Excidium
P. banal
Because it is a lot of money
Crystal Shard should start charging the same.I love how people on GOG and Steam forums are already complaining about Blackthorne charging $20 for AGS graphics when Crystal Shard gave it away for free, but somehow nobody brings up Wadjet Eye.
Hey guys, thanks - it's been a massively busy day, and of course, there's hiccups with getting everything out to backers. Sorry about that; doing the best I can. But I'm glad some of you are enjoying it.
I will note that in older trailers, the voices were not leveled and mastered; they are in the final game.
If any backer is still having issues, please let me know. You know I'm a small developer, and I like being able to give personal service.
Bt
No problem. You've been a true Codex Bro since you came here... . I'm stilling thoroughly enjoying D:OS and won't get to partake in your contribution to the probably until you send out MY BOXED COPY AND CLUE BOOK!!!!Yeah, Mindx2 - GoG hasn't sent me the codes yet. I requested them, but I didn't hear a thing from them today. Usually they are prompt, so I expect something tomorrow. Sorry about that. At the mercy of other people here.
Bt
As absurd as it is, I think $19.99 "feels" materially different from $9.99 (which was the price point on all WEG games until the latest Blackwell). Also, I think part of why people are taken aback by the price is that the game is launching right after the GOG/Steam sales. So the reference point isn't $10 for, say, Resonance vs. $20 for QFI, it's $2.50 for Resonance vs. $20 for QFI. Finally, Heroine's Quest is much more similar to QFI than it is to the Blackwell Epiphany, so it's more likely to draw comparisons.I love how people on GOG and Steam forums are already complaining about Blackthorne charging $20 for AGS graphics when Crystal Shard gave it away for free, but somehow nobody brings up Wadjet Eye.
Said the Codex moderator.I pray for your sanity Blackthorne (The STEAM forums). I wouldn't wish that hellhole that is the STEAM forums on my worst enemy....
Hey now, QfG2 (especially the remake) has a great combat system! QfG1's and the very similar one in QfG3 aren't so bad either. QfG4's though is atrocious - basically unplayable on manual due to lack of keyboard controls for the first time in the series despite a newfangled combat system modeled after arcade fighting games (WTF?) and a terribly boring grind to watch on automatic. And QfG5's? ... If only the original development hadn't been canceled, then we probably would've been spared that poor excuse for a Diablo clone combat system.Game looks stunning. Combat looks stunningly awful.
Out of all the good things you could copy from old-era RPG/adventure hybrids, why copy the horrendous combat system? QFG's SUCKED ASS and this looks just as bad.
There's less (but not no) unevenness in the final game; I enjoy it quite a lot despite the occasional hiccup (aside from people being unable to agree on how to pronounce "Roehm"). And for anyone still wondering: Yes, you can switch the talky off in the options/save menu, just like you can in Heroine's Quest and Quest for Glory IV.Yes, hearing the trailer, it is really bad. I assume they didn't recorded it in a studio (understandable with a tight budget), instead random people sent them their home recorded lines. The volume is quite different at the voices, and some of them has a small echo.
That said, the game looks promising, congratulations for the guys who made it.
A general problem I have with retro look AGS games is that shrunken down sprites look too crisp/high-res compared to the rest of the game world, making them stick out weirdly, but that aside it's beautiful indeed.Art on this so far is just BEAUTIFUL! <3
It is twice as much money. Frankly, I wouldn't pay more than a tenner for most Wadjet Eye games, if that much, simply due to their length. (I think I got 'em all* for about 60% on Steam way back and again for about 20% on GOG just now.) But Crystal Shard really should've asked for at least ten (better twenty) bucks for Heroine's Quest. They deserve the money, and Patreon was a doomed (and thus odd) endeavor right from the start; you need a steady output for that one! And yes, the timing of Quest for Infamy's release is suboptimal, but the day those spoiled brats on Steam don't cry bloody murder over the price of a non-AAA game (while perfectly willing to shell out ridiculous amounts of money for games with "AAA" graphics, no matter how short and/or shallow) will be the day His Noodliness finally touched everyone with His Noodly Appendage and saves us all.As absurd as it is, I think $19.99 "feels" materially different from $9.99 (which was the price point on all WEG games until the latest Blackwell). Also, I think part of why people are taken aback by the price is that the game is launching right after the GOG/Steam sales. So the reference point isn't $10 for, say, Resonance vs. $20 for QFI, it's $2.50 for Resonance vs. $20 for QFI. Finally, Heroine's Quest is much more similar to QFI than it is to the Blackwell Epiphany, so it's more likely to draw comparisons.
FWIW, though, I saw a fair number of complaints about WEG upping Blackwell's price; and plenty of people complained that $10 was too much for Primordia when it came out. People just don't like to spend money, especially for things that don't look "new."
All said, though, the Steam reactions to QFI seem glowing, and Steven is doing a great job managing the few people who are unhappy.
Speaking of which, did they record the voice overs in their toilet? Dat echo.I hope there's an option for text instead of voice overs?
I will just assume there is no text to read and I'll just pass up on this then. Thxxx.
I will just assume there is no text to read and I'll just pass up on this then. Thxxx.
I will just assume there is no text to read and I'll just pass up on this then. Thxxx.
I just checked and you can disable the voices, if that's what you were asking about.