lycanwarrior
Scholar
- Joined
- Jan 1, 2021
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Capcom has made clear in their reports that passive income from digital sales of old games on PC is really, really nice and a major slice of their income (Capcom's choice to ruin existing ports is a topic for another day), but SE just doesn't seem to "get it". They make shitty ports as though supporting PC was something they're forced to do, never fix them, and then kneecap them with DRM that just breaks the already bad port so nobody that knows better will buy them. Even when their ports work they all have some major flaw that didn't need to be there and they actively went out of there way to implement wrong (mandatory new graphics, not having the post-game bonus content added in prior ports, totally new mechanics that are worse than either prior version, garbage censorship).Square Enix like a number of Japanese publishers is heavily relying on remakes and remasters of its past hits to get by. This news reinforces my view that they will never do another FF remake on the scale of FF7R.
Yep, S-E and low effort bad ports seem to go hand in hand. And yes even when problems are identified, S-E doesn't fix them. I wanted to pick up the Switch port of FF9, for example, but it somehow ended up being an inferior version to PS1 original (it is a direct port of the mobile version irc). I'm sure they could fix things with a patch (or two), but to this day the issues still remain.Capcom has made clear in their reports that passive income from digital sales of old games on PC is really, really nice and a major slice of their income (Capcom's choice to ruin existing ports is a topic for another day), but SE just doesn't seem to "get it". They make shitty ports as though supporting PC was something they're forced to do, never fix them, and then kneecap them with DRM that just breaks the already bad port so nobody that knows better will buy them. Even when their ports work they all have some major flaw that didn't need to be there and they actively went out of there way to implement wrong (mandatory new graphics, not having the post-game bonus content added in prior ports, totally new mechanics that are worse than either prior version, garbage censorship).Square Enix like a number of Japanese publishers is heavily relying on remakes and remasters of its past hits to get by. This news reinforces my view that they will never do another FF remake on the scale of FF7R.
And they tend to go for EGS launches. I hope they get a big payday for it.Capcom has made clear in their reports that passive income from digital sales of old games on PC is really, really nice and a major slice of their income (Capcom's choice to ruin existing ports is a topic for another day), but SE just doesn't seem to "get it". They make shitty ports as though supporting PC was something they're forced to do, never fix them, and then kneecap them with DRM that just breaks the already bad port so nobody that knows better will buy them. Even when their ports work they all have some major flaw that didn't need to be there and they actively went out of there way to implement wrong (mandatory new graphics, not having the post-game bonus content added in prior ports, totally new mechanics that are worse than either prior version, garbage censorship).Square Enix like a number of Japanese publishers is heavily relying on remakes and remasters of its past hits to get by. This news reinforces my view that they will never do another FF remake on the scale of FF7R.
@grimace you were asking about the health of consoles yesterday IIRC.
Sarah Bond, President of Xbox, Microsoft discusses plans to build on the company’s deal with Activision and restore growth in gaming with Bloomberg’s Dina Bass at Bloomberg Tech in San Francisco.
https://www.youtube.com/watch?v=oIpc8VZ3Bnw
Source: VGCNier series producer Yosuke Saito has teased fans about his upcoming game with Nier director Yoko Taro and Nier composer Keiichi Okabe.
Speaking in Famitsu (via Gematsu), Nier series producer Saito said, “I’ve been talking about wanting to do something with Yoko and Okabe for some time now.
“I’ll have something a bit more put-together to say in the not-too-distant future, so please stay tuned. It might be Nier, it might not be Nier. (Laughs.) That’s about all I can say for now.”
Late last year, Saito and Taro attended the G-STAR 2023 event in South Korea where they teased both a new project, and the future of the Nier series.
Saito reportedly said that as long as Taro remained alive, the Nier series would continue, though he also claimed there were circumstances that prevented them from releasing another one soon.
Developed by PlatinumGames and published by Square Enix, Nier: Automata was originally released for PS4 and PC in 2017, before making its way to Xbox One in 2018.
A Switch version of the game was released in October 2022, adding new costumes exclusive to that port.
During the same presentation, the pair said that they had a new game in the works separate from the series that they planned to show at some point in 2024.
SerialWorld is a comedic yet serious RPG where a boy named Milo and a mysterious creature Anima venture into a fantastical world to solve the town’s mysteries. Whether you’ve played deck-building games before or not, everyone can enjoy this adventurous tale. Embark on a journey into the mysterious world to solve the city’s disturbances!
Key Features
Strategic Battles with Easy Controls – Engage in battles by summoning three Anima at once! Each Anima has its own personality, and with numerous skills, there’s plenty of strategic depth.
Quirky Characters – Prepare to face off against quirky and comical characters!
Anima Evolution – Amidst intense battles, when the talisman is filled with power, Anima evolves into its next form.
TRAILERSerialProject, a Japanese independent studio formed in 2023 and consisting of just two core members, has announced SerialWorld, a “comedic yet serious RPG” and deckbuilder coming to PC via Steam in 2025. It will support both English and Japanese language options.