Gameplay is bad, writing is surprisingly good and probably BioWare's best.well, seems like I have played their good games already so DA2 is next for me. Some people seemed to like it somewhat so can’t be that bad, right?
writing is surprisingly good and probably BioWare's best.well, seems like I have played their good games already so DA2 is next for me. Some people seemed to like it somewhat so can’t be that bad, right?
There are parts where you can see the seeds of interesting ideas that are either pulled off badly or never come to fruition, so you can enjoy bits of it for a while but ultimately it's frustrating. Not saying you shouldn't play it, but at times it's more annoying than Inquisition despite being slightly better because at least with Inquisition it's almost all irredeemably bland, DA2 is like the shadow of a better game that could have existed given more time and effort which feels like more of a letdown.well, seems like I have played their good games already so DA2 is next for me. Some people seemed to like it somewhat so can’t be that bad, right?
I can say the same about DA:O tbhThere are parts where you can see the seeds of interesting ideas that are either pulled off badly or never come to fruition, so you can enjoy bits of it for a while but ultimately it's frustrating. Not saying you shouldn't play it, but at times it's more annoying than Inquisition despite being slightly better because at least with Inquisition it's almost all irredeemably bland, DA2 is like the shadow of a better game that could have existed given more time and effort which feels like more of a letdown.well, seems like I have played their good games already so DA2 is next for me. Some people seemed to like it somewhat so can’t be that bad, right?
Not even sure ME2 is a worse RPG, actually. What is ME1 doing better? Both games are console ports of course, but considering that they can still be enjoyable.also mass effect 2 is way better game than the first one, might be worse rpg but who cares about that if it has better shooting?
1. The overarching plot isn't "save the world". That might sound like a cliche thing to say about DA2 at this point, but it informs everything around it. It forced Bioware to be creative for once and figure out how to tell a story that doesn't revolve around McGuffins and going to 4 places. There's political tension, personal tragedy, realistic relationships, nuanced takes on people's wishes and more.He has to be trolling. If not I'd love to read his thoughts. A surprising amount of people here love DA2. Haven't read one compelling argument about why tho.
1. The overarching plot isn't "save the world". That might sound like a cliche thing to say about DA2 at this point, but it informs everything around it. It forced Bioware to be creative for once and figure out how to tell a story that doesn't revolve around McGuffins and going to 4 places. There's political tension, personal tragedy, realistic relationships, nuanced takes on people's wishes and more.
2. The characters feel like actual people with agency for once. Sebastian and Fenris are the worst ones, but they still have understandable personalities and interactions with other party members. The companions also uncover more of themselves depending on your relationship with them (whether friendly or somewhat antagonistic). I actually liked how you couldn't influence Anders to change his mind about blowing up the church. Sometimes, there can be no compromises, especially when we are talking about people's freedom. Did he do the right thing to force change? No, but he isn't omniscient or perfect, he did what he thought would cause a big enough reaction. Even Isabela is a good character.
3. The game has actual themes that go somewhere (even though it shits the bed in the ending). Meredith is a great example of how over-vigilance can turn into paranoia and a witch hunt and how doubts and desire to uphold the law can cause you to put undue pressure on groups of people, causing a cursed circle where they retaliate and you squeeze harder, forcing them to be more and more radical in defending themselves. The Arishok shows how religious fundamentalism can be both scary and attractive, even magnetic. You understand why people would like to join up with them. He's a better antagonist than the darkspawn can ever be. Kudos to Bioware for all this.
also, Anders and Isabela caused my bisexual awakening when I was a teen
Good like with that. I mean sure it's more than doable but at some point I guarantee Nth spawn wave of enemies out of thin fucking air during the combat just behind your 2rd line's back will royally piss you off.I will need to replay the game on the hardest possible difficulty
Dragon Age 2 turnsalso, Anders and Isabela caused my bisexual awakening when I was a teen
The NWN toolset and fan-made modules.Why on earth does Neverwinter Nights 1 get good ratings? It is massive decline compared to the Infinity Engine games. Single character instead of party, no good quests, clunky controls, ugly early 3D, unmemorable soundtrack and ugly representation overall. The only good thing that I remember was the ability to smash doors and containers and the radial menu, which is a nice gimmick, but certainly doesn't change the fact that the game is forgettable shovelware.
The hardest difficulty setting just makes the reams of already boring trash mob fights last longer, and thus the game even duller. The Arishock fight on said hardest setting is probably one of the worst in gaming history, pure anti-climatic boredom.1. The overarching plot isn't "save the world". That might sound like a cliche thing to say about DA2 at this point, but it informs everything around it. It forced Bioware to be creative for once and figure out how to tell a story that doesn't revolve around McGuffins and going to 4 places. There's political tension, personal tragedy, realistic relationships, nuanced takes on people's wishes and more.
2. The characters feel like actual people with agency for once. Sebastian and Fenris are the worst ones, but they still have understandable personalities and interactions with other party members. The companions also uncover more of themselves depending on your relationship with them (whether friendly or somewhat antagonistic). I actually liked how you couldn't influence Anders to change his mind about blowing up the church. Sometimes, there can be no compromises, especially when we are talking about people's freedom. Did he do the right thing to force change? No, but he isn't omniscient or perfect, he did what he thought would cause a big enough reaction. Even Isabela is a good character.
3. The game has actual themes that go somewhere (even though it shits the bed in the ending). Meredith is a great example of how over-vigilance can turn into paranoia and a witch hunt and how doubts and desire to uphold the law can cause you to put undue pressure on groups of people, causing a cursed circle where they retaliate and you squeeze harder, forcing them to be more and more radical in defending themselves. The Arishok shows how religious fundamentalism can be both scary and attractive, even magnetic. You understand why people would like to join up with them. He's a better antagonist than the darkspawn can ever be. Kudos to Bioware for all this.
also, Anders and Isabela caused my bisexual awakening when I was a teen
Well to each his own. More power to you.
In true Codex fashion I will need to replay the game on the hardest possible difficulty before I can express a more in-depth opinion. Yes, I remember nuances of what you are saying but it's hard to recall how well they were executed. I can't really imagine it being as good as you are making it sound tho.
only low-level d&d is funBG1 is boring