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Quake Champions - multiplayer hero shooter from id Software

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Magister
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Venser

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Winter uipdate
https://quake.bethesda.net/en/news/4WoSzMTUSTFMrwjqHhyRIa


Quake Champions Winter Update 2022​

Season's greetings, Quakers!

It's the holiday season, and that means a new Quake Champions update with a ho-ho-host of new content—including an all-new map, Crucible!

CRUCIBLE​

crucible ls new
It is when the souls of the damned are tested and forged beneath the endless pool of night in the cauldron of the ebb and flow, which one discovers their true worth: nothing. Crucible is available for Duel, Deathmatch, Team Deathmatch, and Clan Arena modes!

PODIUMS​

pillar gold 200
Podiums are a new type of vanity item to collect and display beneath your Champion in the Lobby! Players can now access Podiums through a new customization menu in their Profile. (Listed just below the Profile Icon & Nameplate customization.)

SEASON 17 CONTENT​

WARTHOG3000


  • Added Quake 3 Grenade Launcher as WARTHOG 3000 Tri-bolt
    GALANG
  • Added Quake 4 Grenade Launcher as GALANG Tri-bolt

CHAMPION UPDATES​

Anarki

  • Reduced speed boost during Adrenaline use from 20% to 10% faster
Athena

  • Reduced number of grapple charges from 3 to 2
  • Added an 800ms second cooldown between throwing grapples
  • Added Stockpile passive, picking up ammo grants 10% cooldown
  • Increase damage that can be sustained before breaking the rope from 50 to 100
  • Collision knockback reduced from 100 to 50
B.J. Blazkowicz

  • Increased rate of fire of Dual Wield TB & RL from 1.33x to 1.5x faster.
  • Reduced the size of his upper and lower arm hitboxes
Clutch

  • Reduced the volume of the first person jump and dodge sound effects
Death Knight

  • Changed to the Flame Dot from 10 dps for 7 seconds to deal 15 dps for 5 seconds
Doom Slayer

  • Allow the Berserk to be cancelled after 2 seconds of activation
Eisen

  • Reduced turret deploy time from 2 to 1 second
  • Increased turret turn-speed from 180 to 270 degrees per second
Keel

  • Reduced number of grenade charges from 5 to 3
  • Increased cooldown between shooting grenades from 400 to 800ms
  • Increased movement speed to match that of a medium
  • Increased the cooldown reduction of the Stockpile passive from 5% to 10%
Nyx

  • Reduced Ghostwalk telefrag damage from 125 to 100
Ranger

  • Reduced Dire Orb total telefrag damage from 125 (25 touch + 100 telefrag) to 100 (25 touch + 75 telefrag)
Slash

  • Reduced speed boost during Plasma Trail use from 25% to 10% faster
Sorlag

  • Reduced the size of her head, arm, and leg hitboxes
Strogg

  • Reduced Stroyent healing from 25 to 20 HP

MAP UPDATES​

Exile

  • Redid all of the map collision, hopefully fixing all Dire Orb and Peeker exploits, and fixing the uncomfortable ramped walls (except in the foggy cooldown tunnel where it's expected)
  • The map has been renamed to its original full name, Vestibule of Exile
  • Simplified ambient soundscape
Insomina

  • Fixed visibility issue near tribolt ledge
  • Fixed collision of the blood pool archways
  • Fixed staircase collision exiting both ends of the bloodpool hallway
Tempest Shrine

  • Fixed CTF flag placement at Point B
The Dark Zone

  • Fixed players spawning at the same location in the corridor near the heavy armor
Tower of Koth

  • Fixed visibility blocker issues on the other Maw staircase
  • Bot nav updates, trying to resolve the issue of bots looping through the MH teleporter
Vale of Pnath

