Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Realms of Arkania 4 confirmed

Claw

Erudite
Patron
Joined
Aug 7, 2004
Messages
3,777
Location
The center of my world.
Project: Eternity Divinity: Original Sin 2
Kharn said:
The food-management system of the old RoA-games was tres The Sims. I won't cry if they dump that.
No, it wasn't. Food management has been in RPGs as far as I can think back. In fact it was far more prominent in the past and I wouldn't mind a revival of food and sleep management. The kiddies who just want to hack&slash in realtime can get screwed.
 

Roqua

Prospernaut
Dumbfuck Repressed Homosexual In My Safe Space
Joined
Apr 28, 2004
Messages
4,130
Location
YES!
The food management system wasn’t bad at all. And in Star Trail you get the bag of everlasting water that automatically keeps your party satiated very early on. The only annoying micromanagement was in the not very great user interface; but from what I hear Oblivion’s is worse.

Food/water management added another layer of strategy to the game. You couldn’t go into a dungeon and rest non-stop to heal without being weighted down a lot by food. That is called strategy. I personally like it, but if it is too much for you bitches, nwn 2, hellgate london, halo 3 and a bunch of other awesome rpgs are about to come out for you.

Mnaybe your mage staff should of automatically leveled up too? Maybe the weight you can carry should have been tripled?

A few things I thought were dicked up with the games is: the belts of strength were way too common and easy to get. Neverending water bafgs are stupid. The negative attributes had way too little affect on the game. And other, really insignificant, things when compared with the whole had little impact on the greatness of the games. Riva might have been the worst of the series, but was still like John Holmes next to bunch of naked oriental boys.

And anger man was barley angry in that, but pissing on people is hilarious. Anger man would have been a much better character is he was vocal, and most of all, didn’t do that gay two finger fist queer thing. The rockhead guy was pretty good though.
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
Good point made, all. I concede the point.

Roqua said:
The negative attributes had way too little affect on the game.

Negative attributes never had much influence on the "real" DSA RPG. They're more quirky than real pains.

Funny moments could ensue, though.
 
Joined
Feb 19, 2005
Messages
4,638
Strap Yourselves In Codex+ Now Streaming!
"The rule-system in the back is really turn based, but the game runs in realtime and can be paused at any time. "
So they stick with the BioWare shit.

"You know, its kinda like turnbased only better. Like...Turnbased realtime."

Actually we have no evidence that the game is NOT gonna suck. Just because they use the DSA licence and ruleset doesnt mean it will be good or anywhere near the old RoA games.

And somebody provided a link with info about the company.
Yeah, uh, they have a really impressive record so far... it wouldn't make much of a difference if you'd let an army of monkeys programm the game, like in the simpsons, would give me a better feeling.
 

Jora

Arcane
Joined
Mar 14, 2003
Messages
1,115
Location
Finland
Fights are an important element of a game of roles. And according to my opinion real time fights are not necessarily the advancement of round-based fights, but there is two systems, which have both their areas of application, both has strengths and weaknesses. Drakensang will have round a combat system. That is, basis of each fight are the combat rounds fixed in the set of rules. The fights get however a "packing up-to-date", which does not let close at first sight necessarily on the round-based underbody. In order to give to the fights the strategic and tactical depth, which we wish us to keep and it at the same time visible and controllable different features are implemented, over which I am however still betrayed here nix.
http://www.anaconda-game.com/forum/view ... 2563#32563
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
Jora said:
Fights are an important element of a game of roles. And according to my opinion real time fights are not necessarily the advancement of round-based fights, but there is two systems, which have both their areas of application, both has strengths and weaknesses. Drakensang will have round a combat system. That is, basis of each fight are the combat rounds fixed in the set of rules. The fights get however a "packing up-to-date", which does not let close at first sight necessarily on the round-based underbody. In order to give to the fights the strategic and tactical depth, which we wish us to keep and it at the same time visible and controllable different features are implemented, over which I am however still betrayed here nix.

