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Game News Project Eternity Kickstarter Update #2: Stretch Goals Revealed

Roguey

Codex Staff
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On another note, I wouldn't be surprised if MCA, when the time comes, decides to make his game in this universe.
I doubt it.
http://kotaku.com/5935737/the-guy-w...us-what-a-spiritual-successor-would-look-like
We'd need to nail down a new art style, but there's elements related to Planescape that transcend that universe (dimension-bending landscapes, Escher-layouts, etc.). We wouldn't do anything approaching traditional fantasy in the look/layout of the world. Why? Because I'm exhausted with that. And if that's not compelling for people, then they won't back it on Kickstarter, my question of how appealing that is would be laid to rest, and I'll never have to wonder about it again.
Says he's exhausted with traditional fantasy, kickstarts a game that is exactly that. :lol:
I asked him 2 questions (in a normal/polite way) but he never replied any :(
Maybe it's because I'm not registered? Or is he evading them?

Can any registered formspring user ask him about party size?
Can you tell us what is the party size limit? How many PCs and NPCs will you be able to have in your party?
He answers anonymous questions all the time, he's not answering yours specifically because a) he said he'd write a lengthy blog entry about them and b) he's mentioned before he has a zillion unanswered questions. Probably moreso now.
 

Roguey

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Semper

Cipher
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MCA Project: Eternity
btw someone else noticed the location "defiance bay"? is this project defiance? was this already discussed?
@traditional fantasy: we don't know a single detail about the setting. we heard stuff about bombs blasting obsessed people and saw concepts of gun wearing soldiers. there's no other word on races or classes or what's up with the magic. evles doing chillax doesn't count M:

recognizing familiar patterns ain't traditional fantasy. guess we have to wait what the difference will be before calling it so. imagine following scenario:

you notice a waist-deep, chubby person looking similar to a dwarf. on top they are called dwarfs too but later it is revealed that those are just midgets who were sent into the woods and gulags underground to do the lousy work. feeling as outcasts they developed their own culture. would that count as a dwarf in traditional fantasy?
 

J_C

One Bit Studio
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Says he's exhausted with traditional fantasy, kickstarts a game that is exactly that. :lol:.
We don't know if this game will be traditional fantasy.
http://tvtropes.org/pmwiki/pmwiki.php/Main/LeftJustifiedFantasyMap
"...at first glance, players will recognize archetypes and seemingly-familiar landscapes, but often, we just use that as a means to draw you in and let you begin to see the subtleties and differences."--Chris Avellone
I don't think that proves your point.
 

Roguey

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btw someone else noticed the location "defiance bay"? is this project defiance? was this already discussed?
Defiance was a post-apocalyptic traditional fantasy world, this doesn't look remotely like that.
Says he's exhausted with traditional fantasy, kickstarts a game that is exactly that. :lol:.
We don't know if this game will be traditional fantasy.
http://tvtropes.org/pmwiki/pmwiki.php/Main/LeftJustifiedFantasyMap
"...at first glance, players will recognize archetypes and seemingly-familiar landscapes, but often, we just use that as a means to draw you in and let you begin to see the subtleties and differences."--Chris Avellone
I don't think that proves your point.
Words of the same effect were used to describe TORN and Dragon Age. Plus the brief glimpses of art we saw looked pretty trad.fant to me.
 

Semper

Cipher
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MCA Project: Eternity
Defiance was a post-apocalyptic traditional fantasy world, this doesn't look remotely like that. Plus the brief glimpses of art we saw looked pretty trad.fant to me.

but it could still be post-apoc, whatever the apoc was. for traditional i am quoting myself:
you notice a waist-deep, chubby person looking similar to a dwarf. on top they are called dwarfs too but later it is revealed that those are just midgets who were sent into the woods and gulags underground to do the lousy work. feeling as outcasts they developed their own culture. would that count as a dwarf in traditional fantasy

what you see and what it will become after looking in detail are two different things.
 

Roguey

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Defiance was a post-apocalyptic traditional fantasy world, this doesn't look remotely like that. Plus the brief glimpses of art we saw looked pretty trad.fant to me.

but it could still be post-apoc, whatever the apoc was. for traditional i am quoting myself:
you notice a waist-deep, chubby person looking similar to a dwarf. on top they are called dwarfs too but later it is revealed that those are just midgets who were sent into the woods and gulags underground to do the lousy work. feeling as outcasts they developed their own culture. would that count as a dwarf in traditional fantasy

what you see and what it will become after looking in detail are two different things.
Well I dunno, all the quotes they used to tease us didn't give me "this is a world of shit where evil's won" vibes.
 

mikaelis

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Codex 2013 Codex 2014
The "Early bird" option is sold out. $500,000 right there. They should probably do another run and they try to get them to upgrade.