  • Fixed collision along SG wall

GAME MODE UPDATES​

Clan Arena

  • Healing Blood Pools are no longer active in Clan Arena modes

GAME UPDATES​

  • Updated Pure Gold bundle to include a new Ranger Pure Gold Profile Icon & Pure Gold Pillar.
  • Updates to Pure Gold textures
  • Fixed Pure Gold & Pure Silver shader icons
  • Improvements to the Nvidia Reflex implementation
  • Optimization pass on weapon end effects
  • Optimization pass on Railgun trail affects
  • Optimization pass on big flame particle affects
  • Updated Flintlock power-up shaders
  • Fixed ranked leaderboard favorite champion, now uses Most Frags in Duel
  • Reverted recent Sorlag acid color changes
  • Fixed a typo in the Death Knight Necrosis outfit torso description
  • Fixed the cause of the UI_BACKEND_ERROR_10004
  • Fixed a crash due to a race condition on start-up
  • Fixed Q2 TB muzzle animations in first and third
  • Fixed Q1 TB muzzle animations in first and third
  • Fixed Q3 RG animation errors

ADDITIONAL AUDIO UPDATES​

  • Reduced the volume of the ability ready sound effect

SERVICE UPDATES​

  • Improvements to Microsoft Store entitlement consumption
  • Fixed external invites in the MS Game Pass build
  • Fixed external platinum purchasing in the MS Store
 

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Magister
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Big update that fixes many problems and improves performance

https://store.steampowered.com/news/app/611500/view/5729189223735134881?linkId=100000206233970

Quake Champions Season 19 Update
Salutations, Quakers!

Today's Season 19 update features improvements and optimizations to the game engine, in addition to balance changes and beach-themed Battle Pass content, just in time for summer!

We have also included the Season 17 and Season 18 patch notes below the current season's notes, for your perusal.

Season 19 Battle Pass
We're going to the beach in this season's Battle Pass, with items like a new surfboard for Anarki; a fishing hat for BJ and a sun hat for Nyx; new watergun skins for the Lightning Gun and Tri-bolt; and your own little slice of the sandy shore with a new Summer Beach Podium!


