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Game News Project Eternity Kickstarter Update #54: Mega Art Update + UI Mockup

A user named cat

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SmartCheetah

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ih46ye.jpg

Gah! >.< Should be "set".
I write semi-phonetically when I'm in hurry.
2s1m5mo.jpg

Nah, but seriously, too much stuff everywhere on the screen. Looks like some ridiculous mmo thing.
I like what they originally did. Reminds me of IE games(especially IWD2, maybe because of placeholder icons), and that's a good thing.
What's the fucking point of minimap anyway?
 

BlackAdderBG

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The one thing that is good in MMOs is the UI ,so if more games are like them is move in the right direction.Because lets be real the best thing in old RPGs were the comfortable and intuitive interfaces.
 

Rake

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The one thing that is good in MMOs is the UI ,so if more games are like them is move in the right direction.Because lets be real the best thing in old RPGs were the comfortable and intuitive interfaces.
:killit:
 

Delterius

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The one thing that is good in MMOs is the UI ,so if more games are like them is move in the right direction.Because lets be real the best thing in old RPGs were the comfortable and intuitive interfaces.
:killit:

I'd rephrase that.

One good thing about "MMOs'" (and I mean WoW, really) UI is how moddable it is. In, say, WoW you can do whatever you want.
 

Zed

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I don't like the idea of a minimap. Bringing up the zone map gives me a feeling of "pulling out the map" like an adventurer. It feels less exploratory having a constant orientation aid in a corner.
The same goes for character sheets and inventory. By having it full-screen, it becomes a "focus activity" for the player.
 

Rake

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I don't like the idea of a minimap. Bringing up the zone map gives me a feeling of "pulling out the map" like an adventurer. It feels less exploratory having a constant orientation aid in a corner.
The same goes for character sheets and inventory. By having it full-screen, it becomes a "focus activity" for the player.
I don't think there will be a minimap. What's the point in an isometric IE like game? In IE games you could click somewhere on the map and your characters would go there.
 

DemonKing

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It looks just like the IWD style - which I do think is gorgeous - and given that Fergy bought the art assets off Herve a few years ago they could use with impunity. *However* I would like to see some variation rather than a straight clone of what has worked before.
 

Tigranes

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Sorry, fixed perspective painted background IE legacy game - I don't think small bits and pieces everywhere works.
 

861129

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Sawyer wants to minimize mouse travel distance from right-aligned portraits to the action bar, because this is apparently the most uncomfortable direction to move the mouse for a right-handed person, and he wants to keep the dialogue box aligned to the right for readablity.

The wide bottom bar eats away at the already narrow widescreen viewport, however. Thus, a left-aligned UI?

yfkuq.jpg
 

J_C

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Sawyer wants to minimize mouse travel distance from right-aligned portraits to the action bar, because this is apparently the most uncomfortable direction to move the mouse for a right-handed person, and he wants to keep the dialogue box aligned to the right for readablity.

The wide bottom bar eats away at the already narrow widescreen viewport, however. Thus, a left-aligned UI?

yfkuq.jpg
The lef aligned portraits look shit. So do the million icons on the bottom left.
 

Wizfall

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I don't like it because as centurionofprix said the wide bottom bar eats away at the already narrow widescreen viewport.
I would like better an UI that is in some parts vertical in order to not loose so much height.
 

Vicar

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aym3wp.jpg


IMO moving it to the top and making it slightly slimmer (and adding a line frame) makes it looks much better without changing too much things.
 

himmy

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ITT we find out that the bar would look better literally everywhere else than where Obsidian put it.
 

FeelTheRads

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IMO moving it to the top and making it slightly slimmer (and adding a line frame) makes it looks much better without changing too much things.

Or.. or.. they could split it in two, and have for example text at the top and options at the bottom, like in AoD. It's brilliant.
 

Tigranes

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ITT we find out that the bar would look better literally everywhere else than where Obsidian put it.


Most of the mockups here look terrible to me, while some look better than Obsidan's.
 

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