Sammael
Liturgist
So, Feargus, whom did the FOoS team talk to? I am not flaming, I am genuinely interested.
Volourn said:This thread cracks me up. Either way; it doesn't really matter as no matter FOBOS is gonan be bashed here anyways - not that I really care about that "non FO" game. Rentable at best; down right awful at worst.
Yeah, but would you buy it? You're still talking $400 MORE than a console. Someone who's scrabbing over that amount of money (IE: the type of person who buys a $600 machine) is looking art buying a PC to work with or they're clueless and are better off having a console as well. For starters, console games always work. I've never had an issue getting a new, or even an old (picked up at the pawnbroker for $10) game to work on the console it was meant to play for. I try to play Hexen II on a computer now? Oh boy do I have some fun. Hell, I even have to copy the Fallout 1 CD onto the hard-drive and run the install from there because there's some funky thing that happens when I try to run the install from the CD.Vault Dweller said:The key word was THAT. 2,500 vs 150 is huge, 600 vs 200 is not THAT much especially considering like DrattedTin pointed out that you get much more, a computer is a multipurpose tool while a console is only a toy.Volourn said:Hmm.. VD... Just a point. Over three times the amount is not that much of a difference in price? WOWSERS.
... but I bet it can't play any decent PC games. That's your problem right there. I've got a P4 2.4 Gig with 1 gig of RAM which is pretty much STANDARD today. Hands down it can beat the X-Box or PS-2. Thing is, it cost me about $1,500 (including Windows XP Home and not including the TV tuner card etc..) and I can't play games like Morrowind with full partikle affekts!1! without some major slowdowns at times. PC games chew more power by default. That's because they're better (GTA 3 on PC had higher texture quality etc) and need more power.Otaku_Hanzo said:I can EASILY put together a system for $500 that will play ANYTHING the XBox can and even better.
The choice of PC vs console is not as simple as 200 vs 500-600. Here is how I see it:DarkUnderlord said:Yeah, but would you buy it? You're still talking $400 MORE than a console. Someone who's scrabbing over that amount of money (IE: the type of person who buys a $600 machine) is looking art buying a PC to work with or they're clueless and are better off having a console as well.
DarkUnderlord said:... but I bet it can't play any decent PC games. That's your problem right there. I've got a P4 2.4 Gig with 1 gig of RAM which is pretty much STANDARD today. Hands down it can beat the X-Box or PS-2. Thing is, it cost me about $1,500 (including Windows XP Home and not including the TV tuner card etc..) and I can't play games like Morrowind with full partikle affekts!1! without some major slowdowns at times. PC games chew more power by default. That's because they're better (GTA 3 on PC had higher texture quality etc) and need more power.Otaku_Hanzo said:I can EASILY put together a system for $500 that will play ANYTHING the XBox can and even better.
DarkUnderlord said:I try to play Hexen II on a computer now? Oh boy do I have some fun. Hell, I even have to copy the Fallout 1 CD onto the hard-drive and run the install from there because there's some funky thing that happens when I try to run the install from the CD.
DU said:... but I bet it can't play any decent PC games. That's your problem right there. I've got a P4 2.4 Gig with 1 gig of RAM which is pretty much STANDARD today. Hands down it can beat the X-Box or PS-2. Thing is, it cost me about $1,500 (including Windows XP Home and not including the TV tuner card etc..) and I can't play games like Morrowind with full partikle affekts!1! without some major slowdowns at times. PC games chew more power by default. That's because they're better (GTA 3 on PC had higher texture quality etc) and need more power.
axel said:DarkUnderlord said:I try to play Hexen II on a computer now? Oh boy do I have some fun. Hell, I even have to copy the Fallout 1 CD onto the hard-drive and run the install from there because there's some funky thing that happens when I try to run the install from the CD.
