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Game News Project Eternity Kickstarter Update #61: New Screenshot

A user named cat

Guest
Something.

QcYpxrD.jpg
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
His character isn't terrible, he's just playing it terribly.

Doesn't it mean the game must have been made more accessible so it doesn't punish poor Avellone so much?
 

Scruffy

Ex-janitor
Patron
Joined
May 16, 2008
Messages
18,150
Codex 2012 Torment: Tides of Numenera Codex USB, 2014
i wonder if "you must gather your party before venturing forth" is some kind of trademark. if not, they should totally add it to the game.
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
Hey @Infinitron. THe position is for Projet Eternity btw.
Obsidian Entertainment is looking for a talented self-motivated VFX Artist to create a range of 3D effects and animations for Project Eternity.

This artist will be responsible for creating both ambient effects (such as smoke, fire, and lightning) and more detailed prop animation (a tree limb breaking, a glass shattering, etc.). These effects will be created using Maya, but experience with comparable programs is acceptable.
http://www.obsidian.net/jobs/open-positions/art/665-contract-visualfx-artist

Yeah, but they posted it wrongly at first. This was edited after the update released.
 

Dorateen

Arcane
Joined
Aug 30, 2012
Messages
4,422
Location
The Crystal Mist Mountains
Many players "compartmentalize" and separate between combat and non-combat in terms of how they approach the game. In combat, they go into "game mode" and just kill everything mercilessly because that's the objective. In non-combat, they actually roleplay.

That's an interesting analysis. I find combat to be the greatest theatre for role-playing.
 
Self-Ejected

Brayko

Self-Ejected
Joined
Feb 11, 2012
Messages
5,540
Location
United States of America
Screenie looks great, very Infinty. Can't wait for this. Really hope they have DnD-style alignment systems incorporated as well, I tend to waste my life studying those.

Codex 3.0 kicks ass btw.
 
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