FeelTheRads
Arcane
- Joined
- Apr 18, 2008
- Messages
- 13,716
Just realized that Zeriel guy is probably confusing Heart of Fury with Heart of Winter. Then his question would make more sense, I guess.
Just realized that Zeriel guy is probably confusing Heart of Fury with Heart of Winter. Then his question would make more sense, I guess.
All weapons are indestructible in games where weapons can't be damaged. I doubt the books will do a significant amount of damage; the benefit is in pushing them back.In before of a full party of Grimoire Bashing mages that invested all their XPs in accuracy and melee, great idea provide a class with an indestructible weapon from the get go, game balance at its finest.
I don't see how. All their games have absurd (all the things you listed).Similarly now we have this little innocent skill that is just silly. It means very little on its own, but knowing Obsidian it may signify the shift into pulp and slapstick - with "wacky" skills, spells, abilities, events, quests - you name it. This goes against the whole "mature" and "serious" RPG "with great story" schtick they promised in their Kickstarter pitch video.
Josh has made it clear for over a decade that balance will always win over attempts at realism as far he's concerned.It just undermines the expected tone of the game and the little of the lore we know: the world without printing press, where Wizards scribe their powerful spells in priceless grimoires, without which they are reduced to babbling madmen. Yeah, sure such treasures will make great weapons; nothing ain't gonna happen to them because, you know, it's *magic* and *fantasy* - coherence, cohesion and suspension of disbelief be damned.
Nor against them either.Which isn't generally held as a point in their favour.
Infinitron quoted you to Sawyer who replied back with "That's a really bizarre assumption."Jebus R. Christ... it's not realism I am concerned about but the "serious", "mature" storytelling aspect they hyped in the Kickstarter pitch.
Josh hasn't been involved in very many of their games. He joined NWN2 near the end, was kept busy with Aliens for several years, and then moved to Fallout New Vegas, which is about as balanced as Fallout 3-derived gameplay can get with his personal mod.Also balance winning over anything in Obsidian game? This is like the crucial aspect they are legendary to have problems with. Hint: realism or lack of thereof, it usually was not the reason for the gameplay sucking.
Nor against them either.Which isn't generally held as a point in their favour.
Infinitron quoted you to Sawyer who replied back with "That's a really bizarre assumption."Jebus R. Christ... it's not realism I am concerned about but the "serious", "mature" storytelling aspect they hyped in the Kickstarter pitch.
You'd agree that Torment attempted "serious" "mature" storytelling right?
Josh hasn't been involved in very many of their games. He joined NWN2 near the end, was kept busy with Aliens for several years, and then moved to Fallout New Vegas, which is about as balanced as Fallout 3-derived gameplay can get with his personal mod.[/quote]Also balance winning over anything in Obsidian game? This is like the crucial aspect they are legendary to have problems with. Hint: realism or lack of thereof, it usually was not the reason for the gameplay sucking.
Shh...let them argue. I still haven't filled the retarded bullshit quota of the day.These comparisons with PS:T are ridiculous. The Planescape setting is supposed to be weird and off-beat. I don't believe that's true for the Dyrwood.
He explained it in his Formspring comments.EDIT: Yeah I saw that. Except, that's what they pitched. Just listen to their initial video, the keywords "moral complexity, mature themes, this project will allow unparalled amounts of depth we couldn't achieve in the previous titles, M rated game, mature topics we can explore, etc."
Slapstick kinda undermines that. Sure they are free to make whatever they want, and just go bananas with the crazy shit all over the place. Except it does not enhance their storytelling and can have an adverse impact on it. Let's ask ourselves a simple question: what is the point of the "book bash" ability? Why is it there?
I think Obsidian would disagree, e.g. "and tie it all together with the emotional writing and mature thematic exploration of Planescape: Torment."Besides, this stuff fits the established lore and the tone of the story... which was not that mature, actually. In fact PS:T is pretty much as adolescent and visceral as you could get (e.g. "What can change a nature of man", "regret/everything we believe in" could actually be taken straight from Twighlight books) . Not that it's always a bad thing - it managed to pull that off by having some quality writing and quite decent gameplay-storytelling integration.
"Weird, silly stuff is okay in this fantasy setting, but not this fantasy setting (of which I barely know anything about)" is what I'm seeing.These comparisons with PS:T are ridiculous. The Planescape setting is supposed to be weird and off-beat. I don't believe that's true for the Dyrwood.
"Weird, silly stuff is okay in this fantasy setting, but not this fantasy setting" is what I'm seeing.
I don't see how it makes a difference. Seems kinda arbitrary to me, with some rose-tinted glasses on the side."Weird, silly stuff is okay in this fantasy setting, but not this fantasy setting" is what I'm seeing.
Yes. The ability to distinguish between different things. Incredible, isn't it?
"Weird, silly stuff is okay in this fantasy setting, but not this fantasy setting" is what I'm seeing.
Yes. The ability to distinguish between different things. Incredible, isn't it?
