TwinkieGorilla
does a good job.
- Joined
- Oct 19, 2007
- Messages
- 5,480
l3loodAngel, just stop. Christ.
So yes, I think this is the kickstarter project MCA was referring to in his many interviews.
It isn't.
l3loodAngel, just stop. Christ.
While not technically incorrect, it simply adds entropy when trying to compare the money flow with different projects that started at different hours. A 24h cycle would be logical thing to do.It should consider the hour the project was launched, which was the 14th at 18:00 UTC time.
That's not a bug, it's simply a choice. Look at the bottom "progress" charts, it clearly starts at the end of the day. The creator opted to go by calender days, not 24-hour cycles. Nothing wrong with that.
38992 (money from 2012-09-14 20:00:02 to 2012-09-14 21:00:02 EDT)
36642
28398
30729
26232
23658
20304
26392
26517
24110
23209
19611
20378
25620
19166
24282
26729
27887
23118
20986
22962
16851
14326
11521
10743
9976
9507
8025
7928
6318
7555
7145
11119
8678
8891
8928
8000
8598 (money from 2012-09-16 09:00:02 to 2012-09-16 10:00:02 --- IIRC the stretch goals update was posted during this period)
9858
11397
10620
9537 (money from 2012-09-16 13:00:01 to 2012-09-16 14:00:02 EDT)
Yes, you are right the hourly averages starts after four days of project launch of wasteland, That info was erroneous on my part, We shall see in three days thoughgolgepapaz
But we're only in the second 24 hour period, during which WL2 collected even faster (if the graph doesn't lie, it's manual data at that point).
I hope you're right, though.
If you say so.
By the way, what happened to hiver? I remember him getting more and more unstable over the course of that thread and I was recently hearing that he got banned from the Codex? Did he turned Prosper/Andhaira, or what?If you say so.
No, really. Go find a monocle and put it on. You sound exactly like the type of idiot we targeted in the WL2 vigilance thread. Chillax.
Do you have an insider info on this or you just making assumptions?So yes, I think this is the kickstarter project MCA was referring to in his many interviews.
It isn't.
So they are working on this project. That is all I was asking about.From Sawyer's SA comments it actually sounds like he and Cain (he mentions him multiple times) are designing (or atleast discussing how to) the combat/gameplay systems. While MCA sounds like he's going to write the companions.
Sure, whatever. Point is this isn't "MCA's project", and both MCA and Cain have other full-time things to work on right now. I know they helped on the setting and character system, what else they'll do is fine by me.
By the way, what happened to hiver?
If you say so.
No, really. Go find a monocle and put it on. You sound exactly like the type of idiot we targeted in the WL2 vigilance thread. Chillax.
Here are some stretch-goals I would like to see: (note, it is hard to say things when we know so little about the game) (hell most stretch-goals is really more content from what we can tell as we don't know game-mechanics.)Sawyer said:Okay, but I hope it's obvious that the spacing of stretch goals does not map 1:1 with dollars spent for features. A house is not the equivalent of a region, faction, and companion. They are listed w/ =$ increments for fundraising pacing purposes.
But it really does give an insight at Obisidian planning. They showed the people, but they didn't actually mention their involvement. Helping on a project might mean 1 h. weekly consultation or active participation. They didn't properly explain (at least to me) that it's not the MCA kickstarter and etc.
Don't hate the player, hate the game.But it really does give an insight at Obisidian planning. They showed the people, but they didn't actually mention their involvement. Helping on a project might mean 1 h. weekly consultation or active participation. They didn't properly explain (at least to me) that it's not the MCA kickstarter and etc.
I think people are worried that the player house is just going to be a cosmetic thing to store your crap/trophies and not something integrated into quests and plot lines.
In my mind, a player "house" is something like The Sink. A player stronghold would be something like Crossroad Keep, with much more in-depth strategic gameplay.
The game doesn't come out untill fucking 2014. Jesus Christ.If you say so.
No, really. Go find a monocle and put it on. You sound exactly like the type of idiot we targeted in the WL2 vigilance thread. Chillax.
Ok I am calm now. I would have still pledged, but it would have been nice to know.
But it really does give an insight at Obisidian planning. They showed the people, but they didn't actually mention their involvement. Helping on a project might mean 1 h. weekly consultation or active participation. They didn't properly explain (at least to me) that it's not the MCA kickstarter and etc.
Don't hate the player, hate the game.But it really does give an insight at Obisidian planning. They showed the people, but they didn't actually mention their involvement. Helping on a project might mean 1 h. weekly consultation or active participation. They didn't properly explain (at least to me) that it's not the MCA kickstarter and etc.
The game doesn't come out untill fucking 2014. Jesus Christ.
Found it! That's some epic shit right there. If Obsidian could integrate that kind of mindbending insanity in Project Eternity, the incline would reach the moon:D.By the way, what happened to hiver?
Check out the year in review thread. Can't remember what page but he and DU got into it pretty good. Good stuff.
So... that seems to rule out the Stronghold idea for the "house" stretch.I think people are worried that the player house is just going to be a cosmetic thing to store your crap/trophies and not something integrated into quests and plot lines.
In my mind, a player "house" is something like The Sink. A player stronghold would be something like Crossroad Keep, with much more in-depth strategic gameplay.
The original comment was 'welcome to Kickstarter', but the edit does a better job conveying the point. You know how I feel about KS, we had many discussions about it on the ITS forums.You have changed your comment and that's not fair. Anyway, I paid for the setting made by Tim Cain and MCA, but what the hell, I spend on food more a day so no biggie...
It's not like he's known for writing great settings, so I don't see a reason to be disappointed
It's not like he's known for writing great settings, so I don't see a reason to be disappointed
They have just started their KS campaign and made their debut video. What did you expect? To see the game's full list of credits? Nobody does that, and nobody knows how many workhours can he/she contribute to the game 5-6 months from here. MCA, Sawyer and Tim are all working on the project, that is certain, and that is what's important. To what degree, that is rarely common knowledge during game development.If you say so.
No, really. Go find a monocle and put it on. You sound exactly like the type of idiot we targeted in the WL2 vigilance thread. Chillax.
Ok I am calm now. I would have still pledged, but it would have been nice to know.
But it really does give an insight at Obisidian planning. They showed the people, but they didn't actually mention their involvement. Helping on a project might mean 1 h. weekly consultation or active participation. They didn't properly explain (at least to me) that it's not the MCA kickstarter and etc.
1. I'm glad that Obsidian got 1.3 mil and I hope they get a lot more, but the fact remains - they got the money without giving a single detail about the game. 2. Thus, it becomes a matter of trust (do you trust Obsidian to make a good RPG?) rather than funding a very specific game.You have changed your comment and that's not fair. Anyway, I paid for the setting made by Tim Cain and MCA, but what the hell, I spend on food more a day so no biggie...