Multi-headed Cow
Guest
Screenshots got goobered up and it crashed after an hour or so of play, so seems like a decent enough time to throw some quick impressions out there.
Seems smoother than Torchlight 1, but the feel of it is much the same. Still has the weird issue of the monster drawdistance being within view of the player, so monsters pop in to view as you run around.
Difficulty (On veteran, normal specifies it's for new players and veteran is for people who have played Diablo-likes) seemed good, more difficult than D3 beta on normal. Died a few times when I wasn't paying enough attention to health pots.
All bosses I've seen so far are large versions of standard monsters with special abilities, but they can be HP sponges. One boss in a side quest turned into two more bosses once I killed him, that fight took a while.
Random map generation seems miles ahead of D3 beta. Went through the D3 beta twice and haven't yet done a full run of TL2 beta so it's possible I'm wrong, but it sure doesn't look like it. Still very tunnel-heavy even in aboveground areas, but the layout has far fewer recognizable patterns.
You do get stat points to spend as you level up, and items have level OR stat requirements. For example if you find a nice shield, it may have a level requirement of "Level 7 or strength 15 vitality 20" and so long as you meet either the level or the total stat requirements you can use the item.
Matt Uelmen's music seems good as usual, again better than D3 beta.
Fishing appears to be exactly the same.
That's about all I can think of off the top of my head. Looks like more (And possibly) better Torchlight. The biggest question (As with Diablo 3) will be how well it stacks up late game and how replayable it is. Dunno about you bros, but I enjoyed Torchlight 1 but didn't get much of an urge to replay it, which is a damn shame.
If I had to choose one game right now based on looking at the betas, I'd go with Diablo 3. Fortunately I can play both, though. Call it declined popamole action RPG all you want, but when I play these types of games what I'm looking for is mindless clicky action and loot collection. TL2 seems like a good example of that as it has been done in the past, but Diablo 3's faster paced action (And faster looting, and leveling, and skill distribution, and everything) fulfills the urge that makes me play these games. Besides, roguelikes are far better if you're concerned about build permanence and monocled dungeon crawling. Diablo-likes are a separate beast at this point.
Seems smoother than Torchlight 1, but the feel of it is much the same. Still has the weird issue of the monster drawdistance being within view of the player, so monsters pop in to view as you run around.
Difficulty (On veteran, normal specifies it's for new players and veteran is for people who have played Diablo-likes) seemed good, more difficult than D3 beta on normal. Died a few times when I wasn't paying enough attention to health pots.
All bosses I've seen so far are large versions of standard monsters with special abilities, but they can be HP sponges. One boss in a side quest turned into two more bosses once I killed him, that fight took a while.
Random map generation seems miles ahead of D3 beta. Went through the D3 beta twice and haven't yet done a full run of TL2 beta so it's possible I'm wrong, but it sure doesn't look like it. Still very tunnel-heavy even in aboveground areas, but the layout has far fewer recognizable patterns.
You do get stat points to spend as you level up, and items have level OR stat requirements. For example if you find a nice shield, it may have a level requirement of "Level 7 or strength 15 vitality 20" and so long as you meet either the level or the total stat requirements you can use the item.
Matt Uelmen's music seems good as usual, again better than D3 beta.
Fishing appears to be exactly the same.
That's about all I can think of off the top of my head. Looks like more (And possibly) better Torchlight. The biggest question (As with Diablo 3) will be how well it stacks up late game and how replayable it is. Dunno about you bros, but I enjoyed Torchlight 1 but didn't get much of an urge to replay it, which is a damn shame.
If I had to choose one game right now based on looking at the betas, I'd go with Diablo 3. Fortunately I can play both, though. Call it declined popamole action RPG all you want, but when I play these types of games what I'm looking for is mindless clicky action and loot collection. TL2 seems like a good example of that as it has been done in the past, but Diablo 3's faster paced action (And faster looting, and leveling, and skill distribution, and everything) fulfills the urge that makes me play these games. Besides, roguelikes are far better if you're concerned about build permanence and monocled dungeon crawling. Diablo-likes are a separate beast at this point.