baturinsky
Arcane
I suspect Q-beam can be effective against groups, because it explodes targets. Cysts, maybe?
Finished the game. Bit of a rollercoaster ride for me.
Went in knowing almost nothing about the game, and early on I was like GOTY. Finally a worthy System Shock clone.
Then the game kinda lost some traction and I kept running out of ammo, which made the game a lot less enjoyable.
Also, at some point I tried to google where to find the actually useful weapons and ... yeah, that didn't go so well.
Tracked down the golden pistol, upgraded it with a ton of modules and spent a couple of hours hauling lotsa stuff into small closets and then recycling everything with grenades. This allowed me to stay somewhat supplied with enough pistol ammo, but it truly was a chore. Hours (combined) of resource gathering, plus an hour or two additional hours just hammering the 9mm ammo button on the 3D printer ... a game shouldn't force me into such timewasting.
Also lost the connection with the plot for a bit during that time.
When I continued, I triggered the quest which makes all the operators appear, and I was borderline rage-quitting before I realized just how effective the stun gun is against the suckers.
Tried to resolve as many sidequests as I could (I'll admit had to use google for the Treasure Hunt and Smuggler Ring) and then went to the ending (which was quite underwhelming imo).
A major game design mistake, imo, was actively discouraging using the alien neuromods. I only know the my descriptions, but they surely spice up gameplay and make ammo less of an issue. Plus, I got a single one - telekinesis - and even so the game told me I was just barely below the threshold of being considered alien. And I only found a single location to use it. Pfft. Also, SS1 had tons of weapons, all with different ammo types. They should've included that stuff.
Still, by and large, I was at 9.5/10 early on, but would drop my score to 7.5/10 max now. Sad.
I think it'd be okay - if the pay-off were worth it. A unique ending sequence. (Not ending - an entire different story branch with gameplay elements)
Or maybe a 'true ending' - I'd really like, for example, there to be a special ending for using no neuromods. I like that sort of thing.
Regarding the bolded part: I had zero alien powers and the nightmare still spawned like 8 times total. Wasn't a completionist playthrough either -- ~22 hours or so in the end.Being discouraged of playing with alien powers is overblown
Most turrets in the game aren't even deployed at first to shoot at your alien ass, increased Nightmare spawn frequency means jack shit if you have Psychoshock and the only niggle is making stealthier playstyles with alien powers more difficult than normal
It's nice to see Arkane finally doing something to prevent magic being the best and most OP choice in their games (Arx Fatalis: just use fireballs lol, Dark Messiah: you get a fucking invincibility spell, Dishonored: every ability), but upgraded weapons and Combat Focus already have that covered
PREY is not exactly a shooter. There are only two firearms - pistol and shotgun, and they are more an emergency weapons for those enemies you can not wrench effectively - such as lightning Phantoms.Then the game kinda lost some traction and I kept running out of ammo, which made the game a lot less enjoyable.
PREY is not a shooter, exactly. There is only two firearms - pistol and shotgun, and they are more a emergency weapons for those you can not wrench effectively - such as lightning Phantoms.
Do you get even more nightmare encounters if you install typhon mods?
My GF is playing with full on alien powers and shes getting same amount of nightmares as I did. I run from first 3 of and then killed 6-7. Thats without any alien skills.
I wonder if getting combat focus triggers it too? Just because its an useable skill.
Being discouraged of playing with alien powers is overblown
PREY is not exactly a shooter. There are only two firearms - pistol and shotgun, and they are more an emergency weapons for those enemies you can not wrench effectively - such as lightning Phantoms.
Overall they did nice job making each weapon having it's niche. Maybe wrench+focus is too overused, but it's often used in combination with disabling weapons (gloo/emp/nullifier/disruptor).
Short RPSTastic trailer