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Random thoughts on various new and old games (indie, classics, abandonware)

Binky

Cipher
Joined
Nov 17, 2015
Messages
453
Project Firestart (1989)

It is the year 2061. Minerals are required, so the eggheads come up with creatures who would mine them on Saturn's moon Titan. Of course, it all goes sideways and agent Jon Hawkins is sent to retrieve the science log and blow up the research ship Prometheus, where the scientific shenanigans took place. As you run through corridors A to Z, you come across the slaughtered crew of the Prometheus, as well as the disgruntled green miners. Thankfully, these unhappy campers can be dispatched with a few of shots from a laser gun. Two humans have snuggly survived the carnage in the cryo chamber. As you proceed with your mission, the cryo chamber will eventually be opened and one of the survivors will scram. The other one can be rescued or left to her fate. You'll find out why the project went to hell, and your simple mission will get complicated as the escaped survivor plots to get you killed. Sabotage and having to deal with a traitor is expected, almost cliché. However, the way it is done is brilliant. Agent Scumbag will turn the power off and you'll be jogging through corridors A to Z in the dark, chased by a "Supercreature" who can't be killed just with a few laser shots. And the ship will self-destruct in less than half an hour. So, take your time. No pressure. You can turn the power back on (or not), kill the creature in a few different ways (or not) and finally use the escape shuttle to get outta Dodge. If you're quick enough, you can avoid the power shutdown and getting chased by the pale freak altogether.

The chase by the white creature is the most tense part of the game. Sadly, the rest of the creatures are slow, dumb (can't even open closed doors), and easily dispatched. They can form a conga line while you blast them away. Or you can just run away from them. Compare this with Alien, where you can hear the bug moving around, opening grills and doors, smashing the ship up... and then popping up in front of you to tear your guts out. Then again, this game doesn't have Alien's godawful UI, so there is that.

Welcome to Prometheus
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Happens if you bail at the first sign of trouble.
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Behold, the oxen-fungus hybrid miner.
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They died as they lived - listening to Muzak.
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Stay calm. Everything is under control.
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You can panic now.
Sleeping Beauty
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The sleeper has awakened.
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Happens if you don't rescue the little lady in time.
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Come with me, Anne Frank.
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We stuff her into the waste pod.
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Taking out the trash.
Twisted firestarter
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The good doctor doesn't like people snooping around.
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What, no "MWAHAHAHAHA!"?
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The Supercreature hatches.
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It doesn't play well with others.
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Hey there, lil' buddy.
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Not looking good.
The great escape
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Better to avoid the albino and blast your way to the escape shuttle.
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Not so fast. Agent Kofi Annan chivalrously declares his hostile intentions instead of shooting you in the head from behind.
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And promptly gets killed.
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Happens if you don't attack him in the first few seconds.
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Salvaging trash.
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Consider yourself recycled.
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Binky

Cipher
Joined
Nov 17, 2015
Messages
453
Heart of Darkness (1998)

The bastard child of Another World and Commander Keen. Young Andy's dog Whisky gets nabbed by shadowy creatures from another world. The little squirt grabs his plasma cannon, gets into his ship, and flies away to the rescue. His zapping of shadows is short-lived, however, since a big fat creature gobbles up his gun. Fortunately, the boy soon finds a meteor which gives him the power to continue zapping the hostile flora and fauna of the alien world. Shadow creatures of all sorts are the most common type of foe and also my favorite one. They'll duck or jump when you shoot at them, try to grab you, ambush you, or outflank you. Getting chased by them when you're unarmed is thrilling. Really should have been a larger part of the game.

One could be fooled into thinking this is a whimsical adventure - humorous and cartoony cinematics, Disney-type soundtrack, gorgeous world to explore... and then young Andy get killed in many gruesome ways. Eric Chahi's message to kids: the world is beautiful and will break your spine.

Deaths
OST
Cutscenes

A boy without his dog
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Lovely toy.
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Toy gets taken away. Inauspicious beginning.
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Digestive problems
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Andy got his gun back.
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Not so alone in the dark.
 

