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Game News Project Eternity Kickstarter Update #44: On Melee Engagement

J_C

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Whatever, I will enjoy slamming the heads until nothing, but a red mass of meat and bones remain.
 
Self-Ejected

Excidium

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The concept might be shit but the rationale behind the ability is obvious:

-> come up with melee engagement system to deal with the melee issues of IE combat and tactical choices
-> wizards are obviously exploitable due to their inferior melee cabilities and tactical choices
-> give wizards limited-use ability that allows them to disengage safely and tactical choices

He could come up with something more interesting and magicky like those Bigby's hand spells from D&D BUUUT WELL WHATEVER

It's boring, but that's Project Eternity for you.
 

Cool name

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Aaaah, look who's crawled out from BSN? :D
Why does a piece of wood (staff) is better than this:
dragonparch.jpg

If I slam you in the face with this, you will feel that, I promise you.

Go and take an encyclopedia. Now try to slam an imaginary someone in front of you with it with enough force for that imaginary someone to be actually hurt by it. Do you see how open you are left? Now imagine that imaginary someone does have a sword or a dagger and is trying very hard to kill you. To even hurt someone slightly with a book you do need a really wide movement. To kill you all the imaginary someone does need is to extend his hand forward. Who do you believe is dead by now, magic or no magic?
 

J_C

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Aaaah, look who's crawled out from BSN? :D
Why does a piece of wood (staff) is better than this:
dragonparch.jpg

If I slam you in the face with this, you will feel that, I promise you.

Go and take an encyclopedia. Now try to slam an imaginary someone in front of you with it with enough force for that imaginary someone to be actually hurt by it. Do you see how open you are left? Now imagine that imaginary someone does have a sword or a dagger and is trying very hard to kill you. To even hurt someone slightly with a book you do need a really wide movement. To kill you all the imaginary someone does need is to extend his hand forward. Who do you believe is dead by now, magic or no magic?
Fucking simulationists....
I'm not playing Arma 2 PE Edition! I want made up shit in my fantasy world because everything in it is made up shit.
 

Volourn

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Cuae Ciphers and Chanters sound likem hsit and are fukkin' boring and are simply psionistics and abrds called by different fukkin' names. big fukkin' whoope.
 

Cyberarmy

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Also I suppose wizards are going to have some crowd control(fear, hold, charm, slow, create wall?) spells which really leave Grimoire Slam very situational.
 

CappenVarra

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The idea that a wizard would use his most prized possession he/she/it is helpless without to slam big, ugly and green fuckers in the face is self-evidently ridiculous.

FFS, say the wizard can blink out of engagement range (oh wait, that's too much like rogue escape) or cast a shockwave spell that knocks opponents back if it hits... But what do gamist swine care about things making sense?
 

J_C

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The idea that a wizard would use his most prized possession he/she/it is helpless without to slam big, ugly and green fuckers in the face is self-evidently ridiculous.
Ok that actually make sense, I give you that.
 

Kz3r0

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Fucking simulationists....
I'm not playing Arma 2 PE Edition! I want made up shit in my fantasy world because everything in it is made up shit.
The day the Codex has gone full retardo, this is indefensible Sawyer has proven to be a fucking imbecile, I start to have serious doubts now.
PS:
Ignored Matt.
 

CappenVarra

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The idea that a wizard would use his most prized possession he/she/it is helpless without to slam big, ugly and green fuckers in the face is self-evidently ridiculous.

Tell it to Sawyer. There's a good chance he'll agree with you and change it.
Well, except that wizards aren't exactly helpless without grimoires, what with the wands of infinite magic missile equivalents etc.

And the implication that grimoires are physically indestructible (they have to be for Grimoire Slam to work) is lovely in itself: since they are also createable, after a few centuries there'll be thousands of the bloody things around. Can warriors create indestructible outwards-exploding shields from a bunch of grimoires? Can a very rich lord create indestructible trapped castle walls from them? That sounds like good old fashioned gonzo fun, something that's sorely lacking in the genre...

