Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Challenge, which is why 99% of RPGs are combat-oriented. You start a game, make a character and start seeking challenges to test your character against baddies and monsters and gain more power (levels, feats and abilities, more powerful items). That was the basic RPG design - fight to gain more power to fight more powerful enemies. The identity of these enemies rarely mattered - they were rats, skeletons, wildlife, orcs, dragons, and "bad guys" - generic bandits, cutthroats, assassins, necromancers, dark priests, etc. They attacked you on sight and tested your skills.In a word, yes.
You said it yourself - "provide entertainment". What sort of entertainment is that? What entertainment do you derive from killing blobs of XP and loot?
To make it entertaining, they had to look cool and menacing and dangerous. Giant crabs that threaten to cut you in half (but never really do) with their giant pincers are a lot more entertaining to fight than normal crabs. Etc.
That's why I don't see any value in scientists' involvement. The pedigree of a creature isn't important at all. The creature is there to test your skills and reward you if you manage to kill it. What matters is the visual design (concept artist), different attacks/abilities requiring the player to use different tactics to survive and defeat the creature (combat designers), good AI (designers and programmers). If this creature is science! approved or inspired by a - surrealist's art - doesn't matter at all. A good "creature" concept artist is an artist familiar with different mythologies, with unusual animals (flipping through pages of illustrated books on insects and deep sea life will do the trick), and with what works in games and what doesn't. Creatures should be consistent and fit the setting (no dragons in Wasteland, etc). That's pretty much it.
You are not alone, bro.For most of us here, who aren't Diablo players, escapism is part of our entertainment. Which means that we have the incredibly ability to suspend our disbelief and see those monsters as more than just blobs.
http://www.uesp.net/wiki/Oblivion:Roleplaying