Engine Updates
  • Set a max fps cap at 300, to address gameplay issues we have identified occur when your opponents are running higher framerates than their max packet rates
  • Increased max packet rate from 200 to 300
  • Reduced max Lag Compensation period and history size from 300 ms to 200 ms
  • Engine optimizations, improvements for CPU bound users
  • Reintegrated Nvidia Reflex
    • Updated to the latest Nvidia SDK
  • Fixed crash in the Chromium Embedded Framework when viewing the Learn section in the Main Menu
Video Updates
We added a new advanced video options mention, which contains the following new options:
  • Fog Volumes - Disable fog volumes
  • Transparent Particles - Disables all transparent particle fx
  • Cubemap Reflections - Disables cubemap reflections
  • Screenspace Reflections - Disables screenspace reflections
  • Light Shaft FX - Disables light shaft fx, such as god rays from the sun
  • Water Simulations - Disables water simulations when shooting or moving through liquids
  • Water Caustic FX - Disabled caustics fx
  • Scorchmarks Effects - Disable weapon scorchmark decals
  • Weapon Effects - Disable all weapon end effects, such as explosions and sparks.
We also added a new game option:
  • Champion Blood FX - Disable blood on hit and death
Map Updates
  • Awoken:
    Fixed orb collision exploit above power-up hallway
  • Crucible:
    Simplified stone textures, removing lava sub materials
  • Corrupted Keep:
    Fixed an FX issue which may have been hindering map performance
  • Deep Embrace:
    • Fixed exploitable rock on the docks ring-out
    • Added a texture management config to manage texture quality
    • Fixed dire orb exploit near power-up
    • Fixed exploit near LG LA
  • The Molten Falls:
    Fixed exploit near bones ring-out between RG & SNG
  • Vale of Pnath:
    Fixed collision on HA churro pillar
  • Vestibule of Exile:
    • Fixed wall collision left of the HA jumppad
    • Fixed two collision issues where players could get stuck, one in the narrow foggy tunnel, one next to the HA jumppad
Champion Updates
  • Keel:
    Reduced delay between grenades from 500 ms to 400 ms
Weapon Updates
  • Starting Shotgun:
    • Reduced damage falloff range from 386 u to 256 u (9.65 m to 6.4 m)
  • Starting Nailgun:
    • Increased damage from 10 to 12
  • Super Shotgun:
    • Reduced damage falloff range from 386 u to 320 u (9.65 m to 8 m)
    • Increased knockback from 1.0 to 1.25 on ground and to 1.5 in air
  • Super Nailgun:
    • Increased projectile speed from 1800 ups to 2000 ups (45 m/s to 50 m/s)
  • Rocket Launcher:
    • Increased the splash damage trace reversal from 10 u to 16 u
Bot Updates
  • Added support to play Timelimit Duel alone or vs a bot in Custom Game
  • Added support to play Duel Rounds vs a bot in Custom Game
  • Improved Tri-bolt aim targeting
  • Improved respawn times
  • Increased the "Human Teammate Defer Powerup Distance" from 768 to 1024u
  • Increased the priority of hitscan weapons
Sound Updates
  • Fixed reverb voices not being managed by the Champion VO volume slider
  • Spectators no longer hear "You Win", "You Lose", or "Round Draw" announcer sounds
Game Updates
  • Fixed the third person beam muzzle size for every lightning gun.
  • Sort champions on CTF endgame podium by Score instead of XP
  • Fixed totem health (issue which required Peeker to need more shots than necessary to destroy the totem)
  • Fixed Loveless LG texture quality
  • Updated Loveless LG beam fx
  • Fixed main menu/customization/profile podium rotation (we haven't yet had a podium where this issue was noticeable, but this had to be fixed for the new seasonal podiums)
  • UI - Updates to Battle Report skipping logic
  • Fixed a texture quality issue for scorch marks, trails, and explosions causing lower quality than desired at Low, Medium, & High.
  • Moved Gore Details & Blood Enabled from Advance Video to Game Settings
  • Moved FPS Display and Performance Icon settings options from Game to HUD Settings
  • No longer save max fps in the backend config, as this is a hardware dependent value
  • Updated Russian "Bug Report" localization
  • Reduced ranked mode XP
  • Reduced TDM 2v2 minimum respawn time from 3 to 2 seconds (previously deployed to live)
  • Reduced TDM 2v2 maximum respawn time from 10 to 5 seconds (previously deployed to live)
Service Updates
  • Ranking Reset - 1500 Starting SR, all tier values +300 SR from previous tier values
  • Anti-cheat updates:
    • Fixed compatibility with Logitech GHub
    • Fixed gamepad compatibility
Additional Notes
  • Streaming applications, such as OBS, may need to be run as administrator
Season 18 Update Notes (Previous Update)
Map Updates
  • Awoken:
    Jumppad fix near Heavy Armor
  • Crucible:
    • Fixed the lava fx coming through the floor below MH
    • Fixed some collision issues along the lava pit exit ramp
    • Cleanup of rock mesh around the outside of the map
    • Removed two breakables near Shotgun
  • Ruins of Sarnath:
    • Fixed collision issue near Light Armor jumppad in T
    • Fixed collision issue near Lightning Gun jumppad
    • Fixed collision issue at Heavy Armor jumppad
  • The Molten Falls:
    • Fixed collision at Lightning Gun jumppad
    • Fixed collision at Railgun jumppad
  • Vale of Pnath:
    • Fixed collision at Light Armor jumppad near MH
    • Fixed collision at Railgun jumppad
Game Updates
  • Added DirectI/O - Improves file I/O speeds for Windows 11 users with NVMe SSD drives
  • Added HELL-RAISER RL Shaders to the shop
  • Added TORMENTOR RG Shaders to the shop
  • Added Ally Arrow & Enemy Arrow options
  • Fixed the self-podium highlighting behavior in the Lobby, when attempting to move another player to your podium position
  • Adjusted LOVE SHAFT LG sounds - made the hum slightly quieter and the shot slightly louder
  • Fixed a crash in the Game Pass build after dismissing a system level error message when the 'You can join multiplayer games' privilege is set to 'Block'
  • Removed the nvidia Reflex code, while working on fixes for AMD cards
  • Profile Page UI - Viewing other player's profile pages will now properly show what Podium they have enabled
  • Default damage summation ALL RECENT DMG
  • Default teammate health and armor indicators to ON and visibility to XRAY
  • Default enemy outline ON
  • Updated backend settings storage to properly track settings between computers
  • Leaderboards - Removed "Best Champion" icon
  • FX optimizations
  • Fixed the dynamic shadow casting of the LOVE SHAFT first person model
  • Fixed Galang projectiles appear to come from above and behind the barrel of the weapon
  • Fixed audio config storage for Champion Quips, Soundtrack, Heavy Breathing, Hit Beep, Kill Beep, Low Health Warning, and Taking Damage Indicator which was preventing default values to be stored in the configs for new users
  • Removed lava footstep code that was causing CPU performance issues on Crucible
Service Updates
  • Bug fixes and optiomizations
Season 17 Update Notes (Previous Update)
New Content
  • Added LOVE SHAFT Lightning Gun
Map Updates
  • Crucible:
    • Promoted the secret overstack health bubble in Duel into a new 50hp overstack health item with new visuals of its own, and a 25 second respawn time
    • Moved Power-up to center low, made the 50hp in all modes on the lava pool column
    • Fixed a large number of collision, mesh, and visibility issues reported on PTS
    • Performance improvements
  • Deep Embrace:
    Fixed exploit outside of the MH window
  • Insomnia:
    • Fixes to stair collision in blood pool
    • Fixed visibility blocker issue in the Heavy Armor room
  • The Longest Yard CTF:
    Fixed missing collision on center side rocks
Champion Updates
  • Eisen:
    • Turret now despawns 1 minute after deploy
    • Restored turret deploy delay from 1 second to 2 seconds
  • Keel:
    Decreased cooldown between grenades from 800 to 500 ms
Game Updates
  • Fixed Player is not blocked from voice, text or invites from non-friend Microsoft Store players when the privilege is set to Friends on Game Pass
  • Fixed Player is still able to hear player after muting them on Game Pass
  • Fixed Microsoft Store player that is in-game friends with Steam player may not hear voice chat with the setting set to in-game friends onGame Pass
  • Updated CPU & GPU autodetect settings database to have knowledge of all currently available hardware
  • Fixed the missing icon for the Stroyent pickup item
  • Fixed Keel's ability description grenade count
  • Updated the "yellow shield" status effect icon, shown for Clutch & Scalebearer's which denotes their damage reduction during ability, to be protection-green.
  • Fixed an issue with the Inverted Mouse option storage
  • Fixed an issue with the Damage Indicator option
  • Fixed multiple engine issues, mostly related to synchronization between the game scripts & the engine code. These are minor errors & warnings, just some maintenance.
Service Updates
  • Performance updates
  • Anti-cheat updates
  • Security updates
 
