer and get a marker that will somewhat point you in the right direction. It's diegetic, makes sense with the lore, and doesn't give you a straight answer all the time.
Probably the closest you can get to a proper "no quest markers" system while keeping in mind the game's lack of support for really playing without them
I'm pretty sure the DLC adds a "hardcore mode" that enables status afflictions from Mooncrash. There are also neuromod availability balancing mods that fix one of the game's main problems.So what are the best mods for Prey for another playthrough? I've got an itch to play again after the System Shock Remake. Are there any mods that adds the extra stuff from Mooncrash to the main game or is that too hard for how limited the modding support for this game is? There's that new weapon and the handful of new enemies.
There are also neuromod availability balancing mods that fix one of the game's main problems.
Arkanebro plays game without removing half of the game's features challenge (impossible)
I've seen a number of games do things like this - the marker leads you to the zone but once you're there you're on your own. Particularly with treasure hunt type things. The MacGuffin is somewhere on that island, the island is on your GPS but that's it.Doing totally away with objective markers really doesn't work with games like Dishonored or Prey. These games have completely different level design principles from Thief. But they shouldn't pin-point the marker down either, but rather, only highlight a larger zone and then let the player figure out the rest.
Doing totally away with objective markers really doesn't work with games like Dishonored or Prey.
Going to start my first Dishonored run soon, is it like Prey markers-wise? Can you realistically switch it off?I have objective markers on when playing Prey and Dishonored