Good afternoon dear friends. I would like to tell you about the gameplay of the prototype version of Ratten Reich.
https://www.youtube.com/watch?v=JUHU79iF1CY&t=75s
• At the beginning of the game, we are greeted with a dialogue containing further instructions, and a target indicator appears on the map, in the form of an exclamation mark. This displays the objective to which the player must move.
• From the very beginning we get a small squad of fighters, which includes: 2 machine gunners, one sniper, 5 riflemen
• The variety of weapons of units plays a special role in tactics since a heavy machine gun can create suppressive fire, a sniper, in turn, is good at eliminating enemies at a great distance, and an ordinary rifleman is a bargaining chip. Each of the units is equipped with gas and frag grenades to decimate enemy infantry. If a sturdy fortification is good enough to hide a soldier from a frag grenade, in turn a gas mask will save a life from being poisoned. Every soldier in the RR army has a gas mask, and you can put it on by clicking on the gas mask icon on the panel.
• In the lower left corner, the selected soldier is displayed, as well as his weapons and the number of ammo left. If you select 2, 3 or more soldiers, the infantry icon will be replaced with the unit icon.
• In the lower right corner, you have access to the change position icon. Changing the position of a soldier reduces the chance of him getting hit.
• Also on the left we have a squad panel that shows the number of soldiers in a unit. One unit cannot contain more than eight soldiers. If you select multiple soldiers from a unit, it will create a different unit from the selected soldiers. If you want to group the unit, then you need to select the needed soldiers.
• Objectives are displayed in the upper left corner. After completing the task, they either disappear or are replaced by new ones.
• You can put your soldiers in cover, possible covers are shown with yellow markers, as well as a translucent soldier figure that previews the position your soldier will take.
• Each of your soldiers has a certain amount of ammo.
The Henker 01 rifle has 10 rounds, if the soldier has less than half left and at the same time isn’t in combat, he will automatically start reloading.
• If you select a unit, you will see, in the lower left corner, an ammo box, which displays the total number of ammo in the selected unit
• If your fighters are not controlled directly, they will automatically take cover as close to them as possible, and in case of there being no cover to speak of, they will change their position.
• In the absence of gas masks on the snouts of your rats, they will die during the first gas attack. As long as they fall into the radius of the gas grenade, of course. Therefore, we advise everyone to wear gas masks.
• For visual pleasure, when a unit dies, blood is displayed and a corpse remains. In the future, it is planned to introduce dismemberment - gore.
• Also, the sound system is tweaked in a way that the player feels the difference in distance when playing.
• The game map isn’t typical for an RTS. This was done to introduce an FPS mode and realistic battles with the advantage of heights over lowlands.
• The game uses
Nvidia technology for optimization, as well as to display a more pleasant picture.
• Parkour elements have almost zero impact on gameplay in the fields and on plains, however, in urban areas and in forests it can give a strong advantage to bypass or flank the enemy. At the moment, parkour is used for realism and to slow down the transportation of soldiers. As we see it - climbing mountains, fences, trees, ruins - is an integral part of an action RTS.
• At the moment, most of the interface is closed with padlocks, in the future, these will be replaced with buttons for melee, anti-tank grenades, etc.
• We are trying to show an interesting view on the game map, as well as make beautiful visuals and show decent graphics despite the fact that we are an indie project.
• In the coming months you will see: vehicles, the healing of soldiers, weapon swapping, cutscenes
• Working on missions takes quite a lot of time, and creating game models, art, effects and full-scale game maps eats up even the additional time. Therefore, we hope for your understanding.
Extended video from our friend.
https://www.youtube.com/watch?v=0tMSCWFyxeU&t=109s