Siel
Arcane
So many cool features cut from this game.
So many cool features cut from this game.
Not really. What matters most for the ending is helping people. Do your sidequests.Does having alien powers affect the ending? I still haven't completed the game, actually I'm early on but I'm torn whether to use alien powers or not.
So, do to all the glowing codex reviews, I got it for ps4...
Anyone know the code for the security booth on the lobby? Where you find the glue gun. I've read the codes are random in-game, but I've yet to find the clue for this one.
One thing about strength is that you can nudge/tip over objects by throwing other stuff on it. Now at the point I found that out I had strength 2 already, so maybe you can't do it without the extra throwing power.From the few hours I have played today, I find that there is a clear progression in terms of neuromods in the early game, such as +recycling, +inventory, +health, hacking, repair and strength to move shit out of the way.
One thing about strength is that you can nudge/tip over objects by throwing other stuff on it. Now at the point I found that out I had strength 2 already, so maybe you can't do it without the extra throwing power.
Sadly, I have to concur with some others: it overstays its welcome a little - just like SS2, come to think of it. The last parts are a little bit of a drag.
other than optional sidequests, which the game lets you solve and start even without having taken the quest, though.
Completely optional in the sense that they are just variables for the good ending i guess?So two or three completely optional ones that pop up only late due to story reasons require backtracking? Oh no.