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KickStarter Psychonauts 2

Adon

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Meanwhile, at Double Fine's office...

CVZYGEFUEAAOzd7.jpg:large

Fixed
 

Boleskine

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I would gladly back this if there was a lower level (say the 10 dollar level) that included the game. I don't want to go higher than that given Double Fine's recent ventures though, and money's tight nowadays.

I'm amused at how the pledge levels above $10 include game codes for both Psychonauts games "at less than retail price". The video makes a point that practically everybody already owns the first game, not to mention it's been bundled to hell and probably worth less than 50 cents now.

It's basically an $8 or $9 tax on the pledge tiers to squeeze extra out of backers and have them buy another copy of a game they probably own five times over.
 

Zdzisiu

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Haha I will laugh my ass off when Double Fine will ask for more money in a year, and then announce that Psychonauts 2 will be separated into 3 episodes because of rising developement costs and gigantic money mismanagment. And when the first episode will be released it will be a hipster shit, with hipster humour and "deep" plot, optimized for underpowered consoles, will require a controler to play it and will look like something from PlayStation 3.

And remember the wise words of Bobby "The Moneyman" Kotick about Schafers Brutal Legend fiasco: " 'He's late, he's missed every milestone, he's overspent the budget and it doesn't seem like a good game. We're going to cancel it.'"
 

Metro

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People asking why Fig? Duh, it was started by Schaefer and some other Double Fine lackey.
 

Viata

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HAHAHAHHAHA OH GOD PEOPLE ARE DOING MONEY TO HIM AGAIN?

This right here is why gamers(stupid word) is dumb as fuck. They will even eat shit if it's what takes for their favorite game to have a sequel.
 

Abu Antar

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I'd have contributed if they hadn't been fucking up on other games lately. I actually want to play the game, but I don't want to give them money for now. I will wait until release.
 

Roguey

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Though Broken Age's budget ended up ballooning up to something close to six million and he honestly thinks he can make Psychonauts for just about four more.

Psychonauts' budget was around 11.8 million, so they are basing that number on prior experience. More realistic than their previous Broken Age estimates.

Yeah and during the Broken Age Kickstarter campaign Schafer was talking all about how Grim Fandango had a budget of 3 million and all prior adventures games had a budget of even less than that. And yet it ended up ultimately costing him over twice that.
 

Lucky

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That's 11.8M in 2005 dollars, though. And they had some sort of publisher oversight on that.

They also had a less than optimal development cycle, though, so there's room for learning from that experience and using their time and money more efficiently this time. No guarantee either, so there's room for failure and room for success.

Yeah and during the Broken Age Kickstarter campaign Schafer was talking all about how Grim Fandango had a budget of 3 million and all prior adventures games had a budget of even less than that. And yet it ended up ultimately costing him over twice that.

My impression was more that the sheer success of the Broken Age kickstarter and the subsequent need to reevaluate the scope of the project led to them getting overambitious, leading to an inflated budget. This game is a sequel, meaning they already have a rough idea of what the game will be like and what their limits will be, and it is unlikely that they'll overshoot their initial target the way that happened with their first kickstarter, so I'm not that worried yet about them grossly underestimating the budget they need to complete the game as a result. I'm more interested in to what degree their development-woes affected the quality of Psychonauts and if being a in more comfortable position might impact the game negatively or positively.
 

Metro

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That's 11.8M in 2005 dollars, though. And they had some sort of publisher oversight on that.

They also had a less than optimal development cycle, though, so there's room for learning from that experience and using their time and money more efficiently this time. No guarantee either, so there's room for failure and room for success.

Yeah and during the Broken Age Kickstarter campaign Schafer was talking all about how Grim Fandango had a budget of 3 million and all prior adventures games had a budget of even less than that. And yet it ended up ultimately costing him over twice that.

My impression was more that the sheer success of the Broken Age kickstarter and the subsequent need to reevaluate the scope of the project led to them getting overambitious, leading to an inflated budget. This game is a sequel, meaning they already have a rough idea of what the game will be like and what their limits will be, and it is unlikely that they'll overshoot their initial target the way that happened with their first kickstarter, so I'm not that worried yet about them grossly underestimating the budget they need to complete the game as a result. I'm more interested in to what degree their development-woes affected the quality of Psychonauts and if being a in more comfortable position might impact the game negatively or positively.
Swallowed the Kool-Aid, eh?
 

Roguey

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Schafer mismanages every project he touches but this time it'll be different. Psychonaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaughts.

Even that sadbrained billionaire notch doesn't want to fully fund this with what is to him a trivial amount of money.
 

Lucky

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Swallowed the Kool-Aid, eh?

Nah, I only back small kickstarters that need the money - like Octopus City Blues, for example. I don't care about pre-ordering large projects when I can wait for a sale.
 

almondblight

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My impression was more that the sheer success of the Broken Age kickstarter and the subsequent need to reevaluate the scope of the project led to them getting overambitious, leading to an inflated budget.

I know that's the line that Double Fine was pushing, but it's really a crazy excuse. "The reason we ran out of money is because we raised too much money!"
 

Metro

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"Honey, the only reason I got that STD was because I banged a hooker."
 

Renegen

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I'm ashamed to admit I liked Psychonauts back in the day, it was genuinely funny. But I also quit it 25% in and never came back because the gameplay was mediocre so there's proof that it sucked.
 

Metro

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Nothing shamefurr about it. It's not a bad game. Just grossly overhyped by hipsters.
 

Jick Magger

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Expecting a couple of awkward jokes aimed at GamerGate too, might even make a whole level on it where you explore some stereotypical neckbeard basement dweller's mind or something. They're also gonna blow half the kickstarter budget on Tim Schafer hiring his b-list hipster buddies to do VA and will have to make a separate kickstarter begging for more money.

Calling it.
 

AN4RCHID

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Jan 24, 2013
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Interesting that they haven't broken 10K backers yet. At this point in the campaign DFA already had 30K+.
If you look at funding just from "REWARDS" which I assume is the non-investor backers, they're behind The Bard's Tale IV numbers ($907K after day 2). Could fail afterall :bounce:

KAOoAiX.png
 

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