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Game News Project Eternity Kickstarter Update #2: Stretch Goals Revealed

kaizoku

Arcane
Joined
Feb 18, 2006
Messages
4,129
It should consider the hour the project was launched, which was the 14th at 18:00 UTC time.

That's not a bug, it's simply a choice. Look at the bottom "progress" charts, it clearly starts at the end of the day. The creator opted to go by calender days, not 24-hour cycles. Nothing wrong with that.
While not technically incorrect, it simply adds entropy when trying to compare the money flow with different projects that started at different hours. A 24h cycle would be logical thing to do.

Anyway, from the CVS file on the site:
cash flow per hour:
Code:
38992 (money from 2012-09-14 20:00:02 to 2012-09-14 21:00:02 EDT)
36642
28398
30729
26232
23658
20304
26392
26517
24110
23209
19611
20378
25620
19166
24282
26729
27887
23118
20986
22962
16851
14326
11521
10743
9976
9507
8025
7928
6318
7555
7145
11119
8678
8891
8928
8000
8598 (money from 2012-09-16 09:00:02 to 2012-09-16 10:00:02 --- IIRC the stretch goals update was posted during this period)
9858
11397
10620
9537 (money from 2012-09-16 13:00:01 to 2012-09-16 14:00:02 EDT)
 

golgepapaz

Augur
Joined
Nov 3, 2009
Messages
381
Location
Istanbul-Ankara express
Divinity: Original Sin Wasteland 2
golgepapaz

But we're only in the second 24 hour period, during which WL2 collected even faster (if the graph doesn't lie, it's manual data at that point).

I hope you're right, though.
Yes, you are right the hourly averages starts after four days of project launch of wasteland, That info was erroneous on my part, We shall see in three days though
 

skuphundaku

Economic devastator, Mk. 11
Patron
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Jul 27, 2008
Messages
2,248
Location
Rouge Angles of Satin
Codex 2012 Codex 2013 MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2 My team has the sexiest and deadliest waifus you can recruit.
If you say so.

No, really. Go find a monocle and put it on. You sound exactly like the type of idiot we targeted in the WL2 vigilance thread. Chillax.
By the way, what happened to hiver? I remember him getting more and more unstable over the course of that thread and I was recently hearing that he got banned from the Codex? Did he turned Prosper/Andhaira, or what?
 

J_C

One Bit Studio
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Developer
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Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
So yes, I think this is the kickstarter project MCA was referring to in his many interviews.

It isn't.
Do you have an insider info on this or you just making assumptions?

From Sawyer's SA comments it actually sounds like he and Cain (he mentions him multiple times) are designing (or atleast discussing how to) the combat/gameplay systems. While MCA sounds like he's going to write the companions.

Sure, whatever. Point is this isn't "MCA's project", and both MCA and Cain have other full-time things to work on right now. I know they helped on the setting and character system, what else they'll do is fine by me.
So they are working on this project. That is all I was asking about.
 

l3loodAngel

Proud INTJ
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Edgy
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Nov 19, 2010
Messages
1,452
If you say so.

No, really. Go find a monocle and put it on. You sound exactly like the type of idiot we targeted in the WL2 vigilance thread. Chillax.

Ok I am calm now. I would have still pledged, but it would have been nice to know.

But it really does give an insight at Obisidian planning. They showed the people, but they didn't actually mention their involvement. Helping on a project might mean 1 h. weekly consultation or active participation. They didn't properly explain (at least to me) that it's not the MCA kickstarter and etc.
 

kris

Arcane
Joined
Oct 27, 2004
Messages
8,890
Location
Lulea, Sweden
As I see it, the stretch goals are just there to keep people throwing out money (I will next week or something). What is written in all of them is not really in proportion to what they initially wanted and said was in it. Basically the "base game" for $1.1m has so much more in it than the 300k stretch goals. In that first pot we had the whole world creation, story and gamemechanics. That on top of 3 races, 5 companions and so on. It doesn't really add up. Money <-> content doesn't add up.

