- Joined
- May 29, 2010
- Messages
- 36,745
Roguey, fix ur damn signature please. Having MCA's quote barely show up makes it look godawful.
Um, it looks just fine on my display, even when logged out..?
Roguey, fix ur damn signature please. Having MCA's quote barely show up makes it look godawful.
I like Aloth.
Btw., sometimes I have the feeling some people walk around checking boxes for "motivation" and things like that, generally sepaking. (Not only in games, but also in TV shows, movies and theatre plays btw.)
I don't think that's a healthy approach. Not that it never matters, but if a character f.e. totally fits into the world I don't think not having a understandable motivation fo doing certain things is a no go. It can actually add to the mystery etc.
Just sayin'.
Roguey, fix ur damn signature please. Having MCA's quote barely show up makes it look godawful.
Um, it looks just fine on my display, even when logged out..?
And then they proceeded to make 11 NPCs - some really well implemented and written (Durance), and some plain crap (Maneha) - just so they could have one for every class.
The base game shipped with eight. BG2 had 16.
RIP Sawyer quote
I know. But it was still a couple NPCs too many. If every NPC was as well integrated (if not written) into the story as Durance, it would have been different.
That's not wha... ach, forget it.I like Aloth.
Btw., sometimes I have the feeling some people walk around checking boxes for "motivation" and things like that, generally sepaking. (Not only in games, but also in TV shows, movies and theatre plays btw.)
I don't think that's a healthy approach. Not that it never matters, but if a character f.e. totally fits into the world I don't think not having a understandable motivation fo doing certain things is a no go. It can actually add to the mystery etc.
Just sayin'.
I'm right there with you. My favorite character is one with no name, who takes no actions, and speaks no lines.
So dry dialogue, less density of quests in the city and not rescuing an NPC would make BG2 great according to Sawyer? The guy just hates fun, I guess.
It's a CSS rule. It's cutting off the last line when it's pushed over onto another line (when you reduce your browser window). The alternative is I cut off the entire line as opposed to half the line.Looks like the forum does something weird with sigs depending on your browser window size. I can make parts of Roguey's sig disappear by unmaximizing my browser window.
DarkUnderlord
MCA: Yeah. Every game I play, I got my ask kicked, but I still enjoy it
It took more time than I though it would, for that I am sorry, but I just sent Chris Avellone interview to the CB. The fact that nobody thought the interview with Feargus was overhyped means, we are gonna to have a treat, because interview with MCA is even better in my opinion.
MCA: Yeah. Every game I play, I got my ask kicked, but I still enjoy it
It took more time than I though it would, for that I am sorry, but I just sent Chris Avellone interview to the CB. The fact that nobody thought the interview with Feargus was overhyped means, we are gonna to have a treat, because interview with MCA is even better in my opinion.
2 days to edit ums and likes (and counting).
MCA: Yeah. Every game I play, I got my ask kicked, but I still enjoy it
It took more time than I though it would, for that I am sorry, but I just sent Chris Avellone interview to the CB. The fact that nobody thought the interview with Feargus was overhyped means, we are gonna to have a treat, because interview with MCA is even better in my opinion.
2 days to edit ums and likes (and counting).
To edit them out or to edit them in? That's a question!
Less than ideal butIt's a CSS rule. It's cutting off the last line when it's pushed over onto another line (when you reduce your browser window). The alternative is I cut off the entire line as opposed to half the line.
@media only screen and (max-width: ###px) {
.message .signature {
max-height: ###px; /* where ### > 124 */
font-size: 85%;
}
/* and maybe also */
.message .signature img.mceSmilie {
max-height: 5em; /* or less, low-widths are often high-dpi */
}
}