Wened
Educated
- Joined
- May 27, 2011
- Messages
- 74
Hi. I generally prefere western RPGs and Strategies, but had played some japanese titles in the past. Can You recomend me any good games based on my past experiences?
What i played so far:
1. The Bad: FF7, FF9 and Chrono Cross
Bad combat systems in which only Boss fights are engaging and all other fights are a boring slog against enemies that can't hurt You.
Bad writting, lots of convoluted, supernatural nonsense. As a kid i did not understood FF7 story, later i had read some explaination on the internet, id made me understand even less...
2. The OK: Suikoden 2, Chrono Trigger, FF Tactics (psx)
Both S2 and CT had typical jRPG combat but they made it harder than usual so it was more engaging. Also Suikoden 2 had tactical battles added (like in FE series) and i liked it.
Both games have good stories that are not too veird or complicated. I liked Suikoden more because it was more about politics and less about supernatural crapp.
FFT had good story but any fun from combat was diminished by its character development system. There were easy ways to break the game. Like geting low Faith stat (resistance to magic), Or training monks on high levels (past level 30 monk deals more damage using fists than the best sword). Only way for me to enjoy FFT is to make a long list of builds that i cannot use... Bad design.
3. The Good: Tactics Ogre (on GBA and on PSP) and Fire Emblems (from 7 to avakening on emulators)
All have good stories about war and politics. TO on PSP has some forced supernatural stuff in the end (stuff that was not mentioned for most of the story) and writting in FE sometimes gets naive. But its way better than typical FF crap.
Good tactical combat on a grid! Yes there are some problems, like unbalanced classes in TO (archers are op) or random stat growths in FE (but that can be ignored in newer entries) but it is way better than killing underpowered mooks in FF.
What i played so far:
1. The Bad: FF7, FF9 and Chrono Cross
Bad combat systems in which only Boss fights are engaging and all other fights are a boring slog against enemies that can't hurt You.
Bad writting, lots of convoluted, supernatural nonsense. As a kid i did not understood FF7 story, later i had read some explaination on the internet, id made me understand even less...
2. The OK: Suikoden 2, Chrono Trigger, FF Tactics (psx)
Both S2 and CT had typical jRPG combat but they made it harder than usual so it was more engaging. Also Suikoden 2 had tactical battles added (like in FE series) and i liked it.
Both games have good stories that are not too veird or complicated. I liked Suikoden more because it was more about politics and less about supernatural crapp.
FFT had good story but any fun from combat was diminished by its character development system. There were easy ways to break the game. Like geting low Faith stat (resistance to magic), Or training monks on high levels (past level 30 monk deals more damage using fists than the best sword). Only way for me to enjoy FFT is to make a long list of builds that i cannot use... Bad design.
3. The Good: Tactics Ogre (on GBA and on PSP) and Fire Emblems (from 7 to avakening on emulators)
All have good stories about war and politics. TO on PSP has some forced supernatural stuff in the end (stuff that was not mentioned for most of the story) and writting in FE sometimes gets naive. But its way better than typical FF crap.
Good tactical combat on a grid! Yes there are some problems, like unbalanced classes in TO (archers are op) or random stat growths in FE (but that can be ignored in newer entries) but it is way better than killing underpowered mooks in FF.