Brother None
inXile Entertainment
- Joined
- Jul 11, 2004
- Messages
- 5,673
Xi said:True, but I'm not talking about most of the designers, I'm talking about the head designer who's main goal, at least on some level, is to ensure that the product is both marketable and has broad appeal.
That's not the design lead's job at all. That's the job of the producers and - depending on the company - of marketing.
Xi said:Todd determines how the game will form so that it has the most appeal. He used a lot of market savvy talk in that interview for example, he knows who he's making the game for, and to hell with the old fans if they don't adapt.
No, he's sticking to one design - the one Bethesda chose (and not just him, no company works that way) - because that's his design. This is exactly the same attitude that - say - VDweller has: this is my game, this is my design philosophy, I'm interested in your opinion but not if you disagree with my basic design philosophy. In which case "this game is not for you". Are their motives different? One would assume so, but I'm not sure.
It's certainly different because Bethesda never works with something the design leads created. And that's a problem, but hey - they just throw money at it.
Xi said:Why wouldn't they? And I think this even proves my point to a degree. Some designers of high intellect aim to satisfy business goals and the largest markets. They work as artistically as they can within this, but obviously it could have been something more.
Why? Because art is always more than business? Michelangelo painted the Sistene Chapel because the Pope was the richest dude in the world and could afford him, no more, no less.
Hell, "art" is a ridiculous nomer. Art is just something we call things that have been made in the past that we now consider art. But when it was made, it tends to simply have been a product. Most things aren't made as art, they are made into art by history.
Naked Ninja said:Egad. The reasonableness of this statement, on the Codex, leaves me flabbergasted. Bravo good sir.
Please don't agree with me. It makes me look bad.
skyway said:so Todd enjoys linear games with incredibly retarded AI, "get-quest-fast-travel-reach-marker" all-the-same tasks, copy-pasta dungeons, ugly characters, quest-compass and fast travel for morons and a shitty inventory interface?
if yes then that doesn't actually speak of him as of intelligent guy.
It doesn't?
If there's one thing I've always disliked about this place, it's the tendency to simply write off people that disagree with you as stupid. NN has trolled you guys on the topic plenty of times and (on this point) he's right: it's stupid to assume someone is stupid for having non-Codex preferences.
Because liking Fallout more than Oblivion isn't just a matter of intelligence, it's also a matter of taste. Just like being smart doesn't mean you have to listen to Verdi and can't watch football or the NFL. I'm smart (at least the chart says so), but I'd rather watch a defensive end break a quarterback in two than sit in on some boring opera.
Smart people often like dumb things. I sure as heck do. And as Mr. T said, "it takes a smart guy to play dumb". Equally, it takes a smart guy to make really dumb, but well-made products.
Of course, this is where my argument breaks down, because Bethesda doesn't make well-made products. But the intention is there, and it's not born out of stupidity. The execution might be, but the intention isn't. Todd is a smart guy that makes action-RPG-adventures because he thinks that's more fun to play than a turn-based, challenging RPG.
Heck, if there were still people making turn-based, challenging RPGs, I wouldn't disagree with him, not by a long shot. Because dumbass action RPG adventures are fun to play. The shame is only when they're the only thing available to play.