Delterius
Arcane
I have to say that I still doubt locked doors and chests can be anything but a trivial barrier in a game where you have SIX party members. You only need to invest in ONE specialized lock-picking character to open a locked door or chest. That's just not a lot in the larger scheme of things, no matter how gimped he is.
How is this any different from what I remember Todd saying: Since Attributes were mostly useless we have decided to reduce them to 3. We are also cutting down the skills, the magical discipline because they are trivial!
I think one difference is that Todd was bullshitting when he said that Attributes were useless, while Lockbashing, in the IE games at least, was never a substitute for Lockpicking. Dragons and Gorillas couldn't bash a lock back then. Which makes this entire issue a little bit silly: Bashing was never more than another, very situtional, way to interact with the gameworld, and its removed because of unnecessary potential to rob Lockpicking of its usefulness.
The potential to set off traps, destroy loot and, maybe, attract enemies is more than enough to effectively kill lockbashing. And yet even those who agree to those suggest it. And that is, in my opinion, a better way to convey Lockpicking's usefulness - through the uselessness of other options.
So in what way is <character who spends points in Lockpicking> gimped?*sigh* Another Shrek reading comprehension failure.