Has anyone tried that yet?

That is a risky endeavor, as you may lose 25$ backers for your 21$ (or so) additional tier. I guess, the timing would be important to launch it as soon as the previous "early bird" tier is gone. As of now, there are more than 1k bakers for 25$ tier...

Though, as I see it, it would also look "dihonest" for the backers, e.g., trying to exploit them, or?
 

J_C

One Bit Studio
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Well those 25 dollars backers could have choosen the 20 option if they really wanted to.

Roguey. This concept art (which is from Eterntiy according to Sawyer) also shows signs that it is not tratditional fantasy. At least having firearms is not traditional in my book:
project-eternstlr2.png




I have read that several people drew conclusions from the kickstarter video background showing party formations from the infinity engine games. I think that was only there for show, no reason to get excited. :troll:
 

kaizoku

Arcane
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Feb 18, 2006
Messages
4,129
Defiance was a post-apocalyptic traditional fantasy world, this doesn't look remotely like that.
Words of the same effect were used to describe TORN and Dragon Age. Plus the brief glimpses of art we saw looked pretty trad.fant to me.
Yes, but so far it seems there will be firearms and explosives.
So it doesn't look like 100% tolkiesnesque.

Maybe we'll have another RPG with a conflict between magic and science?
oh boy! oh boy! that would be sweet.
After all Sawyer said magic exists, but it's not everywhere.

However, if it had steampunk influences they would have probably told us by now.
Or maybe not since they haven't really told anything about the world.
 

Roguey

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Arcanum also had guns and I'd still consider that typical Western Europelandia fantasy. These elements are just the "twist", TORN and Dragon Age had similar.
 

grotsnik

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I've just watched his video again to be sure. And he didn't mentioned more details in the video, than Obsidian. Not-at-all.

With W2 there was quite a bit more presumed detail and solidity implicit in the pitch, though; even Fargo's little jokey skits emphasised to his audience 1) that he'd wanted to make this particular game for a very long time, and 2) that his team had laid out a clear direction for the project, which 'wouldn't stray too far from the original'. It was actually quite strange that so many people seemed to be confused about the basic shape of the game (like the forum-posters Brother None mentioned earlier, who were horrified when they found out about the full party creation, accused Fargo of lying to them, and ranted at length about 'robotic' PCs) because even if you hadn't played W1, it only took thirty seconds to go onto Youtube and see the main frame of reference for yourself.

This project, rightly or wrongly, I think really has come across initially as less clear in its intent and shakier in its identity. PE has a generic (work-in-progress?) title; there've been three games referenced as equally important influences, but they're all very disparate, they all take place in a different universe with a different ruleset, and they've all been referenced as qualitative buzzwords ('Project Eternity will have the emotional writing of Planescape Torment!', etc) which makes it hard to figure out if any of them can be treated as useful rough guides to the intended tone. And while I'm pretty sure the 'we have some awesome ideas for playable races and classes but we'd like you to give us your ideas for them first!' shtick is mainly an effort to make the fans who've backed the game feel included and encourage them to use the forums, the way it's worded makes Obsidian look as if they don't have much of a direction for the game (if they haven't already provisionally pencilled in the main races that populate the gameworld, then how can they have decided anything about the setting, full-stop? Did they just fill in random place-names on that map?). It makes the whole thing feel a bit reactive and rushed, not as if they're using Kickstarter to develop that rock-solid pitch nobody wanted, which George Ziets speculated was going to be the case.

Old man Fargo played up his passion for the actual product from the very beginning, in his video and the interviews, which was savvy; he didn't just list his credentials or make a few jabs at consoles and publishers, he hammered home the message that Wasteland 2, specifically, was a game he'd been dying to make for donkeys' years, which plays nicely into the Kickstarter narrative in which the developer gets to work on their labour-of-love unhindered by them corporate types. Obsidian, by contrast, haven't really put across their enthusiasm for the thing itself, as opposed to enthusiasm for making some kind of mature-rated isometric party-based fantasy RPG, with their initial burst of publicity. Aside from something not immediately inspiring to do with magic and souls, they've been pitching the genre over the possibly-as-yet-untitled game.

