Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Vapourware Realms Beyond: Ashes of the Fallen - Chaos Chronicles reborn and dead again

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
Bester wins
 

Martyr

Arcane
Joined
Jan 28, 2018
Messages
1,183
Location
Bavaria
My experience with german RPGs is limited to RoA

wow, I envy you. you'll be able to experience great games for the first time!
try these plus the sequels (some of the sequels aren't that good, but still better than most other games):
- Gothic
- Risen
- Drakensang
- Blackguards
- Spellforce
- Battle Brothers
- Elex
 

Avonaeon

Arcane
Developer
Joined
Sep 20, 2010
Messages
690
Location
Denmark
No, for the tiles we use textures and decals. Our levels are fully built in the editor without any need for external pre-rendering of anything. Of course, the objects are pre-rendered 3D objects, but they can be rotated and freely placed anywhere on the map.

I'd be really interested if you guys made a video of how you construct an area in your editor from scratch.
 

Citizen

Guest
try these plus the sequels

I played BB and spellforce 1, didn't know they were german, though. Played gothic 1, but I'm not a fan of action-RPG and don't intent to play other PB games in nearest future. Blackguards and Drakensang are in the to-play list.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,054
I can't imitate a street gangsta

Come on bruh, that's an easy one.

460157_original.jpg
 
Joined
May 1, 2013
Messages
4,505
Location
The border of the imaginary
passive agressive rant
have balls to quote/tag me.

But if you want to use rotten food v/s turd analogy; if you don't want possibly rotten food then better gorge on sjw cancer or starve altogether.

Let me remind you starving people will eat dog vomit with relish.

Also don't redefine meani gs just because its convenient to you. that is a leftist librul tactic.

Native language isn't necessarily the language you are most proficient with. Clearly you aren't too well versed in English.
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,734
How did we arrive to ESL bashing, turd eating and rap discussions again?
Anyway, i like the new screenshots and new doggo, but my fapping is still cautious.
 
Vatnik
Joined
Sep 28, 2014
Messages
12,201
Location
USSR
Let me remind you starving people will eat dog vomit with relish.
Thankfully, humans can survive without RPGs for long periods of time (up to 80 years nowadays). You can avoid eating dog vomit when you don't have to. Who would've thunk?

Native language isn't necessarily the language you are most proficient with. Clearly you aren't too well versed in English.

Isn't necessarily, but it's one of the definitions.

d60cfa8f79feffd6f02ff5f597b95423.png


https://en.wikipedia.org/wiki/First_language
 
Joined
May 1, 2013
Messages
4,505
Location
The border of the imaginary
Let me remind you starving people will eat dog vomit with relish.
Thankfully, humans can survive without RPGs for long periods of time (up to 80 years nowadays). You can avoid eating dog vomit when you don't have to. Who would've thunk?
well tell that to the codex most of whom were ecstasic after swallowing the dog vomit known as pillars of eternity.

Native language isn't necessarily the language you are most proficient with. Clearly you aren't too well versed in English.

Isn't necessarily, but it's one of the definitions.

d60cfa8f79feffd6f02ff5f597b95423.png


https://en.wikipedia.org/wiki/First_language
[/quote]
And this proves that wikipedia is unreliable.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,388
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Just FYI my English is competent enough that I managed to sell a couple of short stories to paying markets, which means some publisher somewhere liked my shit well enough to pay me actual money so he could print it in his anthology.
While that's not a guarantee of quality in itself (plenty of mediocre shit gets published in print all the time) it does remove the worst concerns about "his English might suck", doesn't it?

Also, wtf, do you want me to write a novel with Charles Dickens level prose, or do you want me to write interesting quests with multiple player choices, and juicy little lore tidbits that aren't boring to read?

This is an RPG, not a novel that's supposed to be submitted for a Nobel prize of literature. Chill the fuck out.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,388
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
No, for the tiles we use textures and decals. Our levels are fully built in the editor without any need for external pre-rendering of anything. Of course, the objects are pre-rendered 3D objects, but they can be rotated and freely placed anywhere on the map.