Also, I don't presume to give a legendary designer advice: it's his game, and he gets to design it any way he wants. Anybody who's ever DMed a game will come up with the above if he/she/it spends a couple minutes considering it. If he doesn't feel like thinking out the implications of things he says before saying them, I doubt me being nitpicky about it will make him change his approach (only possibly annoy him even more). Yeah, Kickstarter "work in progress", but that doesn't have to mean "say whatever first crosses your mind". And the whole P:E policy (if intentional, or "tradition" if not) of poorly thought-out updates has kinda soured me on the idea of engaging in feedback: if they aren't willing to invest reasonable effort, why should I be?
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Also, I don't presume to give a legendary designer advice: it's his game, and he gets to design it any way he wants. Anybody who's ever DMed a game will come up with the above if he/she/it spends a couple minutes considering it. If he doesn't feel like thinking out the implications of things he says before saying them, I doubt me being nitpicky about it will make him change his approach (only possibly annoy him even more). Yeah, Kickstarter "work in progress", but that doesn't have to mean "say whatever first crosses your mind". And the whole P:E policy (if intentional, or "tradition" if not) of poorly thought-out updates has kinda soured me on the idea of engaging in feedback: if they aren't willing to invest reasonable effort, why should I be?

This is a really wrongheaded approach. I'm fairly certain that we've already managed to change a bunch of things in PE for the better by bugging Josh about them (actually, I may have been the person who brought the issue of kiting to his attention in the first place). The Codex invested in this game and we should have a say.

But nevermind, I've already told him myself. And so has J_C.
 

Roguey

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Unfortunately I don't think eschewing the ability in my own builds will spare me from having to suffer enemy wizards smacking around my party with their grimoires.
This is assuming a) those wizards will have the talent and b) they'll have a high enough attack roll to hit whoever's engaging them in melee.
To be clear, I don't necessarily mind the mechanics of the ability (although it does somewhat cheapen the value of/need to protect the groups spell casters),
Not really. It's a temporary reprieve from one melee enemy and only if the hit connects.
but as already mentioned, the trappings are just too reminiscient of jRPGs, where any 6-year-old can take out trained soldiers with his trusted rubber ducky, and don't fit the mood I expect based on the KS campaign, regardless of the explanation 'It's magic!'
If a wizard can hit an opponent with a sword, mace, club, etc. then he/she can hit the enemy with a book that has a magical concussive discharge on contact.
 

FeelTheRads

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Fucking simulationists....
I'm not playing Arma 2 PE Edition! I want made up shit in my fantasy world because everything in it is made up shit.



You already claimed very bravely that you can make someone "feel" if you hit them with such a book. Then someone tells you you're wrong and suddenly it doesn't matter CUZ ITS FANTASY LOL. Fucking fanboys, slurping up every little turd their gods produce.

But it's good that you want made up shit, though. With Sawyer leading this you can only get shit.
 

J_C

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Fucking simulationists....
I'm not playing Arma 2 PE Edition! I want made up shit in my fantasy world because everything in it is made up shit.



You already claimed very bravely that you can make someone "feel" if you hit them with such a book. Then someone tells you you're wrong and suddenly it doesn't matter CUZ ITS FANTASY LOL.
What are you rambling about, the two are not connected! I said that if you slam somebody in the head it can hurt a lot. The others just said that an attack like this wouldn't be applicable in a real combat, and I said to that that I don't care, because it is fantasy.

Go fuck yourself!
 

Kem0sabe

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Still, a society that mass produces enormous magical tomes just so they can be smacked onto the head of unsuspecting monsters is probably the kind of society that engages in all kinds of kinky fuckery.
 

Kz3r0

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In before of a full party of Grimoire Bashing mages that invested all their XPs in accuracy and melee, great idea provide a class with an indestructible weapon from the get go, game balance at its finest.
 

FeelTheRads

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the two are not connected!

Of course they are. You defended it with an argument on how practical it would be in real combat. You were then told you're wrong, at which point you went into full fanbot mode: LOL ITZ FANTAZY LOL ITZ SCIFI CAN HAVE ANYTHING DOESNT MATTER AS LONG AS I THINK ITZ COOL
 

J_C

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the two are not connected!

Of course they are. You defended it with an argument on how practical it would be in real combat. You were then told you're wrong, at which point you went into full fanbot mode: LOL ITZ FANTAZY LOL ITZ SCIFI CAN HAVE ANYTHING DOESNT MATTER AS LONG AS I THINK ITZ COOL
Are you fucking retarded or you just can't comprehend my words ????

I didn't said that it is practical to use this in combat, I just said that I can imagine an attack like this, and you can hit someone on the head with a book to make some pain.
 

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