Timeslip
Timeslip Softworks
- Joined
- Aug 27, 2016
- Messages
- 910
I will list all problems I found in this demo, hope this will help you:
- Walking seems pretty awkward. There is like a second delay between issuing movement command and character moving, which is mega irritating. It's caused by character rotating towards destination. Using combat grid cursor as an out of combat movement cursor makes this feel even more awkward, the cursor is bigger than characters.
- No hp bar out of combat makes checking if you need to heal yourself a pain. You also should be able to use healing items from inventory when you are out of combat.
- You need to add to options an option to disable dialogue typing effect. It's mega irritating.
- Mouse camera scrolling is disabled by default? WTF?
- Walking range orange line is difficult to see in the cyberspace
- After capturing turret in cyberspace it is not eliminated from combat queue wasting time on camera movement during enemy turn
- Icons "reload, switch attack, overwatch" should have a reversed order. You will use reload a lot, so it being more on the right means you will be able to access it quicker. The fact that end turn button is on the opposite side of screen is also a problem, it forces me to do w hole screen of an unnecessary mouse movement.
Appreciate the feedback, Jedi Master Radek - I've coped all this down. For the next update, I'll set camera scrolling by default (I disabled it for development, makes moving between monitors a PITA), and set the default walking range indicator to dot, which is far more readable. I'll look at the others later (the walking in particular needs attention), when I don't have any events (like Kickstarter) coming up, and can take the hit to stability.
Music in main menu also fixed.
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