You are the one who said Adam mentioned "let's do BG2 only better", or that the quotes from Sawyer that the setting they aim for isn't bizzare. So no, i don't believe that Dyrwood can get away with things Planescape did. The tone of a setting should be cohesive. Planescape was over the top and wacky from start to finish. From what we have seen from P:E so far it has a more grounded and "realistic" vibe. If they had said that the setting will be crazy-shit-all-over-the-place i would be ok with it. But it's one or the other. You can't have a serious overall tone and then throw some random anime staff in there.It stands out. I can't imagine my IWD or BG mage hitting someone with a book. Fro the IE games only P:T was strange enough to have such a ability that doesn't stand out.I don't see how it makes a difference. Seems kinda arbitrary to me, with some rose-tinted glasses on the side."Weird, silly stuff is okay in this fantasy setting, but not this fantasy setting" is what I'm seeing.
Yes. The ability to distinguish between different things. Incredible, isn't it?
There was plenty of intentionally silly things in BG1/2 as well. Remember the Golden Pantaloons or Noober?
So, are you saying that they are staying true to their source of inspiration?There was plenty of intentionally silly things in BG1/2 as well. Remember the Golden Pantaloons or Noober?
And fuck, if there is one thing Obsidian can be trusted to get right, I think it's the overall tone and lore bits.
That's the tragedy, he is serious about this, it's not tongue in cheek.I think this Grimoire Slam-gate is somewhat ironic considering one would expect "serious" stuff from Sawyer and not wacky.
Grimoire slam is not a game mechanics problem for many. Several people said that they would be ok with a power blast or staff attack instead of slamming heads. The effect would be the same only the animation and name would be different.There was plenty of intentionally silly things in BG1/2 as well. Remember the Golden Pantaloons or Noober?
Easter eggs/side jokes vs game mechanics.
"I want my fantasy setting with roots in generica grounded and realistic!" PfffffffffffffffffffftYou are the one who said Adam mentioned "let's do BG2 only better", or that the quotes from Sawyer that the setting they aim for isn't bizzare. So no, i don't believe that Dyrwood can get away with things Planescape did. The tone of a setting should be cohesive. Planescape was over the top and wacky from start to finish. From what we have seen from P:E so far it has a more grounded and "realistic" vibe. If they had said that the setting will be crazy-shit-all-over-the-place i would be ok with it. But it's one or the other. You can't have a serious overall tone and then throw some random anime staff in there.It stands out. I can't imagine my IWD or BG mage hitting someone with a book. Fro the IE games only P:T was strange enough to have such a ability that doesn't stand out.
http://www.gamejag.net/forum/index.php?/topic/4848-where-oh-where-has-my-little-boo-gone/page-1Having Minsc and Boo in your game is one thing. Giving Minsc a "Space Hamster Eye Attack!" special ability is another.
David Gaider said:Now...the discussion on exactly what would be done with Boo was what caused this plot to be put off until 'later' in the first place.
We all agreed that the druid would have enspelled Boo to live longer and be far more durable. None of us liked considering what a hamster's lifespan might actually be and, indeed, whether this was even the first 'Boo' that Minsc has ever owned (denial is a wonderful thing). It would be a cool way to negate that problem...Boo lives as long as Minsc does.
The trouble was that most of us thought that Minsc should receive some kind of reward for going through this sub-plot. Boo should give Minsc some extra abilities or do something extra. Luke, Minsc's writer, has always been the most adamant one that Boo is just an ordinary hamster. He doesn't really go for the eyes and, for God's sake, he is NOT actually a miniature Giant Space Hamster.
OK, we could accept the not being a miniature Giant Space Hamster thing, but Luke was also opposed to Boo being anything other than an ordinary hamster ever. As Minsc's writer (and also the one who would have written this plot), one has to consider what he thinks, of course (especially with James being ambivalent about the whole thing). But there had to be SOME reward...which is where talks broke down.
Our ideas? Boo's natural intelligence has been heightened (Minsc scoffs at this, of course, saying a miniature Giant Space Hamster wouldn't need such a thing..."Boy, you fooled him, Boo!") and his newfound 'advice' gives Minsc a permanent bonus to his ThAC0 and AC.
Alternatively, Boo could now be 'useable' in combat...when his button is selected, you hear some hamster squeaks and Boo's 'advice' gives Minsc a temporary bonus to ThAC0 and AC, as well as making him immune to Backstab for the duration (that extra pair of eyes helps).
Of course, some said that if the player was going to have to go through the whole long quest to recover Boo, all while having Minsc debilitated, he had better god-damn-well now really go for the eyes. Besides the normal advice bonuses, Boo's ability is a 'spell' effect. Casting it on a nearby creature makes Minsc say his line ("Go for the eyes, Boo...!") and a second later the nearby creature is hit for 1 HP of damage. He also suffers from Blindness for 3 rounds and Confusion for 3 (during those three rounds he also suffers an extra 1 HP of damage again on the 2nd and 3rd round). MR is by-passed (it's not magic), although maybe a save applies. Boo's icon will disappear for the moment but he will 'find his way back' after 6 rounds.