All of them. Strength determines how much you can jam in, Agility makes places more spacious and Intelligence helps you do some planning with the actual stuffing.So what stat determines how many inventory slots you have?
I like how this one looks and how the health bars are better separated, but the absence of the turn order is a loss. Would I be wrong in thinking you would be retooling that to fit the black border above?Updated version:
Which one do you prefer, this or the previous one?
I like this how this one looks and how the better separation of enemy versus allied health bars, but the absence of the turn order is a loss. Would I be wrong in thinking you would be retooling that to fit the black border above?
Coronavirus silver lining might be you guys get this done LOL
Can you flip the enemies' faces on the UI so that they'd look the other way? It's just with such abstract graphics, everyone being human and wearing the same clothes, it gets rather hard to distinguish friend from foe.I like this how this one looks and how the better separation of enemy versus allied health bars, but the absence of the turn order is a loss. Would I be wrong in thinking you would be retooling that to fit the black border above?
That was actually the plan, we just hadn't implemented it yet.
Here's how it looks now:
Coronavirus silver lining might be you guys get this done LOL
The real question is, will there be any players left after it's run its course?
I get the logic, but I think that this could lead to a situation where by mid-game stamps become completely irrelevant.
- The game has a trading menu where the player can buy basic stuff like toothbrushes, razors, some food and crafting items, etc. The currency for this is the stamps
- Then there are "hot" items, like drugs and weapons. They can be obtained as rewards from quests and from loot. They can be exchanged to stamps but they can't be purchased with stamps
I get the logic, but I think that this could lead to a situation where by mid-game stamps become completely irrelevant.
- The game has a trading menu where the player can buy basic stuff like toothbrushes, razors, some food and crafting items, etc. The currency for this is the stamps
- Then there are "hot" items, like drugs and weapons. They can be obtained as rewards from quests and from loot. They can be exchanged to stamps but they can't be purchased with stamps
In prison and jail, federal or otherwise, people often divide themselves around racial lines. The higher the security level, the more this is true. Even at the federal lows you go in the chow hall and people segregate themselves by race. In higher security institutions, you can't even sit with people of a different race sometimes. You have to sit with your "homeboys" and more specifically your homeboys from your own race. These are your people who are also from wherever you're from. In the feds it's broken down by state and in state prisons by city or county.
In prison, it's natural to band together for protection and support and when you do this the easiest way to do it is via commonality.
This can mean homeboys, gangs, religion in some cases and, yes, race.
Gangs are also usually divided along racial lines. I mean, how many white members of the Bloods are there? How many black members of the Latin Kings? How many Asians do you see in the Aryan Brotherhood?
So, yes, it often means you'd have scenarios like the one from the game.