karoliner
Arcane
That Platinum Game is fucking hardcore you pick up trash from the floor and put it in the bin. Damn son.
They killed the original art in that Zelda game, holy fucking shit.
Also, FE looks like shit.
It's going to cost $60, apparently.Watching the video of the Link's Awakening remake, I thought it was a 3DS game lolz
So Exist Archive is 70% off on US PSN and it's channeling Valkyrie Profile. Any good?
It probably was, originally.Watching the video of the Link's Awakening remake, I thought it was a 3DS game lolz
The Gameboy original version looked garbage tbh, I think you are confusing it with A Link to the Past which looked amazing
You have absolutely terrible taste in games. Quite possibly worse than my taste in FPS', if the Codex is to be believed.it was a good game but it was absolutely ugly as sin. Link to the Past for the Gameboy advance was truly the best Zelda and I enjoyed it far more than Ocarina of Time
Yeah, A Link to the Past was amazing. Not the GBA port. That was irritating cash-grab horseshit.I apologise for nothing, A Link to the Past was honestly just that amazing IMO
I refuse to believe you aren't leaving out stale bait. There is no way this isn't a ruse cruise....also the Nintendo 64 was legitimately designed for people with 3 hands...
It's called emulation. You're welcome.idk why people bitch and whine about ports when A Link to the Past SNES was literally released before I was born, how the hell am I supposed to play it on a console that wasn't even on sale when I was alive
Ridiculous gatekeeping
I think I'd actually give real money to know the unfiltered story behind Minish Cap's development. I get a strong feeling something went horribly wrong during it. The game is good enough, but you get the same vibe with it that you get with Wind Waker; lots of unfulfilled potential with a hint of "...Weren't you going somewhere else with this?".The snes version of A Link to the Past is better, now Minish Cap for gba is gold, both gameplay and graphics.
I think it's more because of Capcom doing it. Oracle of Seasons/Age was the only Zelda games they did(which are 2 of the best Zelda games) and this was their first "big" Zelda game, if it was shorter you probably wouldn't think that. I think Zelda games should be short, anyway.I think I'd actually give real money to know the unfiltered story behind Minish Cap's development. I get a strong feeling something went horribly wrong during it. The game is good enough, but you get the same vibe with it that you get with Wind Waker; lots of unfulfilled potential with a hint of "...Weren't you going somewhere else with this?".The snes version of A Link to the Past is better, now Minish Cap for gba is gold, both gameplay and graphics.
See, I thought the Oracle games were better than Nintendo's own efforts in that area (Link's Awakening), so I'm not so sure the answer is as simple "Nintendo didn't make it.". It's just something about the disconnect between the Oracles and their gameplay and Minish Cap and its gameplay (the two games 'feel' a lot more different than you'd assume they would be, with both being worked on by Capcom-Flagship). Then there's the differences between the EURO and NA/JAP versions, which are drastic enough to lead those crazy cats at TCRF to speculate the European version may be based on an entirely earlier build of the game (go look up some of what was changed/fixed between releases, it was just enough to raise my eyebrow and make me think "Surely you would have caught that in QA...?"). A lot of the graphics assets actually seem split off of, rather than derived from, Wind Waker work, as if Capcom had some sort of trouble in that department. Take a good hard look next time you play; especially the characters seem like modified mid-dev Windwaker NPCs, rendered to pixel art and touched up before the Flagship team proper gave them each a twist so it wouldn't be too noticeable. Then there's all the delightful leftover bits that Cutting Room Floor found- less than Wind Waker, yeah, but when you adjust for Minish's smaller scope the ratios become much closer (the reason I keep referencing Wind Waker is that we pretty much know for a fact that it had troubled development, so much so that they nearly missed their deadline and had to cut something like 3 dungeons and a ton of side-quests).I think it's more because of Capcom doing it.
Experience Inc
Interesting.horror adventure