This is a problem of eventual implementation. VD has been taking you on voyages into the future eh?
I said ...the mythology of the setting
They said ...giant crabs
That's suggested implementation. No time travel required.
Look moron... it doesnt matter that you said "mythology of the setting". The issue was whether realism collides with and occludes a fantastical setting - which it doesnt. idiot.
You posed your stupid sentence in a very generic and all encompassing manner, talking about how realism collides and occludes fantasy - which is factually wrong. Dumbass!!!
It is wrong because it depends on how you use it.
But, since you mention the crabs NOW - the FACT is that giant crabs DO NOT colide or occlude the mythology of the setting. IN FACT this idea is completely in line with mythology of the setting.
muahahahaha...
I would take it as self evident that some approaches, creatively speaking, deny realms of possibility.
No - unless you make it so - intentionally. Moron.
If realism to fantasy is considered a continuum, the closer you get to realism the more your possibilities are constrained. You're mapping from a less constrained set of ideas to a more constrained set of ideas. That's just logical. The exception to this, as I noted earlier, is when the domain of knowledge hasn't been deeply mined yet-- alien worlds, quantum mechanics, post-biological existence, the deep past or future, etc.
No imbecile... that logic works only on presumption that realism is used to achieve actual complete realism.
Which i have ALREADY TOLD YOU NOBODY IS ARGUING FOR except you few retards who are not capable of thinking in any other terms but your fucking stupid binary extremes.
the fantasy and fantasy is more important than fidelity
Not if its stupid and affects the internal coherence and consistency of any given setting. feel free to go any enjoy ass effect, FO3, or dragon Age2.
Replaying Starflight right now, but thanks for the suggestion.
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I just gave you a few very nice examples in which someone used that same stupid logic to design games. That was the actual point.
Its a strawman VD and the rest of you keep thinking about and throwing in because you are not capable of thinking in anything more than simpleton binary extremes.
Actually, brain studies suggest that strong emotion sharply diminishes reasoning capacity. I don't think I'm nearly as emotionally engaged in this as you are.
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Is this your smart way of avoiding to understand what is someone saying to you and answering it? its not working.
As for diminished reasoning capacity...well, its funny you should mention this.... because you seem totally incapable of understanding anything except in some binary extreme manner.
Or actually answering things that im saying to you.
It's pointless if their input imposes constraints that wouldn't exist without them.
Again - thats a problem of eventual future implementation of any specific detail you might be thinking about.
Also - we bloody well know for a fucking FACT that inXile designers simply wont use or accept anything that impose constraints on wasteland setting.
And we also know that is not what Thwacke guys are attempting to do - at all.
These are the FACTS.
Crabs are still underwhelming. Scientific crabs even moreso.
You were not talking about crabs up there. AGAIN. You were talking about how supposedly realism creates constraints on fantastical settings. AGAIN.
Not only that but how it imposes constraints.
Whether Crabs are underwhelming is a different matter.
So... someone who answers my answer with "crabs!" can only be called a bloody retard. And an imbecile.
Especially since crabs literally prove that scientific input did not create any motherfucking constraints on the setting in question.
Take an example from hard science fiction: Current trends in computation suggest that a future of humans exploring strange new worlds (or doing much of anything) is a highly improbable colonization/cowboy fantasy.
No it doesnt. Idiot.
[/quote]
Automation and mechanization have been decisive trends since before the Industrial Revolution. There are no signs it is reversing. Space agencies in the US and Europe are affected by this and have to frequently justify the exponential costs associated with manned versus unmanned endeavors, particularly when the return on investment is little more than national pride or science as opposed to economic.
And that doesnt give you any right to come to insane definite conclusions on whats going to happen in the future.
AND IT ESPECIALLY DOES NOT MEAN ANYONE IS FORBIDDING YOU TO JUST WHOOP UP A SETTING WHERE COWBOYS ARE COLONIZING THE
UNIVERSE!
Sure, all things are possible, but not all things are likely. Gerard K. O'Neill, famous space colonization proponent, thought we'd be there by now, and the world he lived in was far more optimistic (and maybe knowledgeable) in the role of science in society than we are now.
What does that have with definite answers about what you cannot know?
As for interstellar travel... current science merely claims it will be very difficult to do with current technology (to put it very simply) not - highly improbable - which is something you just invented. I.e. - a lie.
Lie's a pretty strong categorization and another indicator of emotional investment. Don't take it so seriously, bro.
No, a lie is what you had blurted. And it is nothing but a lie.
Or a stupidity - at best.
These things are facts: Machines have been farther in the universe than any human has. Biological existence is geometrically more difficult to support in space than mechanized existence. Machine computation is growing. Human civilization is becoming more dependent on technology. And space offers an exceptionally steep energy and resource barrier.
All these facts blended together don't do the cowboy colonization fantasy well. If we become a post-scarcity society, as nanotechnology holds the promise of making us, and an energy liberated society as could happen with the development of technologies as simple in concept as solar power satellites, why go anywhere. Throw in high fidelity simulation (is this where games are going?), increasing control over neural activity (deep brain stimulation treating depression is one example of a burgeoning tech) and what seems to be technology's capacity for muting natural selection in humans and the future starts looking less like Star Trek and more like Skynet or the Borg.
And the whole damn point of all that is to say... hew too close to hard reality and bye bye warm, fuzzy, emotionally comforting fantasy.
Again... THERE IS NO MOTHERFUCKING REASON TO IMPOSE COMPLETE REALISM ON FANTASTICAL SETTINGS, IMBECILE!
Nobody is arguing for that! You merely think its what it comes down to -
because youre a moron who thinks in binary extremes!
Its your stupid brain thinks that if anyone even mentioned realism or science - that must mean all fantastical settings would be destroyed.
That nobody could use anything else but what we know is realistic or possible.
For your information - we can just start to build the setting based on existence of some "magical" FTL capabilities. Use that as a foundation and then extrapolate what that would mean and explore effects of it on humanity or individuals.
You know... like half of science fiction does...
The affairs of robots and even post-biological humans simply don't carry nearly as much passionate concern for us as flesh and blood people.
Err... what?
Try this, it might help:
http://arxiv.org/pdf/astro-ph/0506110.pdf
If your drive to expand is based in biology, and we become LESS biological over time, what will become of your drive. (The paper tackles this in reference to the Fermi Paradox).[/QUOTE]
Fuck your drive and fuck Fermi paradox. We dont see any signs of Alien civilizations because civilizations do not last long enough. They either self destruct, get destroyed or change into something that doesnt need any bloody radio signals - if they ever used that stupid tech anyway.
We havent been sending stupid radio and tv signals more than a century and we could go out any minute.
Bilogical weapons, nuclear weapons, freak Sun Flare, asteroids, comets, a "close" Super nova, hell even a Nova would wipe us out...
and what good would all our "signals" do? There will be some miniscule wave of our radio and tv signals traveling through universe until it gets distorted and scrambled into white noise by interference from stars.
And there can be millions of similar civilizations arising throughout the universe in the meantime that will never be there in the right place and the right moment to catch it.
My point was that i dont see what this has to do with our actual discussion and that is - how realism is supposedly constraining and suffocates or destroys fantastical elements and fantastical settings.
Consultants would seem to be pointless in the domain where that reality is so well uncovered and understood as to be relatively common knowledge (e.g, a mostly modern take on Earth).
What is this "modern take on Earth"? What does it encompass? What technologies... what science branches... architecture? environment? ship building? exploration of space? ecology? astronomy? medicine? chemistry?
My assumptions of their fictional world come from what I've read of here and in their docs of the type of world the game will take place in.[/QUOTE]
Who the fuck are you talking about? Thwacke? inXile? They are not working on modern world setting.
For fuck sake... my answer was meant to elucidate that you cant just state "hey you dont need scientific consultants for the modern world because we know the modern world!" - Because the "modern world" contains too much for one person to know.
You can always use an expert for any of the numerous fields, technologies or sciences our "modern world" contains. Because there is nobody that knows it all.
Moreover they seem to be even more pointless if they would constrain all the cool, possible things you could get from a coherently designed fantasy.
If you dont design your fantasy based on reality - you design insane garbage.
Example?[/quote]
Example? There is no fucking examples because it is completely impossible!
Thats the bloody point!