Last edited:

abija

Prophet
Joined
May 21, 2011
Messages
3,298
I seriously doubt you can optimize that horrible engine. But maybe hardware has advanced so much a new system can bruteforce it.
 

Eisen

Learned
Joined
Apr 21, 2020
Messages
750
I find interesting that it still gets updates, thought that Bethesda would forgive it quickly
 

Venser

Magister
Joined
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Messages
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Location
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Picmip update is coming. Now you can smoothout textures for super clean graphics.


 

grimace

Arcane
Joined
Jan 17, 2015
Messages
2,087
Season 19?
Loot boxes?
Dumb hats and costumes?

Is there a Classic Quake Mode in Quake Champions?
 

Quatlo

Arcane
Joined
Nov 15, 2013
Messages
956
Yes, textures is what Quake needs. Exactly that.
Jesus H. Christ who the fuck runs these companies.
 

Venser

Magister
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New update just dropped

Quake Champions Fall 2023 Update
Selective picmip settings and new fall content available now!
Salutations, Quakers!

In our latest update, we've got a haunting amount of new Fall-themed items available for you in the store and seasonal Battle Pass! This update also includes selective picmip advanced video settings, allowing you to choose map level of detail to your liking.

Plus, a new Arena Kings map, game balance changes, fixes, and upgraded server hardware!

