Adon
Arcane
- Joined
- May 8, 2015
- Messages
- 667
Meanwhile, at Double Fine's office...
Fixed
Meanwhile, at Double Fine's office...
I would gladly back this if there was a lower level (say the 10 dollar level) that included the game. I don't want to go higher than that given Double Fine's recent ventures though, and money's tight nowadays.
lol, youApparently the Professional Gaming Journalists don't even bother to mention the Spacebase debacle anymore.
Probably because it wasn't actually that big of a deal.
lol, youdoubletriple scam fanboys are too much
Though Broken Age's budget ended up ballooning up to something close to six million and he honestly thinks he can make Psychonauts for just about four more.
Psychonauts' budget was around 11.8 million, so they are basing that number on prior experience. More realistic than their previous Broken Age estimates.
That's 11.8M in 2005 dollars, though. And they had some sort of publisher oversight on that.
Yeah and during the Broken Age Kickstarter campaign Schafer was talking all about how Grim Fandango had a budget of 3 million and all prior adventures games had a budget of even less than that. And yet it ended up ultimately costing him over twice that.
Swallowed the Kool-Aid, eh?That's 11.8M in 2005 dollars, though. And they had some sort of publisher oversight on that.
They also had a less than optimal development cycle, though, so there's room for learning from that experience and using their time and money more efficiently this time. No guarantee either, so there's room for failure and room for success.
Yeah and during the Broken Age Kickstarter campaign Schafer was talking all about how Grim Fandango had a budget of 3 million and all prior adventures games had a budget of even less than that. And yet it ended up ultimately costing him over twice that.
My impression was more that the sheer success of the Broken Age kickstarter and the subsequent need to reevaluate the scope of the project led to them getting overambitious, leading to an inflated budget. This game is a sequel, meaning they already have a rough idea of what the game will be like and what their limits will be, and it is unlikely that they'll overshoot their initial target the way that happened with their first kickstarter, so I'm not that worried yet about them grossly underestimating the budget they need to complete the game as a result. I'm more interested in to what degree their development-woes affected the quality of Psychonauts and if being a in more comfortable position might impact the game negatively or positively.
Swallowed the Kool-Aid, eh?
Sounds rance-tastic.Octopus City Blues
My impression was more that the sheer success of the Broken Age kickstarter and the subsequent need to reevaluate the scope of the project led to them getting overambitious, leading to an inflated budget.