not to mention - AGAIN, how many realistic concepts your own game has and yet by some miracle - it isnt a motherfucking realistic simulation
And it didn't require any consultants.
Every single idea, concept, creature, weapon, location, or really...anything else you can find in any game ever made - is BASED OR INSPIRED BY REALITY.
And 95% of these "concepts, creatures, and really... anything" were done without any input from specialists in biology, history, religion, magic, etc. That's my point. Is it really that hard to understand?
No, its perfectly understandable - the problem is that you do not understand that your starting premises are simply wrong and not actually supported by anything but your weird prejudice.
Therefore any further conclusions you make are wrong. Thats how logic, sanity and reason work.
let me explain -
again.
Your game didnt require any specialist consultants - it required realism. As a
foundation of the setting.
You got it by reading (i.e studying) the relevant materials - who are all compiled by specialists in each relevant field.
(whether some article on wiki was written by an amateur is not important - he got his info from historians and archeologists - professional specialists in the field. If you got some of the info from the books - the same applies. If you got some of the info from movies - the same applies.)
Therefore - we can conclude that realism is not a bad thing to be avoided when creating any kind of fiction. Just by itself.
RIGHT?
In fact it is
unavoidable because
people are not capable of creating fantastic unreal concepts without any relevance or connection to reality.
(even bloody Picasso based all his works on reality, and Salvador Dally did too)
Your second quote here merely confirms this starting premise.
THEREFORE -
it cannot be argued that input from scientists and specialists in the relevant fields is wrong in any way. By itself.
BECAUSE - science itself is basically just - discovery of reality.
I understand that scientists don't do the design. I understand what their role is.
Well... it certainly didnt seem so just a few posts ago... oh..wait.. ->
My point is that if their input results in giant crabs, is their involvement really necessary?
But their bloody input
is not there just to come up with the idea of giant crabs...man....
read the bloody interview!
Thats just one simple, quick example to elucidate what and how they (inXile and Thwacke) go about this whole deal.
By the time they are done there will be hundreds if not thousands of different examples to criticize or praise.
GOD DAMN IT!
Besides that... this simpleton doomsaying logic, so bloody overdone on teh codex and internet in general is really tiresome.
All you do is play the role of a doomsayer - you scream how everything will turn bad and then you latch onto anything that conforms with this and simply ignore everything that doesnt.
Its stupid, blatant, childish, painfully obvious and entirely boring ENORMOUS CLICHE.
Synonyms: complainer, crepehanger, cynic, defeatist, depreciator, downer, gloomy, killjoy, misanthrope, party pooper, prophet of doom, sourpuss, wet blanket, worrier, worrywart
Now, let me ask you... although...fucking hell... why do i even try...
If the involvement of scientists
doesnt bring anything bad to the design of the game just by itself, if it
doesnt cost anything worth worrying about, if it enables the designers
to get loads of data and info really quickly on all relevant scientific facts (quicker than searching yourself over the internet - and speed being the necessity to keep to development time InXile wants to achieve) - and since we NOW KNOW that all games and all fiction and in bloody fact all art of any kind is based on reality, and if we have numerous and numerous examples of games that are completely idiotic which didnt pay much attention to reality or science but went rather for "fun" factor ---
WHAT THE FUCK IS WRONG WITH HAVING SOME SCIENTISTS AS CONSULTANTS? WHY THE FUCK WOULD IT BE UNNECESSARY?
Now... if you want to discuss eventual implementation and eventual design of the game - you will first need to give me a spin on that time machine youre using.