Holy shit, dude. Engrish? Let's try that again;

Combat is an important element of RPGs. In my opinion real time combat is not the natural descendant of turnbased combat, they are two systems, each with its own area of application, both with strong and weak points.

Drakensang will have a turn-based combat system. That is to say, the basis of each instance of combat are the combat rounds as described in the rulebook.
The fights themselves however have a modern package, that at first glance shows nothing of the round-based basis. To give the fights strategic and tactical depth, which we wish to have, but simultaneously keeping it [hard to translate term, roughly means "easy to overview"] and controllable different features will be implemented, about which I shall betray nothing right now.

PS: looks basically like BG-combat to me.
 

Slylandro

Scholar
Joined
Nov 27, 2005
Messages
705
Oh well, RTwP isn't *too* bad. I think it depends on the particular battle. I've found that for large scale conflicts and/or battles that can't be won using brute force, RTwP is better than turnbased usually, eg I don't think the massive conflict in Carceri in PS: T would have been so great if it had all been done in turn based since monster spawns were fast and infinite (making just running away often a better solution) and there often were too many hostiles on screen to make turnbased practical. I think, correct me if I am wrong, that these elements would have made combat and retreat (the best option) too stilted, especially if you have party members who would have to run away a few spaces at a time with you. For most battles in RPGs though, I agree turnbased is almost certainly better, and much cleaner.
 

Claw

Erudite
Patron
Joined
Aug 7, 2004
Messages
3,777
Location
The center of my world.
Project: Eternity Divinity: Original Sin 2
RTwP sucks and that's that.

I mean, it wasn't so bad in the Fall. Baldur's Gate was really awful. But then, combat in The Fall is really simple; I basically just set up my troupe and watch the guns blazing. I wouldn't call that a terribly good thing. I'd much rather have a good turnbased system with cool animations, a ton of special attack to pull off and everything.
 

Keldryn

Arcane
Joined
Feb 25, 2005
Messages
1,053
Location
Vancouver, Canada
Wow, I'm surprised at the amount of praise for the Realms of Arkania games. I played a bit of Blade of Destiny and Star Trail, and I could never get what the fuss was about. It felt like playing a Gold Box AD&D game with the stats of Wizardy VII and combat inspired by Knights of Legend. They were the most tedious games imaginable. High on the character management and combat, and low on the actual role-playing. What am I missing here?
 

Keldryn

Arcane
Joined
Feb 25, 2005
Messages
1,053
Location
Vancouver, Canada
Moggs said:
You forgot to don your Goggles of Nostalgia +1

:)

My Goggles of Nostalgia broke years ago. In their time, I loved games (series) like Pool of Radiance, The Bard's Tale, Might & Magic, Wizardry, Dragon Warrior, Phantasy Star, Wasteland, Ultima IV, and the like.

But I couldn't bear to play any of them now. Every single one of those games is unbearably tedious and repetitive to me now. Wasteland is probably the one game of those that has best withstood the test of time, but I still find it pretty tedious.

The last RoA game that I played was Star Trail. And it felt exactly like a game from this "classic' era. I bought Dragon Quest VIII when it came out, and it's so old-school and traditional that it hurts. Bores me to tears, it does.
 

Goliath

Arcane
Zionist Agent
Joined
Jul 18, 2004
Messages
17,830
Keldryn said:
Wow, I'm surprised at the amount of praise for the Realms of Arkania games. I played a bit of Blade of Destiny and Star Trail, and I could never get what the fuss was about. It felt like playing a Gold Box AD&D game with the stats of Wizardy VII and combat inspired by Knights of Legend. They were the most tedious games imaginable. High on the character management and combat, and low on the actual role-playing. What am I missing here?

Your are missing that you are gay. Character development and combat is what a good, red blooded CRPG is all about. If you want to "act" and "role-play" go to art school, start LARPing and use your skills to roleplay in Oblivion, fegget.
 

Moggs

Liturgist
Joined
Jul 30, 2005
Messages
164
copx said:
Your are missing that you are gay. Character development and combat is what a good, red blooded CRPG is all about. If you want to "act" and "role-play" go to art school, start LARPing and use your skills to roleplay in Oblivion, fegget.


