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People News Ray Muzyka and Greg Zeschuk Leave Bioware (and Gaming Industry)

Major_Blackhart

Codexia Lord Sodom
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Jersey for now
So, I'd have something witty or even cruel and mean spirited to say, but I honestly can't think of a fucking thing at the moment.
Goddammit. But other than that, good for EA.
:excellent:
 

waywardOne

Arcane
Joined
Aug 28, 2010
Messages
2,318
KOTOR was as good if not better than BG IMO, and that had nothing to do with BIS. DA:O and ME 1 & 2 were also semi-decent (haven't finished ME3 yet) and even JE was okish. Hardly one-shot wonders relying on BIS to hold their hands. Also BG was hardly a one-shot wonder in any case, given it had a sequel that most people liked...
BG established the formula for everything after: NPC interaction format (hello > background > trust quest > loyalty), chapter-based plot development, dialog over decisions. Even their characters are recycled. I didn't say it was their only or even best game, but that the others were devoid of anything original.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Oh, and your previous attempt at being snarky and claiming that it's cool to hate Bioware on Codex doesn't hold any water- on Codex BGs were already talked about as being subpar in 2006 or so. A shame that I can't find this thread now but just so you know, "hating" on bioware and bgs isn't something new and it should never be seen as something unthinkable.

You mean the same 2006 Codex that was so obsessed with Troika-esque storyfaggotry and C&C which eventually resulted in the controversial design decisions of AoD?

Your God, not ours. Thankfully the Codex of today has developed a more balanced view of the genre.
 

Executer

Phrenologist
Joined
Mar 14, 2012
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733
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Australia
Project: Eternity
Say what you want about AOD, but at least the insane amounts of C&C and choose your own adventure vibe are something relatively original. Personally I like it.
 

Black

Arcane
Joined
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Messages
1,873,126
Oh, and your previous attempt at being snarky and claiming that it's cool to hate Bioware on Codex doesn't hold any water- on Codex BGs were already talked about as being subpar in 2006 or so. A shame that I can't find this thread now but just so you know, "hating" on bioware and bgs isn't something new and it should never be seen as something unthinkable.

You mean the same 2006 Codex that was so obsessed with Troika-esque storyfaggotry
What?
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Oh, and your previous attempt at being snarky and claiming that it's cool to hate Bioware on Codex doesn't hold any water- on Codex BGs were already talked about as being subpar in 2006 or so. A shame that I can't find this thread now but just so you know, "hating" on bioware and bgs isn't something new and it should never be seen as something unthinkable.

You mean the same 2006 Codex that was so obsessed with Troika-esque storyfaggotry
What?

What I'm saying is, if you honestly think that Baldur's Gate and games like it are bad games, then you have a skewed and historically incorrect expectation of what the RPG genre is supposed to be like. Check your premises, re-evaluate your expectations.
 

Black

Arcane
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May 8, 2007
Messages
1,873,126
Thanks for proving my entire point about them being holy cows.
 

Grunker

RPG Codex Ghost
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Copenhagen
"they are good games"

"no they are not"

"yes they are"

"see they are holy cows"

what an enlightening coversations

maybe they are unholy cows for you
 

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,777
I find people who get all butthurt about bestest crpgs evar like BG, KOTOR or Arcanum kind of annoying. This archetype of "guize I know a lot about games cause I played BG/KOTOR/Arcanum when it first came out and it was my first crpg and I loved it" is not doing anybody any favors.
 

suejak

Arbiter
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Messages
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I find people who get all butthurt about bestest crpgs evar like BG, KOTOR or Arcanum kind of annoying. This archetype of "guize I know a lot about games cause I played BG/KOTOR/Arcanum when it first came out and it was my first crpg and I loved it" is not doing anybody any favors.
NUB ALERT
 

Nagling

Educated
Joined
Oct 21, 2002
Messages
65
..on Codex BGs were already talked about as being subpar in 2006 or so. A shame that I can't find this thread now but just so you know, "hating" on bioware and bgs isn't something new and it should never be seen as something unthinkable.

"Hating" Bioware and Bgs are not new and you might find it interesting too know that, early in the Codex history, that is several years before 2006 Baldurs Gate and the Infinity Engine wasn't held in high esteem. IE had its very own nickname: Inbred Engine.
So, disliking Bioware and IE is the original Codex way.
 

attackfighter

Magister
Joined
Jul 15, 2010
Messages
2,307
Codex was founded by Fallout fags obsessed with C&C, non-linearity, etc.

It's no wonder they didn't like BG series, as it was purely hack&slash.

