Jools
Eater of Apples
Hi all.
DLCs, DLCs, DLCs... It's all about DLC nowadays. Every other game is released with the "promise" (or certainty) of some DLC to be released a few months after its original release.
But, I found myself wondering, what is the point? What is the point of picking up a game, months after its release (and completion on the player's part), just to play a couple of hours (at best) of additional content, which is usually completely unrelated to the game's storyline (and even if it is not, one has already got to the end of it...), and feels like it's been deliberately left out of the main game just to rake in some more money after?
Let alone some disgusting episodes, like the Stimulus Pack for CoDW2: 5 maps, 2 of which have been imported from CoD4... That's something fans would do for free, not something you charge 12£ (or whatever) for.
Or Civilization V, and it's 0-day DLC...
I can see where this is going. It's becoming like buying a car or house.
NWN3 core - 15.99£ (or any random game)
Mouse Support - 4.99£
Additional Savegame Slot - 1.99£
Wizard Class - 5.99£
Craft Heavy Armour Skill - 1.99£
Hi-res Textures - 5.99£
Tutorial Mission Pack - 7.99£
Intro Movies - 2.99£
Alternative Ending - 4.99£
Grand total: F.O.!
I thought DLC were kind of gratuitous and meaningless when they were free (Mass Effect's Bring Down the Sky, or crap like that), but they really won't add much to the gaming experience.
Also, I liked it more when you had to pay a little more for "Expansion Packs", but you got a solid 20 hours of more gameplay (Tie Fighter - Defenders of the Empire, BGII: Throne of Bhaal, Diablo II: Lord of Destruction just to name a few...), story and all, not just 1 mission and 3 additional areas (1 exterior and 2 room, in most cases). Ironically, the 20 hours of gameplay those "Expansion Packs" featured are more than most modern games' playtime (for the full, main game...).
Ah well. My apologies for the rant, but I needed it.
Peace out, Jools.
DLCs, DLCs, DLCs... It's all about DLC nowadays. Every other game is released with the "promise" (or certainty) of some DLC to be released a few months after its original release.
But, I found myself wondering, what is the point? What is the point of picking up a game, months after its release (and completion on the player's part), just to play a couple of hours (at best) of additional content, which is usually completely unrelated to the game's storyline (and even if it is not, one has already got to the end of it...), and feels like it's been deliberately left out of the main game just to rake in some more money after?
Let alone some disgusting episodes, like the Stimulus Pack for CoDW2: 5 maps, 2 of which have been imported from CoD4... That's something fans would do for free, not something you charge 12£ (or whatever) for.
Or Civilization V, and it's 0-day DLC...
I can see where this is going. It's becoming like buying a car or house.
NWN3 core - 15.99£ (or any random game)
Mouse Support - 4.99£
Additional Savegame Slot - 1.99£
Wizard Class - 5.99£
Craft Heavy Armour Skill - 1.99£
Hi-res Textures - 5.99£
Tutorial Mission Pack - 7.99£
Intro Movies - 2.99£
Alternative Ending - 4.99£
Grand total: F.O.!
I thought DLC were kind of gratuitous and meaningless when they were free (Mass Effect's Bring Down the Sky, or crap like that), but they really won't add much to the gaming experience.
Also, I liked it more when you had to pay a little more for "Expansion Packs", but you got a solid 20 hours of more gameplay (Tie Fighter - Defenders of the Empire, BGII: Throne of Bhaal, Diablo II: Lord of Destruction just to name a few...), story and all, not just 1 mission and 3 additional areas (1 exterior and 2 room, in most cases). Ironically, the 20 hours of gameplay those "Expansion Packs" featured are more than most modern games' playtime (for the full, main game...).
Ah well. My apologies for the rant, but I needed it.
Peace out, Jools.