I'd be really interested if you guys made a video of how you construct an area in your editor from scratch.

And this is a pretty good idea. We might make a video where we show off our level design process and how the editor works, yes.
 

VentilatorOfDoom

Administrator
Staff Member
Joined
Apr 4, 2009
Messages
8,603
Location
Deutschland
Just FYI my English is competent enough that I managed to sell a couple of short stories to paying markets, which means some publisher somewhere liked my shit well enough to pay me actual money so he could print it in his anthology.
While that's not a guarantee of quality in itself (plenty of mediocre shit gets published in print all the time) it does remove the worst concerns about "his English might suck", doesn't it?

Also, wtf, do you want me to write a novel with Charles Dickens level prose, or do you want me to write interesting quests with multiple player choices, and juicy little lore tidbits that aren't boring to read?

This is an RPG, not a novel that's supposed to be submitted for a Nobel prize of literature. Chill the fuck out.
Do you write in German and later translate to English?

Also, why do you have "jew" in the name? I am confuse? You probably need a rename, your success as an author would be greater if you had a name like Jarl Frank Sigthorsson or something along those lines.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,388
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Do you write in German and later translate to English?

Also, why do you have "jew" in the name? I am confuse? You probably need a rename, your success as an author would be greater if you had a name like Jarl Frank Sigthorsson or something along those lines.

I write in English and later translate to German, actually.

And the unfortunate spelling of my surname is a result of bad transliteration of Савельев to the Latin alphabet somewhen in the 1930s.
 
Vatnik
Joined
Sep 28, 2014
Messages
12,201
Location
USSR
which means some publisher somewhere liked my shit well enough to pay me actual money so he could print it in his anthology.
it does remove the worst concerns about "his English might suck", doesn't it?
You make an interesting point. How old are you right now and how much money have you made off of your writing in all of your lifetime?

Also, wtf, do you want me to write a novel with Charles Dickens level prose, or do you want me to write interesting quests with multiple player choices, and juicy little lore tidbits that aren't boring to read?
Books are a combination of narration (action), description and dialogue.
If you couldn't do all three to publish books as a writer, what are the chances that you can do just dialogue and come up with interesting situations for quests?

I'm not saying your writing is shit yet. I understand how my posts could be misconstrued as such, but I'm not.

I'd like to understand where this brazen confidence is coming from.
 

VentilatorOfDoom

Administrator
Staff Member
Joined
Apr 4, 2009
Messages
8,603
Location
Deutschland
You make an interesting point. How old are you right now and how much money have you made off of your writing in all of your lifetime?
How much money had Vault Dweller made with his writing in a language that wasn't his native one before he published AoD?
 
Vatnik
Joined
Sep 28, 2014
Messages
12,201
Location
USSR
How much money had Vault Dweller made with his writing in a language that wasn't his native one before he published AoD?
I can't discuss that. Saying that I didn't enjoy AOD's writing here would be suicide.

But seriously, I wasn't delighted with it. It wasn't like meeting an old friend, as it sometimes happens with good books. I'm replaying Arcanum right now and even though it's nothing out of the ordinary, it's noticeably superior.

Sorry. Don't kill me, pls.
 

Haba

Harbinger of Decline
Patron
Joined
Dec 24, 2008
Messages
1,872,106
Location
Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
VD is not a great writer. His prose is extremely stiff, which makes his characters appear wooden and one-dimensional.

Whether this is an effect of not being a native speaker, or the result of an extended business English exposure, can be debated.

A not-so-great writer can still write an interesting story. Even a bad writer can have good ideas. And a great writer can elevate even a mediocre idea.

It is not a zero sum game.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
How much money had Vault Dweller made with his writing in a language that wasn't his native one before he published AoD?
I can't discuss that. Saying that I didn't enjoy AOD's writing here would be suicide.

