Binky
Arcane
- Joined
- Nov 17, 2015
- Messages
- 453
Project Firestart (1989)
It is the year 2061. Minerals are required, so the eggheads come up with creatures who would mine them on Saturn's moon Titan. Of course, it all goes sideways and agent Jon Hawkins is sent to retrieve the science log and blow up the research ship Prometheus, where the scientific shenanigans took place. As you run through corridors A to Z, you come across the slaughtered crew of the Prometheus, as well as the disgruntled green miners. Thankfully, these unhappy campers can be dispatched with a few of shots from a laser gun. Two humans have snuggly survived the carnage in the cryo chamber. As you proceed with your mission, the cryo chamber will eventually be opened and one of the survivors will scram. The other one can be rescued or left to her fate. You'll find out why the project went to hell, and your simple mission will get complicated as the escaped survivor plots to get you killed. Sabotage and having to deal with a traitor is expected, almost cliché. However, the way it is done is brilliant. Agent Scumbag will turn the power off and you'll be jogging through corridors A to Z in the dark, chased by a "Supercreature" who can't be killed just with a few laser shots. And the ship will self-destruct in less than half an hour. So, take your time. No pressure. You can turn the power back on (or not), kill the creature in a few different ways (or not) and finally use the escape shuttle to get outta Dodge. If you're quick enough, you can avoid the power shutdown and getting chased by the pale freak altogether.
The chase by the white creature is the most tense part of the game. Sadly, the rest of the creatures are slow, dumb (can't even open closed doors), and easily dispatched. They can form a conga line while you blast them away. Or you can just run away from them. Compare this with Alien, where you can hear the bug moving around, opening grills and doors, smashing the ship up... and then popping up in front of you to tear your guts out. Then again, this game doesn't have Alien's godawful UI, so there is that.
Welcome to Prometheus
Happens if you bail at the first sign of trouble.
Behold, the oxen-fungus hybrid miner.
They died as they lived - listening to Muzak.
Stay calm. Everything is under control.
You can panic now.
Sleeping Beauty
The sleeper has awakened.
Happens if you don't rescue the little lady in time.
Come with me, Anne Frank.
We stuff her into the waste pod.
Taking out the trash.
Twisted firestarter
The good doctor doesn't like people snooping around.
What, no "MWAHAHAHAHA!"?
The Supercreature hatches.
It doesn't play well with others.
Hey there, lil' buddy.
Not looking good.
The great escape
Better to avoid the albino and blast your way to the escape shuttle.
Not so fast. Agent Kofi Annan chivalrously declares his hostile intentions instead of shooting you in the head from behind.
And promptly gets killed.
Happens if you don't attack him in the first few seconds.
Salvaging trash.
Consider yourself recycled.
It is the year 2061. Minerals are required, so the eggheads come up with creatures who would mine them on Saturn's moon Titan. Of course, it all goes sideways and agent Jon Hawkins is sent to retrieve the science log and blow up the research ship Prometheus, where the scientific shenanigans took place. As you run through corridors A to Z, you come across the slaughtered crew of the Prometheus, as well as the disgruntled green miners. Thankfully, these unhappy campers can be dispatched with a few of shots from a laser gun. Two humans have snuggly survived the carnage in the cryo chamber. As you proceed with your mission, the cryo chamber will eventually be opened and one of the survivors will scram. The other one can be rescued or left to her fate. You'll find out why the project went to hell, and your simple mission will get complicated as the escaped survivor plots to get you killed. Sabotage and having to deal with a traitor is expected, almost cliché. However, the way it is done is brilliant. Agent Scumbag will turn the power off and you'll be jogging through corridors A to Z in the dark, chased by a "Supercreature" who can't be killed just with a few laser shots. And the ship will self-destruct in less than half an hour. So, take your time. No pressure. You can turn the power back on (or not), kill the creature in a few different ways (or not) and finally use the escape shuttle to get outta Dodge. If you're quick enough, you can avoid the power shutdown and getting chased by the pale freak altogether.
The chase by the white creature is the most tense part of the game. Sadly, the rest of the creatures are slow, dumb (can't even open closed doors), and easily dispatched. They can form a conga line while you blast them away. Or you can just run away from them. Compare this with Alien, where you can hear the bug moving around, opening grills and doors, smashing the ship up... and then popping up in front of you to tear your guts out. Then again, this game doesn't have Alien's godawful UI, so there is that.
Welcome to Prometheus
Happens if you bail at the first sign of trouble.
Behold, the oxen-fungus hybrid miner.
They died as they lived - listening to Muzak.
Stay calm. Everything is under control.
You can panic now.
The sleeper has awakened.
Happens if you don't rescue the little lady in time.
Come with me, Anne Frank.
We stuff her into the waste pod.
Taking out the trash.
The good doctor doesn't like people snooping around.
What, no "MWAHAHAHAHA!"?
The Supercreature hatches.
It doesn't play well with others.
Hey there, lil' buddy.
Not looking good.
Better to avoid the albino and blast your way to the escape shuttle.
Not so fast. Agent Kofi Annan chivalrously declares his hostile intentions instead of shooting you in the head from behind.
And promptly gets killed.
Happens if you don't attack him in the first few seconds.
Salvaging trash.
Consider yourself recycled.
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