I love how the biggest stretch goal at the moment includes the linux port, if Obsidian would've committed the platform from the beginning, wouldn't they have received even more money?
Although I am basically a bumbling neophyte when it comes to RPG designs and its depth of possibilities, these stretch goals would just about convince me to donate upwards of $1000.
- The biggest addition I'd love to see, if this engine ends up being a variant of Onyx used in Dungeon Siege III, is to have modding tool/construction set released with generous amount of art assets.
- I heard someone mention a designer who they would like to participate in the project, I would like to see that happen too.
- If they include a house, then I hope they make it an important part of gameplay or even a story, not just there for aesthetic purposes.
- for example, one can opt to charge your companions for stay at your house, thus affecting your influence with them, or one of your companions can even steal your items (as part of a quest/story)
- Heck, why not go full out and include an airborne ship/dirigible for rest and travel.
- A hunting range or arena where the party can test out their abilities and earn some coins in the process with a plethora of weapons they can either borrow or purchase.
- A storefront where you can sell crafted items and raw materials (perhaps from the extension of your house).
- A system where you can recruit well written and story critical companions, but also mercenary type characters or creatures that while is not critical to story path, can be customized to suit a party's needs.
Now they haven't revealed much in the way of gameplay, but I would love it if they at least considered some of these ideas. I'm just throwing them out there in anticipation of the possibilities.
- In terms of real time with pause combat, it would be nice to have features and options to configure it to one's taste or tolerance levels, not the least of which being automatic pause conditions.
- Inclusion of dwarves as a race, and having normal fantasy derived races are good, but enable hybrids between some races. And why not go to places where Planescape went, with fantastical unique creatures (confined to NPCs) or hybrids that defy normal conventions, in terms of shape, size, and interaction.
- Description of nearby environment with text scroll would be cool and old school.
- Some destructible (represented either in corresponding visuals or text), multiple level unique dungeons/landmarks
- Lots of cool puzzles or riddles, both in affecting environment and dialogue.
- Fast travel using narrative context and a reactive system of managing rest and random occurrences.
- Ability to maim yourself when using a weapon out of his or her specialization, and permanent disability or death.
- Timed restrictions for some quests for added urgency. At least some NPCs with time based simulation of activities.
- Control mechanic where one could 'suggest' the behavior of a party according to their skills and preferences, and expanded influence system.
- Make your companions greedy, they will sometimes not opt to share their loot with you, depending on influence.
- No level scaling, secret locations that have extremely difficult encounters.
- Randomized loot system that take into account that some rotten barrel out in the desert does not contain any gold
- No CG cutscenes, quick time events.