Hey, what happened to copx? Didn't he used to provide a balanced, reasonable point of view?
 

Twinfalls

Erudite
Joined
Jan 4, 2005
Messages
3,903
The fights themselves however have a modern package, that at first glance shows nothing of the round-based basis.

What's with the cursed euphemistic weasel-words everywhere these days? A 'modern package' meaning real-time and simple-lookin'. I would have thought a good real-time set-up is 'modern', given it's on a computer and its abstracting combat with flashy graphics and all.
 

Goliath

Arcane
Zionist Agent
Joined
Jul 18, 2004
Messages
17,830
Moggs said:
copx said:
Your are missing that you are gay. Character development and combat is what a good, red blooded CRPG is all about. If you want to "act" and "role-play" go to art school, start LARPing and use your skills to roleplay in Oblivion, fegget.


Hey, what happened to copx? Didn't he used to provide a balanced, reasonable point of view?

No, he never did. He is a hardcore fanatic who speaks about himself in third person, but doesn't play third person games! :shock:
The dude is totally crazy if you ask me!
BTW "balanced" and "reasonable" are words used by niggerlovin' jew whores ...
Now die, fegget! :evil:

:lol: :P
 

Twinfalls

Erudite
Joined
Jan 4, 2005
Messages
3,903
copx, please return to your peaceful days when you would nail his penis to a board.
 

Goliath

Arcane
Zionist Agent
Joined
Jul 18, 2004
Messages
17,830
Twinfalls said:
copx, please return to your peaceful days when you would nail his penis to a board.

Yeah, maybe I should start taking those green pills again...
 

Moggs

Liturgist
Joined
Jul 30, 2005
Messages
164
copx said:
No, he never did. He is a hardcore fanatic who speaks about himself in third person, but doesn't play third person games! :shock:
The dude is totally crazy if you ask me!
BTW "balanced" and "reasonable" are words used by niggerlovin' jew whores ...
Now die, fegget! :evil:

:lol: :P

Right, gotcha. I must have first stumbled across you during your one sane post, and completely got the wrong end of the stick. And teh lesson here children is that it is very dangerous to be judgemental and jump to conclusions! :lol:
 

Zomg

Arbiter
Joined
Oct 21, 2005
Messages
6,984
Keldryn said:
High on the character management and combat, and low on the actual role-playing. What am I missing here?

The Arkania games are extremely good about implementing survival and travel gameplay and well-done and varied skills. Incessant combat was a much smaller percentage of the game than almost any other non-dialogue RPG. Other than that I agree that it's a proto-RPG experience.
 

Keldryn

Arcane
Joined
Feb 25, 2005
Messages
1,053
Location
Vancouver, Canada
copx said:
Keldryn said:
Wow, I'm surprised at the amount of praise for the Realms of Arkania games. I played a bit of Blade of Destiny and Star Trail, and I could never get what the fuss was about. It felt like playing a Gold Box AD&D game with the stats of Wizardy VII and combat inspired by Knights of Legend. They were the most tedious games imaginable. High on the character management and combat, and low on the actual role-playing. What am I missing here?

Your are missing that you are gay. Character development and combat is what a good, red blooded CRPG is all about. If you want to "act" and "role-play" go to art school, start LARPing and use your skills to roleplay in Oblivion, fegget.


Thanks for playing! Try talking to me again once you've grown up and learned some basic social skills.
 

Keldryn

Arcane
Joined
Feb 25, 2005
Messages
1,053
Location
Vancouver, Canada
Zomg said:
Keldryn said:
High on the character management and combat, and low on the actual role-playing. What am I missing here?

The Arkania games are extremely good about implementing survival and travel gameplay and well-done and varied skills. Incessant combat was a much smaller percentage of the game than almost any other non-dialogue RPG. Other than that I agree that it's a proto-RPG experience.


So in other words it was a great hiking and camping simulation?
 

Zomg

Arbiter
Joined
Oct 21, 2005
Messages
6,984
Simulation, no; game, yes.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom