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Development Info Project Eternity Kickstarter Update #34: First Art Update

felipepepe

Codex's Heretic
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The character models are p. detailed for a top down game. Very nice.
Well, most of the isometric games we play were made for 800x600 screens, so finally seeing one made for 1920x1080 itz heavenz alright. :lol:
 

Roguey

Codex Staff
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Fuck yeah, detailed character models and black barbarian woman.
 
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The concept art is fine. They communicate ideas and functionality which is what matters. Eventually, they will find the time to produce some fantastic pieces chosen from those basic concepts.

And I like the level of detail on the character. And mang: CLOTHING PHYSICS! Fuck yeahr!

Still, seeing that building render made me want to rotate it around. I wish they went with Commandos 2&3 type scene rotation.
 

Brother None

inXile Entertainment
Developer
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Jul 11, 2004
Messages
5,673
Concept art is not the same as promotional art, or ingame art. What we've seen from Wasteland 2 is used as concept art but, also for ingame art (portraits) or it has clear promotional value as well (Andree Wallin). These ones don't have that overlap, and they do what they need to do well.

I mostly enjoyed all the massive disclaimers everywhere and their opting out of showing any colors or contrast choices. Guess they saw what happened with the WL2 screenshot, haha.

PS: Medicine Ball flail! I can dig it.
 
Self-Ejected

Jack

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So amaualuala auamuauar? these are the setting's psuedo orcs? Humanoid pikes? Oh well, I tried colouring it to see how it would look. Didn't come out right, not right at all.

iq8qaf.jpg
 

Cosmo

Arcane
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Nov 6, 2010
Messages
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Project: Eternity
I think the lighter parts would look better with some nuance of white (like some batrachians), and the darker parts, stripes included, could be any color as long as it's not too flashy. But that's pretty much how i imagined them anyway...
 

hiver

Guest
I dont know about you guys... but im fairly sick of dreds. Especially when used to show someone is a badass.

Otherwise i like the art.
 

Hormalakh

Magister
Joined
Nov 27, 2012
Messages
1,503
Honestly, the hair just somehow seems out of place. They seem to be going for some fish-hybrid. What's the point of hair on this racel? I'd rather they went Dr. Zoidberg on us.
 

St. Toxic

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Messages
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Yemen / India
I dont know about you guys... but im fairly sick of dreds. Especially when used to show someone is a badass.

Otherwise i like the art.

Figured she went with dreads to accentuate the tribal nature of this orc/negroid/fish woman. I think it kind of works.
 

felipepepe

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Concept art is not the same as promotional art, or ingame art.
Exactly, concept artists job is to give the team ideas and designs, not necessarly the art style. Some developers hire the artist to set the style from scratch, but that's not a rule. Just remenber those concept arts from Fallout 1:

450px-FB7_deathclaw_concept_art.png
FB8_Khan_Tire_Armor_concept_art.png
Bloodman.jpg


They were made by Scott Campbell, just to show some ideas. Imagine the butthurt that releasing stuff like this today would cause... that's why they heavily censor what people see, THEY CAN'T HANDLE THE TRUTH!

Oh well, I tried colouring it to see how it would look. Didn't come out right, not right at all.
Great, but worthless. Try turning it into a 3D model for a isometric game, that may get you an ideia on how this will actually look like...
 

Moribund

A droglike
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So amaualuala auamuauar? these are the setting's psuedo orcs? Humanoid pikes? Oh well, I tried colouring it to see how it would look. Didn't come out right, not right at all.

ibawlw.jpg

This is horrible. And of all the things to emulate from DnD/tolkien. Really, orcs?

You have unlimited creative freedom due to lack of publisher and you jump right into banalshitboringia.

I was going to hold off but really all of this is such crap.

And I liked the stuff I was seeing before this update.
 

Scruffy

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Codex 2012 Torment: Tides of Numenera Codex USB, 2014
so is this guy 12 years old or is he trying to appeal to 12 years old?
 
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Jack

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Honestly, the hair just somehow seems out of place. They seem to be going for some fish-hybrid. What's the point of hair on this racel? I'd rather they went Dr. Zoidberg on us.
Yeah, it looks rather awkward.

Oh well, I tried colouring it to see how it would look. Didn't come out right, not right at all.
Great, but worthless. Try turning it into a 3D model for a isometric game, that may get you an ideia on how this will actually look like...
:?
How it would look like with colour. It's probably going to go trough many iterations during development and even the 3d model they showed is also a subject to massive change.
 

hiver

Guest
I dont know about you guys... but im fairly sick of dreds. Especially when used to show someone is a badass.

Otherwise i like the art.

Figured she went with dreads to accentuate the tribal nature of this orc/negroid/fish woman. I think it kind of works.
Hey, im clearly talking about me. Im fed up with dreds, mkay? It has become a cliche.
Full true fullblown cliche.

going with dreds to accentuate blah, blah blah - and being a badass - is a cliche nowadays.
youre falling behind world. deal with it.
 

Gozma

Arcane
Joined
Aug 1, 2012
Messages
2,951
I wish that I could achieve the total innocence and lack of self-consciousness that comes easy to people that draw, such that I could create an image of a savage barbarian orcoid with cornrow dreads without realizing what I was doing
 

St. Toxic

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Messages
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Location
Yemen / India
Hey, im clearly talking about me. Im fed up with dreds, mkay? It has become a cliche.
Full true fullblown cliche.

Fantasy is a genre full of clichés. You want to do something innovative, don't make games -- it's been done.

going with dreds to accentuate blah, blah blah - and being a badass - is a cliche nowadays.
youre falling behind world. deal with it.

I guess I'm just not hip and trendy anymore. :?

Also, how is being a badass a cliché? What exactly do you mean by a badass? Should she be in the kitchen or knitting a sweater in order to innovate? I just see a pissed off tribal, it's not like she's jumping through a double-paned window onto a motorcycle or anything.
 

lurker3000

Arcane
Joined
Mar 1, 2012
Messages
1,714
To be honest I haven't liked any of the character concept art. The backgrounds and models have looked OK though. Of course the char models are going to be pretty small so the derp will hopefully not be noticed.
 

hiver

Guest
Hey, im clearly talking about me. Im fed up with dreds, mkay? It has become a cliche.
Full true fullblown cliche.

Fantasy is a genre full of clichés. You want to do something innovative, don't make games -- it's been done.
And Dreds have become one of them. Plus it is a cliche in reality and movies and everything else. An ultra-cliche.
:P
going with dreds to accentuate blah, blah blah - and being a badass - is a cliche nowadays.
youre falling behind world. deal with it.

I guess I'm just not hip and trendy anymore. :?
[/QUOTE]
2006? Oldfags gonna oldfag.

Also, how is being a badass a cliché?
Wearing dreds to show youre a badass is a cliche. :pete::killit: ;) :P

What exactly do you mean by a badass?
like a... uhh.. badass?

Should she be in the kitchen or knitting a sweater in order to innovate?
:roll:o_O

I just see a pissed off tribal, it's not like she's jumping through a double-paned window onto a motorcycle or anything.
if she did it with dreds it would be a cliche. even bigger extra cliche.
:P
 

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