It still sounds like something taken straight up from a jRPG.
It is not actually just
like something taken straight out from a jRPG.
It is taken straight out from one.
Edit: Not to mention...
Yeah, I kinda recollected similar scenes from these games, although I forgot the titles.
Which brings me to explain, why (from my perspective) people here *really* find it silly and quite frankly borderline offensive, which causes all sort of overreaction.
It still sounds like something taken straight up from a jRPG. I mean, staffslam/wandslam I could get... but bashing shit with your most precious book is just
But whatever suits them. The way the ability works is interesting, albeit very circumstantial.
I'm getting the impression the magical properties of grimoires makes them practically indestructible.
It's also an optional talent (P:E equivalent of feats) you can buy. Anyone who think it's dumb can choose not to waste a point on it and rely on crowd control spells instead.
You see the problem is not with having a feature like that itself, but what it is likely signify. We need to look at a larger picture.
Let's go back in time and look at the reaction of various parties to the major shift in art direction in Diablo 3. If you looked just at the gameplay aspect it was a minor issue that couldn't have affected anything, right? That's what most Blizzdrones claimed. But even then it was clear to the detractors of this change that there was and underlying meaning in ite which would affect all other facests of this game. Sure, this group may not have voiced their concerns well enough, but they had a point. The point was clearly seen in the final product when something so trivial as changing colour palate proved but a symptom of general casualisation of the title - a hallmark of the game's decline in its entirety.
Similarly now we have this little innocent skill that is just silly. It means very little on its own, but knowing Obsidian it may signify the shift into pulp and slapstick - with "wacky" skills, spells, abilities, events, quests - you name it. This goes against the whole "mature" and "serious" RPG "with great story" schtick they promised in their Kickstarter pitch video. It just undermines the expected tone of the game and the little of the lore we know: the world without printing press, where Wizards scribe their powerful spells in priceless grimoires, without which they are reduced to babbling madmen. Yeah, sure such treasures will make great weapons; nothing ain't gonna happen to them because, you know, it's *magic* and *fantasy* - coherence, cohesion and suspension of disbelief be damned.
Of course I am taking it now out of all proportions, but this is Codex - we *must* be ready for the worst
. Besides, I am a declared bibliophile, and using books as if they were bricks is just...