New Content
  • Fall Podium (Battle Pass only)

  • ORGAN GRINDER Gauntlet

  • SCORPION Super Nailgun

  • EELSBANE Lightning Gun

  • MALEDICTION Quake 2 Railgun

  • Visor JACK-O-LANTERN Vanity (Battle Pass only)

  • Death Knight CHEF KNIGHT Vanity (Battle Pass only)

  • Clutch SUPREME INTELLIGENCE Vanity (Battle Pass only)

  • TRENCH Arena Kings Map

    7cea5566b37614405895f1cf029a8880923422c8.png
New Settings
  • Selective Picmip Advanced Video Settings

    112b22ee2a17f794452bfcc4a02cda1385473c94.gif
  • Two new crosshairs added
Game Changes
  • Champions now have unique VO when killing opponents via a Ring-Out
  • We now sort all unlocked Profile Icons, Nameplates, and Podiums to display grouped together, before listing the unavailable locked customizations
  • Re-Added Duel Rounds, Sacrifice Tourney, Mystery Champions variants, and AAArena to Custom Game
  • Sorted TDM back to the top of the Custom Game game mode list
  • Increased Instagib fraglimit from 50 to 100
  • Battle Pass - Hide the podium from view in the background
Game Fixes
  • Fixed Duel Rounds & Sacrifice Tourney modes
  • Fixed Galena's Totems not clearing dot debuffs when overmax health
  • Display Arena King Rating in Match Lobbies (instead of their Duel SR)
  • Fixed timestamps in Chat
  • Fixed SUMMER BLAST water tank visibility in Ghostwalk
  • Increased the size of the Datacenter UI to support a larger number of datacenters before needing to scroll
  • QCON SNG - Fixed projectile synchronization time
  • Fixed a large number of animation issues for 14 weapons
  • Fixed invalid items that were dropping in lootboxes, causing an empty slot to be awarded
  • Fixed a number of fx issues for the lootbox opening sequences
  • Fixed the rarity levels for the TRESPASSER, TERMINATOR, PAINKILLER, N22, EL DIABLO, and BOOMSTICK Shotgun Shaders
  • Fixed char id for Athena No FX wings (was set to Keel), causing an issue during lootbox openings
  • Constructor SNG - Fixed idle animation state after shooting
  • Fixed a crash in the footstep code crash caused by bots
  • Fixed the ETQW, Q2, Q3, and Q4 railgun hums to match the volume of default rg hum
  • Increased the size of nails for QCON Nailgun
  • Fixed BJ Profile VO actor
  • Added an icon for Arena King Challenges
  • Removed 48 unused vanities to prevent their texture data load
  • Fixed some the rarity level and bundle descriptions for some weapons bundles in the store
Service Updates
  • Anti-cheat Updates
  • Upgraded server hardware and new hosting for:
    • APAC, South (Sydney)
    • APAC, North (Seoul)
    • APAC, Central (Singapore)
    • EU, Central (Frankfurt)
    • EU, West (London)
    • EU, South (Milan) - NEW DATACENTER
    • NA, East (Virginia)
    • NA, West (California)
    • SA, East (São Paulo)
 
Last edited:

abija

Prophet
Joined
May 21, 2011
Messages
3,298
The absurd polygon count on corrupted keep lol. I suspected this issue but the level of incompetence is amazing.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,985
Location
Flowery Land
300 is actually not terrible for a game nobody talks about from five years ago. It's not good or sustainable, but that's actually far more than I expected.
 

Venser

Magister
Joined
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Messages
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This is a PTS update for the test version of the game. It is not live yet in the actual game.


Good Afternoon Quakers. Our newest PTS update is live with a lot of interesting changes that will affect all players to some degree. Things to note: Awoken is now an Ice Swamp, Blood Run has a new layout variant in customs called BloodWorks (try it out), Major Champion & Weapon reworks, and Armor Shard rework.
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1.21.RETAIL.137239/138125

2023-10-23

New Content
:

  • Winter Podium
  • Awoken Winter (wip) In Customs
  • Bloodworks (BR Remix, wip) In Customs
Champions:

  • Updated hitboxes
  • Cooldowns increased from 45 to 60 sec
Anarki:

  • Max speed reduced from 640 to 625 ups
Athena:

  • Grapple count from 2 to 3
  • Rope break at 75 dmg
Keel:

  • Splash damage reduction passive will no longer apply towards Telefrags
Scalebearer:

  • Forward Accel max speed reduced from 500 to 400 ups
  • Stomper damage capped at 25 dmg over 395 ups
  • Bull Rush max speed reduced from 800 to 700 ups
  • Bull Rush damage simplified to 75 dmg
  • Increased Post Bull Rush shoot delay from 0.2 to 0.5 sec
Slash:

  • Max speed reduced from 750 to 700 ups
Sorlag:

  • Reduced max speed from 625 to 600 ups
  • Added wall-climbing passive
Weapons:

Gauntlet:

  • Humiliations are now worth 2 frags (+1 to attacker, -1 to target)
SMG:

  • Spread reduced from 0.03 to 0.02
  • Damage reduced from 8 to 7
  • Rate of fire reduce from 100 to 120 ms delay
HMG:

  • Spread reduced from 0.03 to 0.01
  • Rate of fire reduce from 100 to 120 ms delay
  • Zoomed spread reduced from 0.009 to 0
  • Zoomed rate of fire reduce from 150 to 160 ms delay
LG:

  • Use a point ray trace instead of cylinder radius
Game Modes:

  • No longer spawn or drop items in Unholy Trinity, spawn all players 200/200
  • Sacrifice & Sac Tourney – Reduced soul extraction time from 3 to 2.5 sec
Maps:

  • Crucible – Fixed ledge collision exploit behind Heavy Armor
  • Insomnia – Fixed brickslide wall collision near SNG
  • Insomnia – Duel layout for all modes
  • Insomnia – Fixed power-up fx
Game Updates:

  • Fixed Scorpion SNG spectator crash.
  • Increased the value of Armor Shards from 5 to 10 hp
  • Reduced dropped shard count from 3 to 2
  • Drop armor shards in a tighter circle
  • Increased telefrag radius from 0.5 to 0.8 m (same as Dire Orb & Ghostwalk)
  • Reduced texture load for High and Ultra
  • No longer selling reliquaries in the store (still available as login rewards)
  • Fixed Warehouse loading screen
 

Venser

Magister
Joined
Aug 8, 2015
Messages
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Location
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Quake Champions Season 21 Update

Quakemas is (almost) here, and its wintry winds have blown in an all-new update!

