LESS T_T
Arcane
- Joined
- Oct 5, 2012
- Messages
- 13,582
From Reddit AMA with Nippon Ichi President: https://www.reddit.com/r/IAmA/comments/6lh4ed/im_sohei_niikawa_president_of_nippon_ichi/?limit=500
PC releases:
About Disgaea games:
Others:
PC releases:
Any chance more Disgaea games will come to steam soon, dood?
We would love to and we plan to! Thanks to all your support we should be able to continue with this.
Are you satisfied/happy with the sales of the first two Disgaea games on PC? Can you tell us if we can expect more Disgaea games on the platform in the near future?
We plan on releasing other Disgaea's on PC. Including Nintendo Switch, we have sold over 3 million Disgaea series games. PC is different from consoles in that many people own them, so therefore we believe that releasing a PC version will allow more people to play. We would like to expand into smartphone gaming and hopefully we can sell 10 million copies of Disgaea series game. If each and every one of you can spread the word out to 10 of your friends, we believe that this goal is achievable.
If you port Makai Kingdom to PC will it include the content from the PSP version?
We always plan to release the most up-to-date version on the PC so most likely yes.
Hello, You guys haven't abandoned the PC ports have you not? The recent announcements were all console only somehow. I'm still hoping for Disgaea 3+ too... I look forward to more NIS games coming to Steam!
We have not abandoned PC ports! We should have good news for you soon!
About Disgaea games:
Disgaea 6 and is it going to be on ps4 first or switch?
Let's see... We want as many people to play our games so we would love to release our games on as many platforms at the same time as possible.
Will we ever see sequels to the other Disgaea games? I thought D2 was a cool idea for a game and I think it'd be great if we saw more of Adell or Valvatorez.
Originally, when we created D2, it was for the 10 year anniversary for Disgaea. We wanted to create a precedent for potentially doing Disgaea titles like: D3 or 3D2 or 4D2 or 5D2. We may need to think of a new title for these though... LOL
We also think expanding on DLC is also option.
What was the biggest inspiration in creating disgaea? Was it to change how SRPGS are made?
I wanted to created Disgaea because...
After I created La Pucelle I was thinking about what to make next... Keep in mind, back then we were only capable of creating one game... Therefore we gave it our all into one title per year. (if it tanked our company would go down under...)
I thought really really hard because I had peoples lives on the line... and the answer I came up with was... やべぇ分かんねぇ(Translation: Crap, I don't know)
So, I got together with the head game designer and head art director and decided on one thing: The game will be set in the Netherworld. I wanted a demon main character and by doing this we thought we would be allowed to do anything. (no morals, I guess)
Lastly, We combined our ideas that we thought would be fun and that's how Disgaea was created.
Also, we didn't really want to change the SRPG, we just wanted to do something different. We're a small company away from the city, so we couldn't compete with bigger companies in the city.
Have you ever had any significant struggles in developing Disgaea games? What was difficult about their development?
The biggest concern always is "Is this better than the prequel, and can we satisfy our customers" In terms of development, debugging is always the hardest part.
Is Prinny 3 ever going to happen?
Never say never. If we think we can sell 100,000 copies of this game we will do it. Currently, it's really hard for us to see this. Let us hear your voices, Prinny fans.
Others:
What kind of experiments have you done which never made it to the final product?
Most of the content that we wanted in the game has made it in our games. I mean come on, "Horse Weiner" made it in our games. One thing that made it in the game and has stuck with me is, in Disgaea 1 you could partially drink an item and allow other characters to finish off the drink. (You can have your characters kiss indirectly!)
Are there any non-NIS game series that you enjoy?
Fire Emblem Fates on 3DS. The old Neo Geo games on Switch.
Smartphone - Yggdrasil (in Japan) ゴシックは魔法乙女(Loosely translates to: Gothic is A Magical Maiden known as DeathGaruda in t he west) - It's a shooting game which probably takes most of my time out of the titles I mentioned.
Will Makai Wars ever be released?
Next year in July Nippon Ichi will have it's 25th anniversary. This may be her best opportunity...
Will we ever get a Phantom Brave sequel?
This was a story that I originally did not have a sequel planned for. However, there are many people at NIS that have asked this same question and some that even join the company with desires of creating a sequel. I would love to see these people get together and perhaps create a Phantom Brave 2.
Any chance of a la pucelle tactics remaster or rerelease on ps4?
As for remaster, most likely not. These games are playable on the Playstation Archives. Remastering is a really strenuous process so we feel that creating something new would be better use of our time.
That being said, I love La Pucelle so I would love to do something similar to La Pucelle in terms of world and game play... one day.
I noticed that "Hakoniwa Company Works" is powered by Unreal Engine 4. What were the challenges that came from changing from Phyreengine (Or whatever other was currently used) to UE4?
Also, your company has developed quite a number of more experimental titles like Hakoniwa, Punny-Punching Princess and Yomawari. How do you approach these projects? In a way that feels different from your "traditional" games, but still appeal to your current fanbase.
It was a engine that we we're new to so our development staff had a really hard time with UE4. We were able to get a lot of support from Epic Games and we were able to pull through with our games.
We have an annual Game concept competition at NIS. Anyone at our company is free to pitch their idea. Not just the actual developers, but accountants, PR person, HR... ANYONE.
This is our fifth year doing this and we have over 50 pitches for new titles. Yomawari and Penny-Punching Princess was chosen from this competition. For Hakoniwa, Director Furuya was actually the winner of the first competition for Firefly Diary htoL#NiQ. We felt that he did a good job and after also directing A Rose in the Twilight he started working on Hakoniwa Company Works.
We want to unearth the talent that have yet to be discovered at our company.
For each title we make sure to imagine the fans that will enjoy the concept and promoted the games in way that will fuel their attention to these "non-traditional" games. As a result we feel that we can gain new fans by doing this.