As I suspected, shitty holistic HP system that doesn't account for weapon vs. armour styles and body location. SO ORIGINAL, SO NICHE, UNLIKE EVERY OTHER GAME, WHAT GREAT FUCKING JOB IT IS!
And how is that number generated? The same old simplistic shitty linear damage model, I bet?
That's fucking retarded. You want good and easily memorable diversity without having to look up fucking tables? Take a fucking cue from real life for once, Josh. Here is more or less how it works IRL, Josh:
Plate: Impervious to Slash / low susceptibility to Pierce / average susceptibility to Crush
Mail: low susceptibility to Slash / medium-high susceptibility to Pierce / high susceptibility to Crush
Other: medium to high susceptibility to pretty much everything.
And instead of relying on an arsenal of weapons to support your very original idea of a simplistic combat model, how about you actually give us weapon techniques as options to use against any given armor type? Like half-swording against someone in plate suit. The way it worked in real fucking world, the way it makes sense, the way it is fun.
Oh wait, I remember: grappling animations are MISSION IMPOSSIBRU! OLOLOLOL!
Enjoy your featureless bland copycat Real Dime with Crap game, people. Made to fill a niche that's been abandoned. The way nobody makes them any more. YOU-NICK!
As it is, even Baldur's Gate has a better combat model, which is just pathetic.