In the end, stretch goals are at this point more like PROMISES. What they said among those they will have to implement, other things will be bonus. the less ambitious goals, the more left for things not mentioned.

oh wait:
Sawyer said:
Okay, but I hope it's obvious that the spacing of stretch goals does not map 1:1 with dollars spent for features. A house is not the equivalent of a region, faction, and companion. They are listed w/ =$ increments for fundraising pacing purposes.
Here are some stretch-goals I would like to see: (note, it is hard to say things when we know so little about the game) (hell most stretch-goals is really more content from what we can tell as we don't know game-mechanics.)
- More skills that is useful in the game.
- Bigger cities. Well, hard to know, but I would like to have places that is living.
- Unique looking locations.
- Character backgrounds (or anything enriching the PC creation) (it don't have to be vignettes, but I would like that stuff)
- More variety to monsters/enemies. (this is good just as a stretch-goal and would make combat more fun)
 

kris

Arcane
Joined
Oct 27, 2004
Messages
8,890
Location
Lulea, Sweden
But it really does give an insight at Obisidian planning. They showed the people, but they didn't actually mention their involvement. Helping on a project might mean 1 h. weekly consultation or active participation. They didn't properly explain (at least to me) that it's not the MCA kickstarter and etc.

It is planned for 2014 after all. Pleny of time to get involved.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
But it really does give an insight at Obisidian planning. They showed the people, but they didn't actually mention their involvement. Helping on a project might mean 1 h. weekly consultation or active participation. They didn't properly explain (at least to me) that it's not the MCA kickstarter and etc.
Don't hate the player, hate the game.
 

kaizoku

Arcane
Joined
Feb 18, 2006
Messages
4,129
http://www.formspring.me/JESawyer/q/371726694769247200

I think people are worried that the player house is just going to be a cosmetic thing to store your crap/trophies and not something integrated into quests and plot lines.

In my mind, a player "house" is something like The Sink. A player stronghold would be something like Crossroad Keep, with much more in-depth strategic gameplay.



I asked him 2 questions (in a normal/polite way) but he never replied any :(
Maybe it's because I'm not registered? Or is he evading them?

Can any registered formspring user ask him about party size?
Can you tell us what is the party size limit? How many PCs and NPCs will you be able to have in your party?
 

Zeronet

Learned
Joined
Apr 16, 2012
Messages
250
I would rather have a handful of well written, deep and highly reactive companions, than twenty five shallow sellswords. Having a smaller pool of companions to me, makes it sound like each one with be a lot more complex than your average tagalong. This isn't Pokemon, it's not about having 100 companions and collecting them all.

In the end, all i have to say is, i don't need detailed info on the setting, or the plot, or the system. Because i,ve played Obsidian games before, i know what to expect, i,ve read Josh Sawyers blogs where he explains the depth and attention they put in to designing settings and systems.The only reason i want to know more, is because im excited for the project and sure, i'd probably prefer if the races were a little more creative than the usual. Though having just three races as opposed to more, makes me lean on the optimistic side that your race will have a large impact on the game and thus they can't afford to give you tons of choice.
 

Volrath

Arcane
Patron
Joined
May 21, 2007
Messages
4,299
If you say so.

No, really. Go find a monocle and put it on. You sound exactly like the type of idiot we targeted in the WL2 vigilance thread. Chillax.

Ok I am calm now. I would have still pledged, but it would have been nice to know.

But it really does give an insight at Obisidian planning. They showed the people, but they didn't actually mention their involvement. Helping on a project might mean 1 h. weekly consultation or active participation. They didn't properly explain (at least to me) that it's not the MCA kickstarter and etc.
The game doesn't come out untill fucking 2014. Jesus Christ.
 

l3loodAngel

Proud INTJ
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Edgy
Joined
Nov 19, 2010
Messages
1,452
But it really does give an insight at Obisidian planning. They showed the people, but they didn't actually mention their involvement. Helping on a project might mean 1 h. weekly consultation or active participation. They didn't properly explain (at least to me) that it's not the MCA kickstarter and etc.
Don't hate the player, hate the game.

You have changed your comment and that's not fair. Anyway, I paid for the setting made by Tim Cain and MCA, but what the hell, I spend on food more a day so no biggie...

The game doesn't come out untill fucking 2014. Jesus Christ.

Because, that really has to do with anything. You should tag your post with 2014 and Jesus, so people might know what it's all about.
 

skuphundaku

Economic devastator, Mk. 11
Patron
Joined
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Messages
2,248
Location
Rouge Angles of Satin
Codex 2012 Codex 2013 MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2 My team has the sexiest and deadliest waifus you can recruit.
By the way, what happened to hiver?