Binky

Cipher
Joined
Nov 17, 2015
Messages
453
Black Sect, remake (2012)

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A grimoire has kept the Perigord Noir village of Issegeac safe from the Black Sect for nearly a millennium. Your grandfather was the current guardian of the book before he was murdered and the grimoire stolen. Your job is to get it back. The original 1993 version was in French, though fans have partially translated it into English. Fortunately, the remake is fully in English, even though it has almost certainly been dumbed down. Still, an adventure in the French countryside with evil sects and missing spellbooks intrigued me. If there's one thing the game doesn't lack, it's secret hiding places. To caricature: Touch a cross? You've uncovered a secret compartment. Lean on a wall? A hiding spot opens. Sneeze near a tree? A stone moves and more goodies for you to plunder are now visible to your eyes. Also, some of the people here are greedy as hell. A farmer wants a ring to let you walk past him. His price for sharpening a knife? A piece of gold. Good thing you don't need an apple or you'd have to bring him a diamond or something. Also, the sect has hanged a midget near the village - in front of the entrance to their super secret lair. Yep. You spend half the game around the village and half in the sect's lair, disguised as one of them.

The midget of Issegeac
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Co....cker.
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De Vermis Mysteriis
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Ending spoilers
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Every single villager you meet during the course of the game is actually a member of the Black Sect. The rest of the inhabitants have been eliminated. The sect has been watching you all along, using you to flush out a traitor in their ranks and testing how secure the stolen grimoire is. Pleased with the result, they let you leave alive and unharmed while they move to spread their silly Moloch sect elsewhere. Evil has triumphed because the good guys are morons. Roll credits.
Shame they didn't focus more on Perigord setting. I googled it and it looks pretty sweet. Fun fact: There is a village called Issigeac in the Perigord Pourpre area.
 
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Binky

Cipher
Joined
Nov 17, 2015
Messages
453
Random PC Mix 2

Le Fetiche Maya (1989)
The manual for this game might as well be one sentence: "You're on your own, pal." Punching a guy in the face was the highlight of the game. It's also the only time you can actually fight anyone. Found it boring - there's not a lot you can do. Looks nice, though.
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Fist-induced siesta.
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Overgrown carnivorous plants.
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Waiting for a good Samaritan.
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California Games II (1990)
Skate, surf, snowboard,... and die.
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Leaving your mark on the world.
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The Amazon Trail (1993)
Go up the Amazon River and travel through time to bring medicine to the Inca king. Because a jaguar told you so. Meet explorers, scientists, natives, conquistadors, industrialists. Spearfish, barter, take photos of the local flora and fauna, avoid getting caught by hostile tribes or bands of conquistadors. Take care not to drown, get half your arse bitten off by piranhas, or die of various ghastly diseases. I suspect this game was not meant to be played clean and sober. Wonder if the box came with LSD or peyote back in the day. 'Course, nowadays you could just browse Wikipedia drunk/stoned/etc. with trippy music playing in the background.

Gone fishing
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Travelling nutjobs
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Binky

Cipher
Joined
Nov 17, 2015
Messages
453
Future Wars: Adventures in Time (1990)

A window cleaner saves the day. Our valiant hero screws around at work, stumbles on an alien machine, and gets teleported back through time to the year 1304. Apparently, in the future mankind will be fighting for survival against the evil Crughons. Using the tech of a long dead alien civilization these bald-headed bitches have destroyed humanity's colonies and forced the survivors to flee back to Earth (which was abandoned long ago). There the humans managed to build an SDI defense to keep the belligerent twats at bay. Unable to break through, the aliens send three bombs back in time to eventually destroy the SDI and finish off the Earthlings once and for all. Your job is to foil their evil plans.

Here are two sentences you can expect to read throughout the entire game: "Come a little closer!" & "Go a little closer." Captain Clean must stand in the right spot to work his magic. It's also possible to die, so it's vital to have several backup saves. Had to replay a part of the game because I forgot to pick up some thingie and got stuck, though that was because I was rushing through that part and not because of any pixel hunts. Occasionally, you have to act fast to survive - the crown jewel being the six minute scramble to reach the control room on a huge alien ship, deal with the bomb, and escape before time runs out.

The bucket list
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Pearl of wisdom. Let the rage monkeys wear themselves out.
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Beautiful desolation
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Travelling in style.
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Figures.
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Death to Croutons
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Zapping baldies.
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Control room. Failed this time. Ran out of time to escape.
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You've saved mankind...
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...by nuking the dinosaurs into extinction. Hilarious.
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Falksi

Arcane
Joined
Feb 14, 2017
Messages
10,591
Location
Nottingham
Binky, is the list on the first page in order of anything specific?

I was gonna add some of these to the list to play, but want to go for the best ones first.
 

Binky

Cipher
Joined
Nov 17, 2015
Messages
453
Merely a table of contents. Colonization is simply the first game I posted about, Future Wars the last.
 

Binky

Cipher
Joined
Nov 17, 2015
Messages
453
Of the games I first played last year/since I started this thread I'd pick Moonstone, Heroine's Quest, Revolution 76, and Alien. If I had to go with just one, I'd pick Alien. Prehistoric graphics and horrible UI aside, I've had a lot of fun with it. You're stuck on a small ship with a killer bug stalking you. You've got a bunch of panicky civilians with the combat skills of a little girl. Air is running out, the bug is destroying the ship, and one of the passengers is a treacherous android. Imagine fighting the alien and then one of the passengers starts attacking the others instead of the monster. Or a passenger losing his nerve, dropping his weapon and legging it during the fight, leaving the rest to get torn apart by the bug. The sense of accomplishment when I managed to kill the xeno and save ALL of the bedwetting twerps was great. And that was on easy difficulty. I'll definitely replay it one day and try to beat it on the hardest setting.

Of the rest, I'll just mention KGB. I think the game's criminally underrated and every adventure gamer should give a shot. It's interesting, tough, has loads of dry humor, and gives you plenty of opportunities to fuck up in amusing ways. For example, you can neglect the investigation and spend your time drinking, chatting, and banging hookers. You can play as an ideological fanatic, meet another fanatic, and just start shouting Party slogans at each other. You can bully your underlings, terrify civilians, beat up criminals, and then insult the wrong person and end up in Siberia.
 

Binky

Cipher
Joined
Nov 17, 2015
Messages
453
Dragon Lord (1990)

To live forever. Three scumbags seek to find pieces of a talisman that would allow them to enter Dwarf Mountain and gain immortality. Each of them has one dragon and twenty dragon eggs with which they can accomplish this task. Eggs need heat to hatch - the higher the heat, the sooner they hatch. However, this can get very expensive, and a dragon that hatches quickly is also weaker. To get cash for your flying beasties you must conquer towns and villages and tax them. Your dragons must kill a good chunk of the population before the settlement folds. Though dragons bring fiery death they can also get injured and killed by the townsfolk. Every dragon has stats: wisdom, eyesight, health, strength, and speed. A foolish dragon will die very quickly, a weak one will barely cause any damage. So to insure their longevity one must use alchemy to strengthen them. Thing is, alchemical ingredients are also very expensive. I bankrupted myself about three times before getting the hang it. Oh, about those towns and villages. There are different races populating the area. And they hate each other. Typical. They'll wage war and you'll often see settlements getting destroyed without you lifting a finger. If the towns get large enough, they'll establish new villages. But wait, there's more. Not only can your towns get burned to ashes by your rivals' dragons, or get obliterated in race wars, they can also get decimated by plagues or rebel against your tyrannical rule. Man, being an evil overlord sure ain't easy.

Pro tip: At the start of the game, write down the coordinates of every town and village on the map. A talisman piece should be at three of those locations and every one of them must be guarded by one of your dragons before you can bring them back to you castle.

A man's home is his castle
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Starting towns and villages.
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Castle of the vampire lady.
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Castle of the cyclops to the left.
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Home sweet home.
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Enemies of the towns you attack will reward you. Sometimes they give alchemical ingredients.
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Volatile affairs
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My baby. I dub thee Attila.
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My subjects have been busy little bees.
Immortality gained
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The throne and your prize awaits.
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Power overwhelming.
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Enemy castles get obliterated.
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You get turned to stone and will serve as the focal point for the mountain's evil.
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Forever young.



PS.
Might as well post another Amiga tune here. Just because.
 
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Binky

Cipher
Joined
Nov 17, 2015
Messages
453
The Abbey of Crime Extensum (2016)

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A remake of the 1987 game La Abadía del Crimen. I'm a major fan of The Name of the Rose (book & movie), so when I learned of this game's existence, off it went onto my to-play list. Sean Connery Friar William and his novice Adso investigate the death of a young monk at an abbey. You have seven days to get to the bottom of the strange goings on. While at the abbey you also have to abide by its rules and those of the abbot. This is measured by the obsequium. When it drops too low, you lose the game. It drops when you're late for prayers, communal meals, or when you disobey orders. If the abbot finds you out of your cell at night, he immediately throws you out of the abbey. And let me tell you, this chap is a very light sleeper and quick on his feet. Learned this the hard way and had to start from scratch. I vaguely recall something similar from Darklands, where you had to suck up to the clergy and nobility or suffer the consequences. The plot is a simplified version of the movie one. There's no debate between the Franciscans and the papal delegates, Inquisitor Bernard Gui shows up and barks around but doesn't tangle with William. Took me a bit to get used to the controls. There's few puzzles and a lot of walking. The 24 minute soundtrack greatly adds to the atmosphere and I found it entertaining to watch the movie lookalikes putter around the abbey.

Penitenziagite
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Urbs Jerusalem beata
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Adso gets some lovin'.
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The pale walrus lives no more.
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Nah, he's just having a nap.
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Finis Africae
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Abbey of Crime? More like Abbey of Lust.
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The place is getting a bit depopulated.
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"Therefore, I seal that which was not to be said..."
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"...in the tomb I become."
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Binky

Cipher
Joined
Nov 17, 2015
Messages
453
Beasts & Bumpkins (1997)

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Producing workers? No, sir! Here you must breed them. Actually, more like create proper conditions for them to breed - your bumpkins must have homes before they start popping kids out. Children are easily killed by roaming beasts and must be protected until they grow into adulthood. Then they can throw rocks or the men can join one of the fighting guilds. Besides housing, your people need food, water, and entertainment. They get sick, hungry, unhappy, and will on occasion commit crimes, ranging from swearing to murder. Always fun to sentence those who swear to capital punishment and let murderers off with a fine. Eventually, your people will get old and will no longer be able to work, procreate, or fight. When they die, they have to be buried by a priest, lest a plague break out in the village. Infect an enemy village with the plague? Fun. Lead a couple of angry ogres to an enemy town? Sweet. Create a zombie army with your wizards near the enemy settlement? Nice. Kill all enemy women and let their men grow old and die or launch a suicidal attack on your booby trapped town? Hilarious. One of the more amusing moments in the game came when one of the men was leading a cow, was asked for a bit of nookie by a woman, and they both went into a hut for some fornicating fun. And the cow also entered the house. These yokels sure are a kinky lot.

Intro
OST

Fancy a bit of rough and tumble?
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Hello, little girl.
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Rural life
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No women, no more kids.
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Binky

Cipher
Joined
Nov 17, 2015
Messages
453
Archimedean Dynasty (1996)

Hot torpedo action! Lead the sassiest mercenary around as he blasts his way through pirates, cultists, anarchists, monarchists, and Bionts in this futuristic underwater wonderland. Of the dozens of missions, the two capturing and then defending the aptly named large ship Big Fat Mama were my favorite. Both involve large fleets duking it out. The final few missions were interesting: You always start with a large allied fleet - which promptly charges into the enemy defenses and gets torn to shreds. First class tactics. Then you have to skulk all by your lonesome and methodically zap guntowers and Reaper-looking Biont bombers.

Salty surprise
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No fish, just floating bodies.
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Fucking Bionts
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Binky

Cipher
Joined
Nov 17, 2015
Messages
453
Sub Culture (1997)

Less shooting, more scavenging. Play as a Lilliputian underwater mercenary and plunder the bottom of the sea for stuff like coins, bottle caps, and ciggie butts. Zap sea fauna, explore, trade, shoot pirates, wage war, tow malfunctioning subs, and deliver bombs. I eagerly await the day this game comes to either Steam or Gog.

Some Mobygames pics
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Binky

Cipher
Joined
Nov 17, 2015
Messages
453
The Great Escape (1987)

Escape from a German WW2 camp. Barbed wire, guard doggies, and grim guards stand in your way to freedom. After fiddling around and several failures, I found a way to get out. Turns out the Red Cross sends you everything you need to escape. Guards also don't seem to be bothered much to chase me down if I miss roll call, skip breakfast, or exercise time. This must be where they sent the laziest Wehrmacht soldiers. That said, it's very easy to screw up and end up in solitary confinement, your items confiscated, and demoralized. But! The game promises multiple ways to escape and I've only discovered one. Ok, challenge accepted. A few hours later I admitted defeat and went to look for the solution. Turns out there are multiple ways to escape. However, there are only slight variations and all three involve the compass. How disappointing. I expected a completely different solution.

Great idea, lousy execution.

Alarm
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Halt, Schwein!
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Binky

Cipher
Joined
Nov 17, 2015
Messages
453
Vengeance of Excalibur (1991)

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Lead the Knights of the Round table as they traipse all over the Iberian Peninsula in search of Excalibur, the Holy Grail, and the rest of Arthur's goodies. Bash Saracens, Dwarves, skeletons, knights, and dragons. Command armies, cast spells, and deal with genies. First you choose your four knights: Lancelot and three guys who couldn't beat a cripple in a swordfight. Then again, it's not like you'll be doing the fighting. No, sir. All you do is choose how aggressive your guys are gonna be, then you watch as they trade blows with the enemy. Same with the armies. Two mobs meet and then you watch as they slaughter each other with gusto. Game reminded me of Conan: The Cimmerian, and sure enough, it was made by the same group. Man, this game has a great setting, purdy graphics, and terribly boring gameplay. What a waste. It's not like there's hundreds of games about medieval Iberia out there.

Lamps and genies
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A flagellant. Fancy that.
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Gotta have dragons
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Pretty poor excuse for a dragon, if you ask me.
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The only way to travel.
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Lepers, flagellants,... But where are the hunchbacks?
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Not praying, just dead
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Al Andalus
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Binky

Cipher
Joined
Nov 17, 2015
Messages
453
Heart of China (1991)

Played Rise of the Dragon way back, but this one somehow eluded me. WW1 pilot Jake "Lucky" Masters gets forced into finding & rescuing a business mogul's kidnapped daughter in 1930s China. He enlists the help of a Chinese ninja (really) and off they go to have campy fun in Hong Kong, Chengdu, Kathmandu, and Istanbul. The prize money for saving the daughter is 200,000 bucks and is reduced by 20,000 every day - shown by a dollar bill with wings flying away. Pretty goofy and entertaining. It also has two arcade games. In the first one, you escape with a WW1 tank. In the second one, you have a swordfight on top of the Orient Express. Epic. The rescued daughter (a nurse) eventually also becomes a playable character. A pilot, a nurse, and a ninja fly into Istanbul. Sounds like the beginning of a joke. Hell, it's worth playing for the setting alone.

Gweilo
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Always!
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Damn honeytrap.
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Shanghaied in Hong Kong.
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Little trouble in big Chengdu
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This game cracks me up.
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Tears and chocolates
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Lucky's thoughts? She's worth at least a hundred gallons.
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The Not So Last Express
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Binky

Cipher
Joined
Nov 17, 2015
Messages
453
Shadow Watch (2000)

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With a name like that you'd think you'll be fighting vampires or something. Not so. You're a flunky for a corporation that's responsible for keeping the construction of the International Space Station going smoothly. Your team of six agents intervene when there's trouble. The campaign consists of three locations: Baikonur, Hong Kong, and Rio de Janeiro. Each city has three factions. Every campaign is different - one campaign, you might start with Baikonur, work for the Russian Army, and fight the Kazakhs. Another time you might start with Hong Kong, work for the Triads and fight the Chinese Army, and then move to Baikonur and work for the Kazakhs and fight the Scientist Mercenaries. There are eight types of missions, ranging from kill 'em all (Assault, Defend) to stealth (Surveillance, Theft) to things like kidnapping and demolition. Which mission you'll get depends on the dialog choices you pick with your contacts. Apart from accuracy you also have power - you might hit your opponent but won't kill him because your power is too low. This might lead to an amusing sight of the enemy flopping around like a fish while you shoot him five or six times.

Thing is, every time a person is hit or shot at his AP increases. If the AP exceeds the guy's morale, he might go berserk, panic, freeze, or run for cover. That flopping enemy might get up and use his 8 AP to blast your crew away. Same goes for your guys. I've seen a berserking agent charge in and take out an entire room of enemies... or run out of cover and get blown away in seconds. As you progress, your team gets exp. Since only those who go on missions get exp, it's wise to pick missions like Assault where all six agents can participate. I remember the frustration of searching for that last X-Files reject in X-Com. Here you have a guy with a scanner who can show you exactly where the enemies are. With proper upgrades you'll be able to see every hidden enemy on the map. By far the most useful agent. Other agents can become real killing machines. The sniper is wimpy at first - can only shoot once and without movement. Later she can move and shoot several times. Put her in a spot and use cover (interrupt) and she'll blast four or five enemies a turn. Another is a grenadier. At first I found him useless. Doesn't have a gun and can't use cover. An enemy could open the door and instead of getting shot he could blow the grenadier away. Properly upgraded, the grenadier can beat the entire map all by himself. A room full of enemies all pointing their guns towards the door, waiting for some fool to open it? No problem. The grenadier blasts the door open and the shockwave either kills the foes or slams them to the ground. It's not Jagged Alliance or X-Com, but is interesting enough to try out.

OST

Thin and fat
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Doesn't look fat to me. Not even chubby.
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This is fat.
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Kung Fu Lily
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Pick Assault, dummy.
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To the stars
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Binky

Cipher
Joined
Nov 17, 2015
Messages
453
Balance of Power: The 1990 Edition (1989)

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Fight for prestige and influence while taking measures to prevent the Cold War from going hot and starting a nuclear war. Humiliate the yankee doodle bastard pig dogs as you wrest their allies into the loving bosom of the USSR. Or sabotage the efforts of the vodka-sodden filthy commie bastard scum and entice the countries of the world to side with the good ol' USA. These countries aren't passive playthings, though. They have goals of their own and will start wars, support coups, provide economic aid, or arm rebels of their neighbors. That said, it's much easier to bully some minor nation than it is a superpower.

It's very satisfying to wrest a staunch ally away from your enemy. Not starting a nuclear holocaust is good too, I guess. However, destroying the world because you sent aid to El Salvador and didn't back down when challenged by the US will always be funnier.

Nuke 'em
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Messing with the E. European states is a big no-no.
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Loss of prestige all around.
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And China is now fascist.
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The US' new best friend.
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The Chinese like to throw their weight around.
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Oh well. Great line, though.
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Bask in the love of the Americas. Even Castro came around, as well as some of the other Soviet allies.
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Red menace
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West Germany is swamped with USSR cash.
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Not good.
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Flipping Saudi Arabia would be a major coup.
 

Binky

Cipher
Joined
Nov 17, 2015
Messages
453
Transarctica (1993)

Measures to stop global warming worked a little too well and now the entire world is frozen. Drive a massive train around in your quest to find the mythical sun. Slave labor is best labor - your goals might be noble, but your deeds are not. You'll need slaves to mine lignite and anthracite and to build bridges and repair train tracks. Speaking of lignite, that's the currency. If you run out of anthracite, you can use lignite to fuel the train. You're literally burning cash. Awesome. People want you dead and will be gunning for you. They'll chase you with trains of their own, armed with cannons and machine guns, and with mammoths and soldiers waiting to charge at you. To raise cash you can either mine, loot defeated trains, or trade. Merchandise ranges from caviar and furs all the way to mammoth dung. Really. You can also use sneaky tactics and blow up tracks to prevent enemy trains from chasing you or send a line inspection car to crash into their engine. And nothing shows you care like launching several missiles or sending spies to sabotage stuff.

One of the most original settings in games, Transarctica is based on the colossal series of 97 novels called The Ice Company by Georges-Jean Arnaud. The guy was insanely prolific. Wrote more books that most people will read in their lives.

Game's abandonware and if by chance you fail the copy protection answers and get stuck - save and reload and you'll be able to continue playing.

Bit chilly
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Loch Ness surprise
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Nessie says hi. Fancy that.
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Mr. Tusky
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Travelling underground is faster but also more dangerous.
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Here comes the sun
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Maybe Nessie would appreciate this.
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Yessir.
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luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
13,358
Location
Eastern block
Heart of Darkness (1998)

The bastard child of Another World and Commander Keen. Young Andy's dog Whisky gets nabbed by shadowy creatures from another world. The little squirt grabs his plasma cannon, gets into his ship, and flies away to the rescue. His zapping of shadows is short-lived, however, since a big fat creature gobbles up his gun. Fortunately, the boy soon finds a meteor which gives him the power to continue zapping the hostile flora and fauna of the alien world. Shadow creatures of all sorts are the most common type of foe and also my favorite one. They'll duck or jump when you shoot at them, try to grab you, ambush you, or outflank you. Getting chased by them when you're unarmed is thrilling. Really should have been a larger part of the game.

One could be fooled into thinking this is a whimsical adventure - humorous and cartoony cinematics, Disney-type soundtrack, gorgeous world to explore... and then young Andy get killed in many gruesome ways. Eric Chahi's message to kids: the world is beautiful and will break your spine.

Deaths
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Cutscenes

A boy without his dog
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Lovely toy.
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Toy gets taken away. Inauspicious beginning.
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Digestive problems
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Andy got his gun back.
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Not so alone in the dark.


A game that actually required you to think.
 

Binky

Cipher
Joined
Nov 17, 2015
Messages
453
Right.

I've checked out all the games on my list, some of which I've posted about here. This was a lot of fun. Prolly won't post anything else here for a long time (if at all).

10 random pics
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Great. Now what, dumbass?

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