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Random JRPG News Thread

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
31,615
never played xillia so i'm fine with their decision
 

deuxhero

Arcane
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Jul 30, 2007
Messages
11,852
Location
Flowery Land
Of all the games, they will choose Xillia, huh? Xillia 1 was pretty decent, but boring, copy pasted dungeons. The second game just reused a lot of assets, but wasn't as good, imo. Solid games, but I still prefer if we actually got Tales of Destiny DC.
Like I said above, 7th gen is alot more friendly to getting a modern port than 6th gen was, since it's already designed for widescreen and variable res (people don't generally realize it, but most PS3/360 games supported at least two of 480p, 720p and 1080p) and non-insane text coding. That's assume they even have the source code for older stuff.

Edit: The PSP port of Phantasia could always be used as a base for a modern PC port. Was designed for widescreen (sorta), and uses PSP's OS level text calls, Phantasia has never had a good western release (a bad GBA port, and horrible mobile port that doesn't even work anymore) and I'm sure there's some sicko that can't resist giving the game its 6th+ translation.
 
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KeAShizuku

Educated
Joined
Dec 11, 2023
Messages
141
Tales of the Abyss deserves a good PC port. Played it (undubbed) in an emulator but that's not very accessible for the masses.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,852
Location
Flowery Land
Was the DS port of that even 60 FPS in battle? Given NB insists on keeping future versions of Symphonia capped at the PS2's 30 FPS instead of 60, I'd expect them to do a fuckup of that level too.
 

lametta

Educated
Joined
Feb 4, 2021
Messages
187
Not a jrpg but I guess most of this games audience is here
So well here we go anyways:



Castlevania: Dawn of Sorrow, Castlevania: Portrait of Ruin, Castlevania Order of Ecclesia and Haunted Castle
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,852
Location
Flowery Land
Wonder if they'll port Harmony of Despair or any of the 3D games.

Tales of the Abyss deserves a good PC port. Played it (undubbed) in an emulator but that's not very accessible for the masses.

From the intro, it looks like there's a dedicated project to port Tales games to modern systems. Makes sense, since the newest game was a flop and having your stuff on modern digital distribution is essentially passive income.
 

karoliner

Arcane
Vatnik
Joined
Oct 31, 2016
Messages
5,914
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Most skilled black nation
https://www.bloomberg.com/news/arti...ethink-japan-approach-as-game-strategy-stalls

Tencent, NetEase Rethink Japan Approach as Game Strategy Stalls​

  • China’s biggest game publishers are rethinking expansion plans
  • ‘Wukong’ success also encouraged looking domestically for hits
http://bloom.bg/dg-ws-core-bcom-m1
By Takashi Mochizuki
August 29, 2024 at 9:32 PM GMT-3

Tencent Holdings Ltd. and NetEase Inc. are reconsidering or scaling back many of their investments in Japanese studios, after years of spending yielded few hit games and the Chinese market staged a comeback.

NetEase has cut all but a handful of jobs at its Ouka studio in Tokyo, according to people familiar with the matter. It intends to shut the Shibuya outfit, which had opened with much fanfare in 2020 and gone on to hire veterans from big names such as Capcom Co. and Bandai Namco Holdings Inc. The few that remain will oversee the rollout of its final games, before the studio winds down.

NetEase’s far larger rival, Tencent, is also reconsidering the pace and scale of investments in the country, the people said, asking not to be named as the details aren’t public. It’s already backed off from at least several funding commitments for new games, the people said.

The previously unreported moves to cut back staff and spending in Japan follow years of investment in the world’s No. 3 gaming market, with not much to show for it. China’s two dominant game publishers sought to escape a stagnating home market by making a series of bets in Japan since 2020, looking to incubate the next great entertainment hits to bring back home.

In one of the more prominent deals, Tencent in 2023 secured the rights to develop and publish the mobile edition of Bandai’s Blue Protocol, which it hoped to build into a franchise. But this week, its Japanese partner said it will end support for the game in 2025.

Shenzhen-based Tencent, the world’s biggest games distributor, has been frustrated by its interactions with Japanese developers, in part because of a mismatch in ambition between the Chinese firm and local partners, the people said. Local creators are adept at smaller-scale, lower-risk projects, whereas Tencent went to Japan in search of tentpole franchises to take global, one of the people said. Since late last year, Tencent has been setting higher goals and expectations when offering money to studios, according to the people.

“We may be approaching a point where Tencent and NetEase begin to scrutinize their returns more closely,” Bernstein analyst Robin Zhu said. “Globally, the video gaming industry has retrenched post-Covid, and many large publishers have reduced headcount or scaled back investments. Anecdotally, the Japanese developers’ desire to tightly control what can be done with their IP has sometimes been a source of friction.”

Both Tencent and NetEase continue to work closely with Japan’s biggest names, such as Capcom and Bandai Namco, and neither is planning a full-scale retreat from the country, Zhu added. Gaming hits can be notoriously difficult to predict and require a long-term commitment to development, a common issue for the entertainment industry.

