Jora said:
"More skills than you can remember" is good but "making every skill meaningful and useful" is even better. Sadly, I think it's inevitable that some skills have to be cut so that the usefulness of the remaining skills can be improved.
Well, DSA as a ruleset has different levels of complexity to drop back on. I think version 4 had about 14 main characteristics negative and postive and who knows how many different skills (around 50, I guess). But version 2 (I think) had 10 negative and positive characteristics and slightly less skills (maybe even two dozen less).
The old basic version had 5 characteristics and no skills, but that one sucked.
DSA can be balanced for any of those sets, it's a fairly easy game to adapt without fucking it up. And a simple ruleset is not automatically a dumbed down game.
Kos said:
RPG's and "backgrounds" don't mix.
Depends on what he means. DSA as an RPG was always heavy on the game master influence. And remember it is translated, he might just have been sayin' that naturally a lot of what your skills influence isn't directly viewable by you.
Kos said:
You might be right, but the way he wrote it seems to imply the entire ruleset, unless TDE (The Dark Eye) was named after the 4th edition only. Was the rulesets 1-3 named TDE? I am not very familiar with the rules of this series, so I may have taken their quote out of context.
Since he was referring to DSA, yes, they're all called DSA edition 1-4. TDE refers only to ruleset 4, as released by FanPro. RoA refers to ruleset 1-3, as released by I forgot who. Not that that really matters.
DemonKing said:
The turn-based combat was nice, but they were buggy as hell and - dare I say it - too complicated if you weren't intimiately familar with the game system.
The complexity was exactly right. The mini-management wasn't, though.
And that has nothing to do with being an ADD kiddie, but as a developer you have to draw a line at how much a player will have to manage during the game. I don't like having an entire party and having to check if they want to go to the bathroom every hour.
The food-management system of the old RoA-games was tres The Sims. I won't cry if they dump that.