Black is a Fallout fag who wandered in from that shitty Fallout site (the one with a board dedicated to Fallout 3:lol:) NMA. He's epic butthurt about all games RPGs that deviate from Fallout's fundamentals - so he ends up raging against BG, VtMB and other decent RPGs from time to time. Amusingly while he's extremely picky about RPGs, he holds non-RPGs to very loose standards, at one point praising Diablo 3's voice acting. He has quite a lot in common with Codex' founders:smug:
 

Black

Arcane
Joined
May 8, 2007
Messages
1,873,126
Codex was founded by Fallout fags obsessed with C&C, non-linearity, etc.

It's no wonder they didn't like BG series, as it was purely hack&slash.

Black is a Fallout fag who wandered in from that shitty Fallout site (the one with a board dedicated to Fallout 3:lol:) NMA. He's epic butthurt about all games RPGs that deviate from Fallout's fundamentals - so he ends up raging against BG, VtMB and other decent RPGs from time to time. Amusingly while he's extremely picky about RPGs, he holds non-RPGs to very loose standards, at one point praising Diablo 3's voice acting. He has quite a lot in common with Codex' founders:smug:
False. R00fles.
Oh, and Codex now has subforums dedicated to popamole playing games and weeaboo playing games, now what? :smug:
 

Vault Dweller

Commissar, Red Star Studio
Developer
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Jan 7, 2003
Messages
28,044
You mean the same 2006 Codex that was so obsessed with Troika-esque storyfaggotry and C&C which eventually resulted in the controversial design decisions of AoD?
What does controversial mean in the context of this sentence? I could be wrong but it certainly sounds like:

"You mean the same 2006 Codex that was so obsessed with Troika-esque storyfaggotry and C&C which eventually resulted in a game that some people liked and some people didn't? Surely we don't want to experience this horror again!"

Edit:

What I'm saying is, if you honestly think that Baldur's Gate and games like it are bad games, then you have a skewed and historically incorrect expectation of what the RPG genre is supposed to be like. Check your premises, re-evaluate your expectations.
Right.

http://www.irontowerstudio.com/forum/index.php/topic,2365.0.html
^ 2 years before BG

Some of the deepest and complex RPGs were made before BG, so let's not pretend that most pre-BG RPG were some kinda dumb hack-n-slash.

BG was an excellent game but a poor RPG. It was an action-adventure with adjustable stats and piss-easy "plays itself" RT combat. With pause.
 

skuphundaku

Economic devastator, Mk. 11
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Rouge Angles of Satin
Codex 2012 Codex 2013 MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2 My team has the sexiest and deadliest waifus you can recruit.
You mean the same 2006 Codex that was so obsessed with Troika-esque storyfaggotry and C&C which eventually resulted in the controversial design decisions of AoD?
What does controversial mean in the context of this sentence? I could be wrong but it certainly sounds like:

"You mean the same 2006 Codex that was so obsessed with Troika-esque storyfaggotry and C&C which eventually resulted in a game that some people liked and some people didn't? Surely we don't want to experience this horror again!"
I think he means more like "You mean the same 2006 Codex that was so obsessed with Troika-esque storyfaggotry and C&C which eventually resulted in a game that some people liked, but that wasn't the `Fallout & Arcanum done right` messiah of RPGs that people were hoping for?"

The backlash about C&C that I'm noticing on the Codex lately is quite worrying. After all, C&C is the defining characteristic of RPGs, IMHO, and people are getting more and more fractured into camps, with the "RPG=storyfaggotry" and "RPG=combatfaggotry" being the largest ones, all of them ignoring, if not outright shunning, C&C.

See what you did, VD? You broke the Codex. LEAVE THE CODEX ALONE!:troll:
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Vault Dweller

I recently read this thread and it made me feel bad about everything that's been said with regard to your game here on the Codex. I honestly do like AoD and plan to buy it.

My post basically stated that your game is the culmination of everything that the Codex was crazy about during its formative years. I hope that you can take that as a compliment as much as an insult. :salute:
 

Infinitron

I post news
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Staff Member
Joined
Jan 28, 2011
Messages
99,611
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The backlash about C&C that I'm noticing on the Codex lately is quite worrying. After all, C&C is the defining characteristic of RPGs, IMHO, and people are getting more and more fractured into camps, with the "RPG=storyfaggotry" and "RPG=combatfaggotry" being the largest ones, all of them ignoring, if not outright shunning, C&C.

See what you did, VD? You broke the Codex. LEAVE THE CODEX ALONE!:troll:

I think there very few storyfags on the Codex. There are C&Cfags, and also lots of "setting-fags" ("nooo not high fantasy SO BLAND")
 

LittleJoe

Arbiter
Joined
Aug 26, 2005
Messages
1,780
Some of the deepest and complex RPGs were made before BG, so let's not pretend that most pre-BG RPG were some kinda dumb hack-n-slash.

BG was an excellent game but a poor RPG. It was an action-adventure with adjustable stats and piss-easy "plays itself" RT combat. With pause.

So you're saying that the essence of a good RPG is that it must be complex and deep?
 

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