nobody posted the "volourn posting logic"-image yet?
Here, let me plagiarize the greats:nobody posted the "volourn posting logic"-image yet?
Serious_Business said:Volourn said:"t won't matter, as like all Bioware games, no matter what you do, they lead to the same thing."
Flat out lie.
Hyperbole, maybe, but hardly a lie.
You're such a master of rhetoric Volourn. I can see you in a roman forum, with your eagle charisma, godlike stature, all subtle and well defined irony, calling out the lesser man, the one with mediocre education and culture - FLAT OUT LIE ROOFLES!
Whether fair or not, it cannot be denied that BioWare now suffers from the perception that it no longer values its fans as members of the community it deliberately cultivated for years, but as mere customers, from whom no disagreement or dissatisfaction can be expressed.
"Volourn, do you need help having your prescriptions refilled?"
The only prescription I 'need' is for people to take truth pills and be honest and not post bullshit.
"You don't take into account that for a publisher like EA, selling 2 million from game with a monster PR campaign is a failure. That's why DA2 is a faillure. But I don't see how ME3 bombed. The game is a pile of shit, but unfortunatley it sold very good."
DA2 was made in just over a year on an already made engine with no licensing fees need and sold 2mil+ copies in less than a month. It's also getting a sequel. That's a fukkin' success.
Enjoy your TOEE, BL, and Arcanum Troika Part 1 developed sequels. LMFAO
"even then Mods were deleting anything even vaguely critical of their titles."
Flat out lie.
Gromnir is the Tarrasque that you find in the Oasis in BG2.
"even then Mods were deleting anything even vaguely critical of their titles."
Flat out lie.
IIRC the back of the envelope calculations on the forums were 6 months to a year to cover development, than another 6 months to begin running profitably. That depends on the nature of the licensing agreement of course.TOR was so profitable they had to shut down almost all its servers and restructure it as a free to play game in hopes of salvaging something from the mess. How long did they have to keep the 500k subscribers for to be profitable against their fixed costs? Or do you suppose that they would have been profitable on 500k box sales who all quit at the end of their free month? Do they need 500k subscribers simply to pay their maintenance staff and bandwidth costs, etc?
IIRC the back of the envelope calculations on the forums were 6 months to a year to cover development, than another 6 months to begin running profitably. That depends on the nature of the licensing agreement of course.TOR was so profitable they had to shut down almost all its servers and restructure it as a free to play game in hopes of salvaging something from the mess. How long did they have to keep the 500k subscribers for to be profitable against their fixed costs? Or do you suppose that they would have been profitable on 500k box sales who all quit at the end of their free month? Do they need 500k subscribers simply to pay their maintenance staff and bandwidth costs, etc?