- Joined
- Jan 28, 2011
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The one that matters most for CRPGs and what we were talking about initially: player agency. What would be good in other media really doesn't matter for shit if you're just led along by the wrist through the story and asked for your opinion now and then.
Well, when I want to talk about player agency, I say "reactivity" or "choices and consequences", not "good dialogue".
And I thought we were talking about why crawlkill liked the Infinity Engine games, most of which were not known for their great degree of player agency.