No one put a gun to your head and made you install Windows XP. If you're still running windows 98 you shouldn't have any problems with those games (to my knowledge anyways)
... but I bet it can't play any decent PC games. That's your problem right there. I've got a P4 2.4 Gig with 1 gig of RAM which is pretty much STANDARD today. Hands down it can beat the X-Box or PS-2. Thing is, it cost me about $1,500 (including Windows XP Home and not including the TV tuner card etc..) and I can't play games like Morrowind with full partikle affekts!1! without some major slowdowns at times. PC games chew more power by default. That's because they're better (GTA 3 on PC had higher texture quality etc) and need more power.
Vault Dweller said:Console is a toy nothing more, PC offers emails, chats, web browsing, info access, job hunting, free games, cheaper online shopping, word and excel, self-learning and work tool, etc. .
Feargus Urquhart said:On the Dev part of this thread: In general, dev hardware should now be bought for the programmers, designers, one for the producer, one for each QA person that will be on the project, and one or two for the artists. For a medium sized team that has about 6 programmers, a producer, three designers and two for the artists - this equates to 12 or $120,000. That doesn't include anything for QA, random other pieces of console hardware and the special PS2 submission DVDs that cost $50 a pop or did a while back - and you had to submit 8 or 10 copies of the game. Some projects could have as many as 10 to 15 programmers on them, so the actual dev system cost can pretty high.
Yikes, apparentlly that cost of living swell I hear is true. 11k per man month eh? Them's some nice salaries. Hell I'd only pay for that kind of help if the work was absolutely stellar and efficient....4k - 5k on a team of artists for example is plenty. I mean really, you look at the shit thats getting produced today and thats still way to f'in much IMHO. We have killer talent on UXO and its not hitting 11k ( this is minus programmer costs ).Feargus Urquhart said:On development costs - it all comes down to time and money. Most developers in So. Cal charge between $9K and $11K per man-month. For a twenty person team that is between $180K and $220K per month - so $3M gets you between 13 and 16 months.
Seven9 said:It is kind of amazing to see a dev post that. I'm very impressed. BTW, has he found a new job yet?
Nope, tried that. Win '98 kept telling me I had a corrupt user.exe (which I didn't by the way, just seemed to not like an OMG faster machine. In fact I'm convinced it's some kind of Mirosoft deliberate bug to make me buy the latest OS... Well, either that or install Unix). There's a point where I give up and just buy the latest version.axel said:No one put a gun to your head and made you install Windows XP. If you're still running windows 98 you shouldn't have any problems with those games (to my knowledge anyways)
I'm not just saying this to you, this is to everyone. My point is, I have a console. A Nintendo 64. I've got 6 computers floating about this place (486, P200, P800, P2.4G, 486 Laptop and my always loveable Atari Lynx) and I still have a console. It doesn't matter that I've got a 486 with Doom, Doom 2 and the other Doom stuff still on it, the fact is I also bought Doom 64. I even got Hexen 64. That's not Hexen II 64 by the way, that's pure original Hexen, ring the bell on the first level, 64. It's a Nintendo 64, released 2 years ago in the day of the Pentium, and I bought a game that requires nothing more than a 286 to run.axel said:We're not talking about Austrailian koala pelts though. $600 USD is quite enough to buy a top of the line rig. Particularly if you already have a moniter (and hey, you have to buy a tv to get your console to work too don't you?)
Yup. Your hokey little company just can't cut it with one of the big boys Steve.EvoG said:I come from the camp that only leads ( most major games the past year had upwards of 2 to 3 leads with 4 - 8 'supplemental' coders ) really need the kits and artists using emulation, or sharing, and don't know about the QA's but either way( short of the special dev box's which are cheap )
DarkUnderlord said:Yup. Your hokey little company just can't cut it with one of the big boys Steve.
Feargus Urquhart said:Now for FOBOS - I'm not sure, I never talked to them much about it. Most of the interaction between BIS and DM over the project had to do with us providing them information and assets - not opinions. It was something of a political mine field - one which most of us just avoided.