- Joined
- May 29, 2010
- Messages
- 36,693
Sense is arbitrary. None of his consequences hold up to losing other skills that you'd want to have. People will just choose the best way of opening any given thing and spend their would-be points elewhere. Win-win for them.No game that allows you to bash chests and doors open has SEVERE CONSEQUENCES for doing so.
Why not make one that has, since it makes more sense? roshan gave some fine exemples of how to deal with it.
The genuine argument almost always comes down to, "I want to open locks but I don't want to spend points on Lockpick."That's fine, but design exists to create a conflict, to present a series of trade-offs to the player.
If you spend points in Lockpick, congrats: you get to open locks. You chose to not spend points on something else, meaning you sacrificed something for that ability. If you didn't spend points in Lockpick, that's too bad.
Also it's not as if New Vegas didn't have multiple ways of unlocking certain places, but they all required some sort of skill investment. Spells and bashing are not skill investments.