I dunno. It's quite interesting to read Sawyer blogging about his general design philosophy, but it might calm a few frayed nerves here and elsewhere if he does post tomorrow with something to indicate at least a basic individual identity and direction for the project beyond 'A game similar to those games people liked in all the good ways, but without the licence'.
 

kaizoku

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Feb 18, 2006
Messages
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Arcanum also had guns and I'd still consider that typical Western Europelandia fantasy. These elements are just the "twist", TORN and Dragon Age had similar.
You got me curious on what do you see as non traditional fantasy. Can you list 3 or 4 games?
(I'm excluding pure sci-fi games here)
 

Tel Prydain

Augur
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May 31, 2010
Messages
123
This is an emotional rollercoaster for me… I look at the names and get excited, look at the actual details of the game and the stretch goals and get bummed out, look at the dev’s names and get excited again.
I’m going for a boxed copy on the strength of the devs – even Josh Sawyer, because the freedom to support any of the three factions (or none) really made FO:NV a great experience for me. That freedom in an isometric RTwP game could be a great combination.
But why so few companions? Why a ‘house’ not a strong hold? Why so few classes/races? Why, oh why, freaken fantasy?
It’s not unlike hearing that Joss Whedon is getting a new show, but rather than a spiritual successor to Firefly he’s doing a lame Marvel Shield show.
 

Roguey

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Arcanum also had guns and I'd still consider that typical Western Europelandia fantasy. These elements are just the "twist", TORN and Dragon Age had similar.
You got me curious on what do you see as non traditional fantasy. Can you list 3 or 4 games?
(I'm excluding pure sci-fi games here)
Torment clearly. Dark Sun: Shattered lands took place in a post-apocalyptic fantasy with middle-east vibes. The Witcher and Mask of the Betrayer are Eastern Europelandia which is different enough.
 

Vault Dweller

Commissar, Red Star Studio
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Has anyone tried that yet?
Fargo did it. I think it worked fairly well. I guess it's easier to convince people who are already in to up their pledge than to convince new people to pitch in. It's a "late game" tactic, obviously.

http://www.rpgcodex.net/forums/inde...land-2-novella-for-30-kickstarter-tier.71242/

Though, as I see it, it would also look "dihonest" for the backers, e.g., trying to exploit them, or?
I don't recall anyone complaining. You don't say 'come on, pay moar', you introduce a new tier with extra goodies next to the tier you want to upgrade.
 

Vault Dweller

Commissar, Red Star Studio
Developer
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Messages
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But why so few companions?
PST had 7, out of which one was hard to find, one was a late-game addition, so you can say that the core number was 5.

Why a ‘house’ not a strong hold?
What's the real difference? It's not a purse, it's European?

Why so few classes/races?
Since the number is low, I hope the difference is significant and has effect on gameplay, otherwise they could have easily gone with 10 "+/-" races.

Why, oh why, freaken fantasy?
They are playing it safe, probably the recent layoff had something to do with it.
 

Kz3r0

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May 28, 2008
Messages
27,026
Asking for more than a mil or a mil for stretch goals would have been a mistake. Reaching goals fast generate excitement and news updates, which generate more excitement. "WE ARE MAKING IT HAPPEN!!!"

Same with stretch goals. Hitting them fast is more exciting than slowly working toward a massive goal. Think of leveling up in RPGs.
The key to understand achievements.
 

Tel Prydain

Augur
Joined
May 31, 2010
Messages
123
But why so few companions?
PST had 7, out of which one was hard to find, one was a late-game addition, so you can say that the core number was 5.
That's actually a great point, well made.

Why a ‘house’ not a strong hold?
What's the real difference? It's not a purse, it's European?.
In a practical sense, I guess nothing… but it does bring to mind the Fable/DA2/Skyrim housing rather than the game/quest integrated BG2 strongholds. Realistically the naming doesn’t necessarily betray intention, but when a game has so few details it’s hard not to read into things.
 

Volourn

Pretty Princess
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"This concept art (which is from Eterntiy according to Sawyer) also shows signs that it is not tratditional fantasy. At least having firearms is not traditional in my book:"

So, you don't consider FR traditional fantasy? L0LZ
 

kris

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Lulea, Sweden
Words of the same effect were used to describe TORN and Dragon Age. Plus the brief glimpses of art we saw looked pretty trad.fant to me.

Originally dragon age was supposed to have completely original races. Later they changed that to "traditional races with a twist".
 

Volourn

Pretty Princess
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"originally dragon age was supposed to have completely original races. Later they changed that to "traditional races with a twist"."

Proof, please.
 

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