Badgermaster
Educated
- Joined
- Apr 28, 2008
- Messages
- 93
Xor said:I wonder what would happen if we put Todd and Molyneux in the same room for an hour?
They might breed, and then their unholy spawn would devour existence itself.
Xor said:I wonder what would happen if we put Todd and Molyneux in the same room for an hour?
Xor said:Todd Howard, Peter Molyneux, and Chris Taylor walk into a bar...
Xi said:You know, I cannot say that Todd Howard is a complete idiot, quite the opposite. He's a pretty smart guy and I think the interview portrayed this. Now with that said, it's not that he's a terrible designer, it's just that he chases the ever elusive dollar in his design of games. He's fallen prey to the new, and much hyped, broad appeal concept that publishers are so interested in. It's not that he couldn't make an absolutely fantastic game, it's that he tries to make a game that will sell well, and this is an entirely different concept to creating a fantastic game.
Brother None said:A revolutionary concept, perhaps, but maybe those games for the majority also happen to be the games Todd Howard likes to play? Not because he's dumb, but because he thinks games should be visceral, fun experiences. And not because of the dollar, tho' that helps, but because that is simply what he enjoys doing?
Brother None said:There's no reason to automatically assume "dollar" is the only motivation there. It's not like all game designers of any intelligence automatically approach games as a niche, artistic segment.
skyway said:so Todd enjoys linear games with incredibly retarded AI, "get-quest-fast-travel-reach-marker" all-the-same tasks, copy-pasta dungeons, ugly characters, quest-compass and fast travel for morons and a shitty inventory interface?
if yes then that doesn't actually speak of him as of intelligent guy.
And that is why he is a fucking moron!Xi said:You know, I cannot say that Todd Howard is a complete idiot, quite the opposite. He's a pretty smart guy and I think the interview portrayed this. Now with that said, it's not that he's a terrible designer, it's just that he chases the ever elusive dollar in his design of games. He's fallen prey to the new, and much hyped, broad appeal concept that publishers are so interested in. It's not that he couldn't make an absolutely fantastic game, it's that he tries to make a game that will sell well, and this is an entirely different concept to creating a fantastic game.
Howard has an impressive track record of pushing gaming into territory that few other designers would dare to go. Where most designers tend to think in terms of simplicity and economy, Howard's games have been defined by a staggering sense of scale and immersion that few others can match.
All the more reason why he deseves a slow, painful death.Xi said:It's not that he couldn't make an absolutely fantastic game, it's that he tries to make a game that will sell well, and this is an entirely different concept to creating a fantastic game.
Why doesn't he make such games, then? Morrowind and Oblivion are anything but visceral.Brother None said:A revolutionary concept, perhaps, but maybe those games for the majority also happen to be the games Todd Howard likes to play? Not because he's dumb, but because he thinks games should be visceral, fun experiences.
Lingwe said:And now to give more credit where no credit is due:
http://insider.ign.com/articles/882/882695p1.html
Howard has an impressive track record of pushing gaming into territory that few other designers would dare to go. Where most designers tend to think in terms of simplicity and economy, Howard's games have been defined by a staggering sense of scale and immersion that few others can match.
A revolutionary concept, perhaps, but maybe those games for the majority also happen to be the games Todd Howard likes to play? Not because he's dumb, but because he thinks games should be visceral, fun experiences. And not because of the dollar, tho' that helps, but because that is simply what he enjoys doing?
There's no reason to automatically assume "dollar" is the only motivation there. It's not like all game designers of any intelligence automatically approach games as a niche, artistic segment.
Binary said:skyway said:so Todd enjoys linear games with incredibly retarded AI, "get-quest-fast-travel-reach-marker" all-the-same tasks, copy-pasta dungeons, ugly characters, quest-compass and fast travel for morons and a shitty inventory interface?
if yes then that doesn't actually speak of him as of intelligent guy.
I think the keyword there is "enjoys". He doesn't necessarily enjoy them, but he probably knows that kind of game might appeal more to the masses, and o be more profitable.