Check out the year in review thread. Can't remember what page but he and DU got into it pretty good. Good stuff.
Found it! That's some epic shit right there. If Obsidian could integrate that kind of mindbending insanity in Project Eternity, the incline would reach the moon:D.

Edit: if anybody else wants to re/read hiver's magnum opus, here's the link: http://www.rpgcodex.net/forums/index.php?threads/2011-the-year-in-review.74003/page-18#post-2244120
 

maverick

Cipher
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Nov 27, 2007
Messages
504
Location
Brazil
Codex 2012 MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
I think people are worried that the player house is just going to be a cosmetic thing to store your crap/trophies and not something integrated into quests and plot lines.

In my mind, a player "house" is something like The Sink. A player stronghold would be something like Crossroad Keep, with much more in-depth strategic gameplay.
So... that seems to rule out the Stronghold idea for the "house" stretch.
Meh. I was really looking forward to something akin to the BG strongholds or Crossroad Keep.

But still, they have my money. Gotta have a little faith afterall :)
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
You have changed your comment and that's not fair. Anyway, I paid for the setting made by Tim Cain and MCA, but what the hell, I spend on food more a day so no biggie...
The original comment was 'welcome to Kickstarter', but the edit does a better job conveying the point. You know how I feel about KS, we had many discussions about it on the ITS forums.

I'm glad that Obsidian got 1.3 mil and I hope they get a lot more, but the fact remains - they got the money without giving a single detail about the game. Thus, it becomes a matter of trust (do you trust Obsidian to make a good RPG?) rather than funding a very specific game. All the people from the video will be involved, that's for sure, and MCA will be doing what he does best - writing companions. It's not like he's known for writing great settings, so I don't see a reason to be disappointed.

Since MCA is one of the owners, I'm sure he'll contribute as much as possible, considering that PE's success can change the way Obsidian operates and secure their future once.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
The "Early bird" option is sold out. $500,000 right there. They should probably do another run and they try to get them to upgrade.
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
It's not like he's known for writing great settings, so I don't see a reason to be disappointed

Offtopic, but I really want to see the setting MCA will do when he gets to do *his* (as a project director) kickstarter. Alpha Protocol was modern day and he took over from Mitsoda, having to keep or repurpose all the general stuff. So it's not really any indication.
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
It's not like he's known for writing great settings, so I don't see a reason to be disappointed

Offtopic, but I really want to see the setting MCA will do when he gets to do *his* (as a project director) kickstarter. Alpha Protocol was modern day and he took over from Mitsoda, having to keep or repurpose all the general stuff. So it's not really any indication.
 

J_C

One Bit Studio
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Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
If you say so.

No, really. Go find a monocle and put it on. You sound exactly like the type of idiot we targeted in the WL2 vigilance thread. Chillax.

Ok I am calm now. I would have still pledged, but it would have been nice to know.

But it really does give an insight at Obisidian planning. They showed the people, but they didn't actually mention their involvement. Helping on a project might mean 1 h. weekly consultation or active participation. They didn't properly explain (at least to me) that it's not the MCA kickstarter and etc.
They have just started their KS campaign and made their debut video. What did you expect? To see the game's full list of credits? Nobody does that, and nobody knows how many workhours can he/she contribute to the game 5-6 months from here. MCA, Sawyer and Tim are all working on the project, that is certain, and that is what's important. To what degree, that is rarely common knowledge during game development.
 

l3loodAngel

Proud INTJ
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Edgy
Joined
Nov 19, 2010
Messages
1,452
You have changed your comment and that's not fair. Anyway, I paid for the setting made by Tim Cain and MCA, but what the hell, I spend on food more a day so no biggie...
1. I'm glad that Obsidian got 1.3 mil and I hope they get a lot more, but the fact remains - they got the money without giving a single detail about the game. 2. Thus, it becomes a matter of trust (do you trust Obsidian to make a good RPG?) rather than funding a very specific game.

1. They could have been honest and knowing that their player base is mostly hardcore (though they mostly want Bio fans), people would have still donated. I also hoped for more, even dreamed of them getting 10 million.

2. That's actually the most inspiring thing I read today. Thanks bro, I do believe they will deliver.
 

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