NEW CONTENT

  • Winter Podium

  • FROSTGORE Rocket Launcher

  • Awoken Winter

    c12ca9e1012136d10d4746d618640ac0d1c3dff2.jpg
NEW SETTINGS
  • Added Ally Names & Enemy Names controls in HUD Settings
CHAMPIONS UPDATES
All Champions
  • Updated hitboxes
  • Cooldowns increased from 45 to 60 sec
Anarki
  • Max speed reduced from 640 to 625 ups
Athena
  • Grapple count from 2 to 3
  • Swing damage from 25 to 20
  • Rope break at 75 dmg
  • Removed Stockpile passive
  • Increased delay between grapple usages from 0.8 to 1 sec
Clutch
  • Size scale reduced from 1.2 to 1.15x
  • Reduced gear shift delay from 2nd to 3rd forward accel stage from 1.25 to 1.0 sec
Death Knight
  • Reduced ability duration from 7 to 5 sec
  • Reduced fireball speed from 800 to 666 ups
Eisen
  • Added Armor Regen passive
  • Fixed sinking turrets, so we no longer de-spawn turret after 1 minute
Galena
  • Totem detonates when target is within 3m but damages up to a 4m range
  • Slower health decay rate
Keel
  • Splash damage reduction passive will no longer apply towards Telefrags
  • Reduced grenade knockback from 100 to 50, to match 1:1 with their 50 dmg (self knockback unchanged)
Ranger
  • Dire Orb touch damage reduced from 25 to 15 dmg
Scalebearer
  • Forward Accel max speed reduced from 500 to 425 ups
  • Forward Accel now uses ground friction
  • Stomper damage capped at 25 dmg over 395 ups
  • Bull Rush max speed reduced from 800 to 700 ups
  • Bull Rush damage simplified to 75 dmg
  • Bull Rush damage reduction reduced from 67 to 50%
  • Bull Rush shoot delay increased from 0.2 to 0.4 sec
Slash
  • Max speed reduced from 750 to 700 ups
Sorlag
  • Reduced max speed from 625 to 600 ups
Visor
  • Added a 10% speed boost during ability usage
WEAPON UPDATES
Starting Machinegun
  • Spread reduced from 0.03 to 0.02
  • Damage reduced from 8 to 6
  • Air Knockback lowered from 8 to 7 (to match the ground knockback)
Heavy Machinegun
  • Spread reduced from 0.03 to 0.01
  • Zoomed spread reduced from 0.009 to 0
  • Unzoomed damage reduced from 10 to 9
  • Air Knockback lowered from 8 to 7 (to match the ground knockback)
Starting Shotgun
  • Reduced air knockback from 3.75 to 2.5 per pellet (to match the ground knockback)
Super Shotgun
  • Reduced air knockback from 3.75 to 2.5 per pellet (to match the ground knockback)
Lightning Gun
  • Use a point ray trace instead of cylinder radius
Railgun
  • RG starting ammo reduced from 10 to 5
  • RG max ammo reduced from 25 to 10
  • RG low ammo warning reduced from 5 to 2
  • Railgun - Air knockback reduced from 80 to 60 (to match the ground knockback)
ARMOR UPDATES
  • Increased the value of Armor Shards from 5 to 10 hp
  • Reduced dropped shard count from 3 to 2
  • Drop armor shards in a tighter circle
GAME MODE UPDATES
  • Unholy Trinity - Spawn players max hp & max ap
  • Unholy Trinity - No longer spawn or drop items
  • Unholy Trinity - Blood pools are no longer active
  • Sacrifice & Sac Tourney - Reduced soul extraction time from 3 to 2.5 sec
MAP UPDATES
Blood Covenant
  • Added railgun ammo to lower pillar cooldown ledge (new ammo in Duel and moved TDM ammo to this location)
Corrupted Keep
  • Fixed exploit outside HMG bones
Crucible
  • Fixed ledge collision exploit behind HA
Insomnia
  • Duel layout for all modes
  • Moved HA room cooldowns to near the MH LA ledge
  • Moved HA room upper jump pad health to the HA room ledge
  • Fixed brickslide wall collision near SNG
  • Fixed power-up fx
  • Fixed exploitative collision above HP stairs between LG & SNG
Ruins of Sarnath
  • Fixed exploitative collision above HA jump pad
The Molten Falls
  • Fixed exploitative collision above LG stairs
  • Moved the cooldowns from SNG to mid-level door in the main courtyard
  • Removed one cooldown from the banana bones
Vale of Pnath
  • Fixed exploitative collision above RG
  • Added RG ammo near the TP window
  • Added RL ammo to the LG cave
  • Added LG ammo to the HA mid-level
  • Removed SG ammo from center tower
  • Removed HMG ammo from TP window
Vestibule of Exile
  • Updated some troublesome collision
MISCELLANEOUS UPDATES
  • Fixed pain sound percentage issue in modes where max health is set to above 100
  • Reduced pain sounds to two pain events, one below 50 hp and one below 25 hp
  • We now use the previous 100 & 75 pain sounds to generate the 50 hp sound event, to give more separation clarity between the <50 and <25 pain sounds
  • Increased the volume of the third person pain sounds, bringing them to the same db levels, and added a new low pain sound for DK that isn't just him saying "Ow!"
  • Removed the delays in elements of the Love Shaft shot sounds
  • Bots disabled in all Quick Play modes (this test is backend updates only & not build dependent)
  • Fixed Scorpion SNG spectator crash
  • Increased telefrag radius from 0.5 to 0.8 m (same as Dire Orb & Ghostwalk)
  • Fixed on-screen acid in picmip
  • Fixed TORMENTOR barrel fx during Ghostwalk
  • Simplified Leaderboard data, to remove inaccurate or incomplete stat data
  • Disabled Arena Kings leaderboard
  • Defaulting to Direct Mouse Input
  • Disabled Razer Chroma by default
  • Reduced texture load for High and Ultra
  • No longer selling reliquaries in the store (still available as login rewards)
  • Fixed Warehouse loading screen
SERVICE UPDATES
  • Anti-cheat updates
  • Fixed Linux/Proton direct input support
 

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