Combat better be something utilizing unit types like CK II, but actually balanced for impact of unit choice, or this will suck badly on that front too.
The original system was always weak anyway.Each religion has a religious group it belongs to and attitudes towards other religions. Tolerance and religious unity are in, missionaries are out in favor of "slow" conversion, many religions already have unique mechanics.
Combat better be something utilizing unit types like CK II, but actually balanced for impact of unit choice, or this will suck badly on that front too.
Nope, that lesson he did learn (or so it seems).Why... why are there mana symbols underneath the characters?
IMO, the original problem with mana wasn't that it was spendable but rather that it was too abstracted and didn't represent particular things, but rather, bundles of thematically related things, like bird mana was used for ship design, but also for cultural conversion, and also for diplomacy... what did it represent? Nothing, it was just the stat for shit that fit under the 4x trader-diplomat archetype. Changing it from bird mana to a bird stat doesn't fix that - spendable points, especially in a flux economy sense (you get X per day and your active tasks automatically spend them) are perfectly fine, you just need them to represent particular things, which means you need a lot of them rather than just three.Nope, that lesson he did learn (or so it seems).Why... why are there mana symbols underneath the characters?
"these attributes will not add any sort of mana, but they will impact how well the character will perform certain roles. One example is that the diplomatic ability of an admiral impacts the morale of the navy he leads."
Not mana. skills, AMD-MIL-DIP. They gone from 1-6 skill range to a larger 1-100 scale.Why... why are there mana symbols underneath the characters?