Tencent said in an emailed statement that it remains committed to its partner studios and developing its business in Japan. NetEase said it had “nothing to announce” when asked about a potential closure of Ouka, and that it was seeing progress at the many Japanese studios it’s invested in.

“In supporting studios outside China, we craft our strategy based on our goal of providing better gaming experiences to local and global players,” a NetEase spokesperson said. The company is “thus always making necessary adjustments to reflect market conditions.”

Still, Ouka encapsulates the way many of their initial plans didn’t quite pan out.

Hangzhou-based NetEase recruited seasoned creators from Japanese publishers like Capcom, Bandai Namco and Square Enix Holdings Co. in 2020 when it set up the console-focused team. The studio was held up as a key operator in NetEase’s push to develop more high-profile hits, helping infuse them with Japanese creative flair. Tencent, similarly, saw Japan’s wealth of anime, comics and gaming content — already popular in China — as attractive territory to mine.

Among signs of Tencent’s shifting market strategy, the company’s longtime Japan chief, Juno Shin, has taken on more global responsibilities in recent years. He now also oversees its search for promising investments in Europe. Last week, he was named the head of its international Venture Lab, widening his remit to nurturing early-stage game developers worldwide.

All that coincided with a revival in the Chinese market after years of stagnation, spurred by incessant regulatory scrutiny.

Chinese-made Black Myth: Wukong has become this year’s biggest blockbuster, capping a summer of hits including NetEase’s own Naraka: Bladepoint.

Crafted by a tiny Hangzhou studio set up by former Tencent staffers, Wukong has stoked confidence to look for hits domestically and, together with external headwinds, made overseas spending less attractive, according to one of the people.

To be sure, both Chinese firms have enjoyed success with their international investments elsewhere.

NetEase has a minority stake in Marvel Snap maker Second Dinner. Tencent’s early-day investments were highlighted by landmark acquisitions of Riot Games Inc. and Supercell Oy. It’s since shifted to more widespread and smaller stakes in the makers of many well known games, from Elden Ring to Path of Exile 2 to Baldur’s Gate 3. It also has a 5% share in Wukong maker Game Science.

— With assistance from Zheping Huang
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,849
Pathfinder: Wrath
The only game that Studio Oulka has released is Vision of Mana which by all means seems a very good classic JRPG

I guess it's not making bazzilions of USD as gacha games so Tencent pulled out

It's just sad. JRPG will then be funded more by western publishers and we know how it is going and will be going
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,849
Pathfinder: Wrath
Vision of Mana which by all means seems a very good classic JRPG
Really? Seemed like a very generic and dull action rpg to me. Mash buttons, walk from cutscene to cutscene, do not engage braincells.

I mean the the PS1 Mana game is also not that deep either.

It's what I expected for a Mana game.

And really, not many old JRPG engage in much braincells either except Superbosses
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,613
Legend of Mana wasn't difficult, but it had a lot of other interesting features, like golem construction, pet raising, the best, deepest equipment crafting system ever made, and the world building system, along with a ton of different questlines and characters tied into that world building system. It also had actual good artwork and a cool system for learning new combat moves that involved practicing things like backsteps or rolls that would logically be required to do the fancy special attack.

Honestly, it's severely underrated due to it's admittedly shitty combat. It deserved a remaster that fixed that way more than any of these other shitty souless cash grabs clumsily aping the artstyle of the original deserved to exist.
 

911 Jumper

Learned
Joined
Jun 12, 2023
Messages
1,442
Despite the influx of young and female fans, the Like a Dragon series will keep being about middle-aged guys doing middle-aged guy things, according to devs
Taking a definitive turn to the RPG genre with its latest two numbered entries, the Like a Dragon series has become a distinctly character-driven experience. Its wordy Party Chats, Table Talks and substories are what inject the Yakuza series and its characters with a distinct flavor – it’s not about youthfulness, treasure chests and heroic declarations, but about ordinary flesh-and-blood humans and their relatable lives and personalities.

Speaking to AUTOMATON about the series’ unique focus on “middle-aged guy things”, Like a Dragon series director Ryosuke Horii and lead planner Hirotaka Chiba humorously comment, “We are middle-aged guys ourselves… so I guess that’s the kind of target audience we’re going for, probably.”
More at the link:
Source: Automaton
 

Elttharion

Learned
Joined
Jan 10, 2023
Messages
2,436
Steam banned Tokyo Clanpool. Still coming to the NSwitch afaik

iqxbs5bqxgnd1.png
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,849
Pathfinder: Wrath
huh shit ton of AI shovelware there, some doujin games

but surprisingly a lot of Chinese FMV games as well
 

Rean

Head Codexian Weeb
Patron
Joined
Nov 14, 2020
Messages
2,116
Strap Yourselves In
Imagine removing such a wholesome title.

image.png
 

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