But seriously, I wasn't delighted with it. It wasn't like meeting an old friend, as it sometimes happens with good books. I'm replaying Arcanum right now and even though it's nothing out of the ordinary, it's noticeably superior.

Sorry. Don't kill me, pls.
AOD is overrated
:bunkertime:
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,388
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
which means some publisher somewhere liked my shit well enough to pay me actual money so he could print it in his anthology.
it does remove the worst concerns about "his English might suck", doesn't it?
You make an interesting point. How old are you right now and how much money have you made off of your writing in all of your lifetime?

A few hundred dollars, which is not much, but I have only started seriously writing short stories in 2015 and been treating it as a side activity rather than my main profession.

I've sold 7 short stories by now (of which, to be completely honest, I only consider 4 to be truly good) and the editors of the anthologies haven't changed much about them before publication, which means my command of the English language is competent enough that editors don't have to correct my grammar and use of words, which is what you're worrying about, right? So if that's what you're worrying about, no need to do so any longer.

Since the published stuff of mine is all short stories, there aren't any reviews I can point you to (since reviews of anthologies tend to review the anthology as a whole and not pick out single stories), except for this one:

Deluge: Stories of Survival & Tragedy in the Great Flood (Biblical Legends Anthology Series Book 3)

This One has Street Cred

I have a lot of respect for the work of the Editor of this multi-Author volume of Deluge related stories. Mr. Taylor has gone to a lot of work to put it together. I know this, for a fact. Getting multiple Authors to go along with any agenda not of their own making is like herding cats. The cats have lots of fun, but the corral gate never gets shut.
All of the stories and poetic prose in this book are excellent work. Do you want to know what a day in the life of God is like? Do you want to experience the slow flooding of the world with water, as you climb higher and higher to live? Do you just want to experience strange twists to the general theme of the Flood that you never thought of before? If you answered any of these questions with a 'yes', then this is the book for you.
Every story in this book was entertaining to me, but there were a few of them that I considered my favorites. Among these were Dreams of the Moon by Lorina Stephens, Aqualung by Anne Carly Abad, Fields of the Nephilim by Alex S. Johnson, The Sharptooth by Terry Alexander, and Angelblood by Frank Sawielijew. You might want to read the stories. You definitely need to keep your eyes on these Writers.
Aqualung is prose on the subject that tickled my meaning bone, Fields of the Nephilim is just plain funny (and a little bit randy), and the other three tales bring strange tones to the subject matter that most readers will appreciate.
The stories are all loosely based on the story of the Biblical Flood, but do not let that bother you. Even if you are intensely antireligious, these stories will bother you in their own right, not because of any religious content.
All in all, I would give this book a well-deserved five stars. Read it. You will not regret it.

Does that alleviate your worries somewhat?

I'm not saying your writing is shit yet. I understand how my posts could be misconstrued as such, but I'm not.

I'd like to understand where this brazen confidence is coming from.

Not sure where your impression of brazen confidence is coming from. I never claimed Realms Beyond's writing is going to rival Planescape Torment, but I am confident that I have the skill to create some engaging quests and an interesting setting for them to take place in.
I got a background in history and archaeology, been playing pen and paper RPGs for 6+ years, and have enough experience with CRPGs to know what works and what doesn't. So as far as world and quest design goes, I know what I'm doing.

Do keep in mind that I'm not the only writer of the game, either. We have some others working on the game too, with everyone focusing on one or two regions (my focus is on three regions: Pyrrhenia, the Wildlands, and Sabag-Hirar), and we're regularly communicating with each other to make the worldbuilding as consistent as possible and also forge some connections between the different regions (trade, diplomacy, and quests connected to those things).

For anything more, well, you'll just have to wait until we reveal a few quest concepts and see whether you like them or not.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
The most important quality of game's writing is player's freedom to ignore it and kill the NPC who tries to sell you their writing.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom