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Arkane PREY - Arkane's immersive coffee cup transformation sim - now with Mooncrash roguelike mode DLC

Lagole Gon

Arcane
Patron
Joined
Nov 4, 2011
Messages
7,566
Location
Australia
Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
Is this game bro-approved?
It's on sale on GOG and I'm considering it.
 

Doktor Best

Arcane
Joined
Feb 2, 2015
Messages
2,877
Dunno, just finished Prey today - best good guy playstyle payoff ever btw - and I'm just looking back reviewing all the moments in the game when an objective marker would be necessary and coming up blank.

I won't take much, a better wording in some quests, an adjusted objective placement here and there, a few hours of work and you can do away without markers completely.

Its interesting that i got about 50/50 agreement/fake news ratings on my comment stating that you dont need markers to finish the game. I mean yeah some stuff is obscure, but i always felt like it was meant to be obscure. In old games you also have stuff thats hard to find, which means you have something to find out when you replay a game. Just because you cannot 100% Prey on your first playthrough without mission markers doesnt mean those are mandatory. If you disable then, you sign up for potentially missing out on content.
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
7,727
It's meh, overrated on the Codex, especially considering its unique and recycled enemy type throughout the game, its cringe woke dialogues, and kinda trash story. It's also a game with terrible balance, many weapons and powers are useless while a handful of them are overpowered in particular.
However the level design kinda save the game, not that it is spectacular but it's a bit better than what we have recently.
 

Silverfish

Arbiter
Joined
Dec 4, 2019
Messages
3,930
Going to start my first Dishonored run soon, is it like Prey markers-wise? Can you realistically switch it off?

It's slightly better than Prey in that regard, but that's due the levels being smaller, self-contained affairs.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
18,970
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Its ok for a couple of playthroughs, but I found it gets boring pretty quickly.
That's a weird standard.

For me game is great if it's great just for one playthrough. Which Prey absolutely is.

A game worth several playthroughs is legendary-tier, a Hall of Fame material, cropping up once in a blue moon.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,153
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Is this game bro-approved?
It's on sale on GOG and I'm considering it.
It has its flaws, and the replayability is pretty low (although I've been getting a small urge recently) but it's pretty cool. Well worth at least 20 dollaridoos or your regional equivalent.
 
Joined
Feb 28, 2011
Messages
4,168
Location
Chicago, IL, Kwa
Prey is probably the best AAA title I’ve played from the last 20 years, especially with Mooncrash. You can argue that that statement is damning with faint praise, but it’s still one I will stand by.

If you’re the monocled sort, play it with RoSoDude ‘s rebalance mod.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,051
Location
Djibouti
The first half of Prey is pretty good, but unfortunately the second half is total garbage and as a consequence it leaves a very bad taste in your mouth when you're finished. I wouldn't pay too much for it.

in fact I paid nothing HOHOHO
 
Joined
Jan 7, 2012
Messages
15,269
Prey and Mooncrash should have been combined into one game, called Prey.

Give me a semi-randomized roguelike space station with tons of pathways to get everywhere please christ how has this not been done. I can even overlook the fact that there's only like 5 different enemies if the game required you to dynamically navigate station hazards and shit.

As it is, it's decent and also in a fairly sparsely populated genre so its not like you have much option if you want to play a game like it.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,153
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Mooncrash
Mooncrash was kinda cool, but I didn't finish. The fact that you can freely move items from character n to character n+1 kinda destroys the whole idea of different specializations and selectively looting what you need so the next person through still has a chance.
 

Israfael

Arcane
Joined
Sep 21, 2012
Messages
3,791
The fact that you can freely move items from character n to character n+1 kinda destroys the whole idea of different specializations and selectively looting what you need so the next person through still has a chance.
No one really forces you to use the bot (I didn't as I skipped the tutorial screen and didn't realise it was a mule, lol)
 
Joined
Jan 7, 2012
Messages
15,269
The fact that you can freely move items from character n to character n+1 kinda destroys the whole idea of different specializations and selectively looting what you need so the next person through still has a chance.
No one really forces you to use the bot (I didn't as I skipped the tutorial screen and didn't realise it was a mule, lol)
Same lol, only figured it out on the last character of my last run.
 

kangaxx

Arbiter
Joined
Jan 26, 2020
Messages
1,675
Location
atop a flaming horse
The first half of Prey is pretty good, but unfortunately the second half is total garbage and as a consequence it leaves a very bad taste in your mouth when you're finished. I wouldn't pay too much for it.

in fact I paid nothing HOHOHO
I don't think the second half is bad, but the very end of the game isn't good. That said you can plough through it pretty quickly.
 

kangaxx

Arbiter
Joined
Jan 26, 2020
Messages
1,675
Location
atop a flaming horse
I have objective markers on when playing Prey and Dishonored
Going to start my first Dishonored run soon, is it like Prey markers-wise? Can you realistically switch it off?
Maybe I'm the wrong person to ask, but I think the main quest should be fine but you might have some trouble with some side quests.
I think Dishonored is probably better for turning off markers than Prey, just because of the map design and individual levels vs. "open world" spaceship.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,692
Location
On the internet, writing shit posts.
Its ok for a couple of playthroughs, but I found it gets boring pretty quickly.
That's a weird standard.

For me game is great if it's great just for one playthrough. Which Prey absolutely is.

A game worth several playthroughs is legendary-tier, a Hall of Fame material, cropping up once in a blue moon.
Its not that weird when you consider that there's multiple endings.
If a game has multiple endings but you don't want to play it more than once to experience them all, then that's a fault.
I do agree with you that it's absolutely worth a single playthough.
Problem though is that usually means a lot of content gets wasted, as the designers intended for the game to be played multiple times.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
18,970
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
I have objective markers on when playing Prey and Dishonored
Going to start my first Dishonored run soon, is it like Prey markers-wise? Can you realistically switch it off?
Maybe I'm the wrong person to ask, but I think the main quest should be fine but you might have some trouble with some side quests.
I think Dishonored is probably better for turning off markers than Prey, just because of the map design and individual levels vs. "open world" spaceship.
Just finished the first mission (Campbell) and not only you CAN switch of markers easily, I believe it made the level actually interesting. Otherwise it'd be too cramped and simple.
 

kangaxx

Arbiter
Joined
Jan 26, 2020
Messages
1,675
Location
atop a flaming horse
I have objective markers on when playing Prey and Dishonored
Going to start my first Dishonored run soon, is it like Prey markers-wise? Can you realistically switch it off?
Maybe I'm the wrong person to ask, but I think the main quest should be fine but you might have some trouble with some side quests.
I think Dishonored is probably better for turning off markers than Prey, just because of the map design and individual levels vs. "open world" spaceship.
Just finished the first mission (Campbell) and not only you CAN switch of markers easily, I believe it made the level actually interesting. Otherwise it'd be too cramped and simple.
I liked that level it must be said. There's a fun way to enter the building by scaling a wall outside in the courtyard if you ever replay it. There's also a very strange bug that you can trigger in the same courtyard by scaling a gate and then opening it from the inside. For some reason it screws up the scripted event when the target enters the room with the whisky glasses.
 

cvv

Arcane
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Joined
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Messages
18,970
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
I liked that level it must be said. There's a fun way to enter the building by scaling a wall outside in the courtyard
That's what I did. First thing I upgraded was Blink, then I just teleported onto the ledge and waltzed right into the meeting room. Mission done in like 5 minutes. I only explored everything after I killed Campbell.

Already suspecting Blink 2 kindda breaks the game.
 

SharkClub

Prophet
Patron
Joined
May 27, 2010
Messages
1,584
Strap Yourselves In
Turning off the quest markers in Prey just seems like pointless busywork to me. There are several side quests where the only direction you are given is "I'm sending you the location of X", and a couple more that give you the "X is in Y" chunk of information without any further context. It's especially bad when it comes to the exterior of the station and any objectives out there, it's absolutely gigantic and 99.9% of it is empty.

Granted, I don't doubt that someone familiar with the game would be able to get it all done with no markers at all but I don't know if I'd say that is THE way to play it, and I doubt I'd recommend doing so to a first-time player. The game was clearly designed with the markers it has in mind. Maybe an alternate universe version of the game where it outlines a chunk of the map for you to explore to find your objective in rather than the 100% accuracy popamole quest marker system would have been better.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,388
And there are quests where you cannot rely on objective markers even if they are enabled, like finding the voice samples. Like with many things, Prey sits somewhere in the middle when it comes to the incline-decline axis.
 

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