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Incline Questions for the Codex interview with Feargus and MCA.

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,745
Roguey, fix ur damn signature please. Having MCA's quote barely show up makes it look godawful.

Um, it looks just fine on my display, even when logged out..?
 

Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,323
I like Aloth. :love:

Btw., sometimes I have the feeling some people walk around checking boxes for "motivation" and things like that, generally sepaking. (Not only in games, but also in TV shows, movies and theatre plays btw.)
I don't think that's a healthy approach. Not that it never matters, but if a character f.e. totally fits into the world I don't think not having a understandable motivation fo doing certain things is a no go. It can actually add to the mystery etc.
Just sayin'.
:lol:
I'm right there with you. My favorite character is one with no name, who takes no actions, and speaks no lines. :lol:
 

Mustawd

Guest
Roguey, fix ur damn signature please. Having MCA's quote barely show up makes it look godawful.

Um, it looks just fine on my display, even when logged out..?


roguey_zpsscq6n9tr.png
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,663
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Looks like the forum does something weird with sigs depending on your browser window size. I can make parts of Roguey's sig disappear by unmaximizing my browser window.

DarkUnderlord
 

Sizzle

Arcane
Joined
Feb 17, 2012
Messages
2,473
And then they proceeded to make 11 NPCs - some really well implemented and written (Durance), and some plain crap (Maneha) - just so they could have one for every class.

The base game shipped with eight. BG2 had 16.

I know. But it was still a couple NPCs too many. If every NPC was as well integrated (if not written) into the story as Durance, it would have been different.

RIP Sawyer quote

The end of an era :D
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,745
I know. But it was still a couple NPCs too many. If every NPC was as well integrated (if not written) into the story as Durance, it would have been different.

Developers overestimating what they're capable of doing within a given period of time is a common refrain. :M
 
Joined
Mar 27, 2013
Messages
3,918
Pillars of Eternity 2: Deadfire
I like Aloth. :love:

Btw., sometimes I have the feeling some people walk around checking boxes for "motivation" and things like that, generally sepaking. (Not only in games, but also in TV shows, movies and theatre plays btw.)
I don't think that's a healthy approach. Not that it never matters, but if a character f.e. totally fits into the world I don't think not having a understandable motivation fo doing certain things is a no go. It can actually add to the mystery etc.
Just sayin'.
:lol:
I'm right there with you. My favorite character is one with no name, who takes no actions, and speaks no lines. :lol:
That's not wha... ach, forget it. :negative:
 

Lady_Error

█▓▒░ ░▒▓█
Patron
Joined
Oct 14, 2012
Messages
1,879,250
So dry dialogue, less density of quests in the city and not rescuing an NPC would make BG2 great according to Sawyer? The guy just hates fun, I guess.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,745
So dry dialogue, less density of quests in the city and not rescuing an NPC would make BG2 great according to Sawyer? The guy just hates fun, I guess.

He'd also deemphasize fights requiring hard counters. Obviously as someone who worked on the Icewind Dales, he prefers that kind of combat.
 

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,550
Looks like the forum does something weird with sigs depending on your browser window size. I can make parts of Roguey's sig disappear by unmaximizing my browser window.

DarkUnderlord
It's a CSS rule. It's cutting off the last line when it's pushed over onto another line (when you reduce your browser window). The alternative is I cut off the entire line as opposed to half the line.
 

Fairfax

Arcane
Joined
Jun 17, 2015
Messages
3,518
MCA: Yeah. Every game I play, I got my ask kicked, but I still enjoy it

It took more time than I though it would, for that I am sorry, but I just sent Chris Avellone interview to the CB. The fact that nobody thought the interview with Feargus was overhyped means, we are gonna to have a treat, because interview with MCA is even better in my opinion.

2 days to edit ums and likes (and counting). :M
 
Joined
Dec 12, 2013
Messages
4,336
MCA: Yeah. Every game I play, I got my ask kicked, but I still enjoy it

It took more time than I though it would, for that I am sorry, but I just sent Chris Avellone interview to the CB. The fact that nobody thought the interview with Feargus was overhyped means, we are gonna to have a treat, because interview with MCA is even better in my opinion.

2 days to edit ums and likes (and counting). :M

To edit them out or to edit them in? That's a question!
 
Joined
Mar 27, 2013
Messages
3,918
Pillars of Eternity 2: Deadfire
MCA: Yeah. Every game I play, I got my ask kicked, but I still enjoy it

It took more time than I though it would, for that I am sorry, but I just sent Chris Avellone interview to the CB. The fact that nobody thought the interview with Feargus was overhyped means, we are gonna to have a treat, because interview with MCA is even better in my opinion.

2 days to edit ums and likes (and counting). :M

To edit them out or to edit them in? That's a question!
82733-why-dont-we-have-both-gif-YF1l.gif
 

gromit

Arcane
Joined
Jan 31, 2005
Messages
2,771
Location
Gentrification Station
It's a CSS rule. It's cutting off the last line when it's pushed over onto another line (when you reduce your browser window). The alternative is I cut off the entire line as opposed to half the line.
Less than ideal but
Code:
@media only screen and (max-width: ###px) {

    .message .signature {
        max-height: ###px; /* where ###  > 124 */
        font-size: 85%;
    }

    /* and maybe also */
    .message .signature img.mceSmilie {
        max-height: 5em; /* or less, low-widths are often high-dpi */
    }

}
and at a glance that doesn't cover things like quotes which are "font-size: ##px" so you'd either want to specifically include each or specify font-size in em
 
Last edited:

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