Machocruz
Arcane
Boring and skill-less describes Rockstar games in general, for a while now.
Next thing Porky dissects will be Assassin's creed gameplay, arriving at the shocking conclusion it's a AAA twitch action game, designed around consoles. Stay tuned for the big revelation.No, RDR2 gameplay is utter shit. It is NOT shooting the shit cowboy-style.
Compare RDR2 gameplay (once you get past the purdy graphics and the beautiful horse shitting animations) to good Western movies. There is literally almost nothing in common.
Western movies (or books for that matter) consist of intense scenes, where protagonists have to shoot down their opponents very quickly, under intense pressure, or have interesting long range shootouts, using cover, initiative, sneaking around, etc. Quick-draw duels (a Hollywood/circus invention, I know, but still, this is the genre), people waiting in ambush, that sort of thing.
RDR2 combat gameplay, on the other hand, consists of various kinds of cheese modes none of which present any of this intensity or sense of satisfaction, or feeling of skill. See below for details:
1. Long/medium range shooting: you get Arthur behind cover of some sort, and do some popamole shooting, where you pop out from behind cover, take a few easy pot shots using the reticle, and can take out entire armies this way over time. This approach is very crappy because
a. Arthur has way too much health, so even if he does get dinged, it doesn't matter.
b. The cover system is unrealistic, as it's binary, you are either behind cover or not, the shape or actual coverage of cover doesn't matter, you will be pretty safe behind it, whereas in real life, hiding behind a tree with half your body visible would get you killed in quick order.
c. Enemy AI will not try to charge you, or flank you or anything interesting, they will just pop up the same way behind their cover, except their aim really sucks.
d. You can enable Dead-Eye mode for extra cheese, and kill already easy to kill enemies in slo-mo.
2. Short range shooting: There are no good organic quick-draw mechanics, for example, you can just draw your revolver normally but it takes something like 2-3 keys, and is kinda contextual, so in some circumstances you have to use different keys, or wait for a second or so or it won't work properly. There is another way to draw it quicker, where you "quick-draw" it and start shooting right away from the hip, but there is no initial reticle for that, so the first shot or two are blind essentially (unless you have a physical reticle marker on your screen like some of those youtubers who make those quick draw videos). As if that wasn't bad enough, enemies have ridiculous torso health, so you can empty an entire cylinder into them, and they will still live routinely, as the game seems to expect you to use headshots exclusively. Since making blind headshots is not a thing, the quick-draw mode is kinda useless without intensive modding.
Theoretically, you should be able to do regular draw headshots, but the problem here is enemies are programmed to duck and weave and move constantly, and wear hats and all that kind of shit, which makes nailing headshots consistently rather challenging. Which was probably implemented so you could do approach 3.
3. Dead-eye quickdraw: with this, you can hold down a couple of keys, and Arthur will quick draw in slo-mo, and easily dispatch his enemy. This is rather effective, but is boring, since it takes no skill.
So there you go, a lot of combat styles, all of them some combination of boring and skill-less. IE, the exact opposite of Western movies/books.
Yeah like I said, it offers virtually no challenge. The game is a breeze made for a casual audience, but imo that just makes it mediocre, not bad. Bad would be more akin to the shooting feeling like how it is to move your character around where the game actively fights you on it and it takes ages to do anything. Those youtube quick draw videos that you mention might be ineffective as hell to do but you know they look like? They look like fun. The same way hogtying some poor bystander and leaving them over traintracks to be ran over or shooting a horse's rider only to see the horse freak out and run away with the body still on it. None of this is deep or challenging, it is pretty mediocre if you look at it under a critical lens, but again, that just makes it mediocre, not bad. And mediocre gameplay's fine.No, RDR2 gameplay is utter shit. It is NOT shooting the shit cowboy-style.
Compare RDR2 gameplay (once you get past the purdy graphics and the beautiful horse shitting animations) to good Western movies. There is literally almost nothing in common.
Western movies (or books for that matter) consist of intense scenes, where protagonists have to shoot down their opponents very quickly, under intense pressure, or have interesting long range shootouts, using cover, initiative, sneaking around, etc. Quick-draw duels (a Hollywood/circus invention, I know, but still, this is the genre), people waiting in ambush, that sort of thing.
RDR2 combat gameplay, on the other hand, consists of various kinds of cheese modes none of which present any of this intensity or sense of satisfaction, or feeling of skill. See below for details:
1. Long/medium range shooting: you get Arthur behind cover of some sort, and do some popamole shooting, where you pop out from behind cover, take a few easy pot shots using the reticle, and can take out entire armies this way over time. This approach is very crappy because
a. Arthur has way too much health, so even if he does get dinged, it doesn't matter.
b. The cover system is unrealistic, as it's binary, you are either behind cover or not, the shape or actual coverage of cover doesn't matter, you will be pretty safe behind it, whereas in real life, hiding behind a tree with half your body visible would get you killed in quick order.
c. Enemy AI will not try to charge you, or flank you or anything interesting, they will just pop up the same way behind their cover, except their aim really sucks.
d. You can enable Dead-Eye mode for extra cheese, and kill already easy to kill enemies in slo-mo.
2. Short range shooting: There are no good organic quick-draw mechanics, for example, you can just draw your revolver normally but it takes something like 2-3 keys, and is kinda contextual, so in some circumstances you have to use different keys, or wait for a second or so or it won't work properly. There is another way to draw it quicker, where you "quick-draw" it and start shooting right away from the hip, but there is no initial reticle for that, so the first shot or two are blind essentially (unless you have a physical reticle marker on your screen like some of those youtubers who make those quick draw videos). As if that wasn't bad enough, enemies have ridiculous torso health, so you can empty an entire cylinder into them, and they will still live routinely, as the game seems to expect you to use headshots exclusively. Since making blind headshots is not a thing, the quick-draw mode is kinda useless without intensive modding.
Theoretically, you should be able to do regular draw headshots, but the problem here is enemies are programmed to duck and weave and move constantly, and wear hats and all that kind of shit, which makes nailing headshots consistently rather challenging. Which was probably implemented so you could do approach 3.
3. Dead-eye quickdraw: with this, you can hold down a couple of keys, and Arthur will quick draw in slo-mo, and easily dispatch his enemy. This is rather effective, but is boring, since it takes no skill.
So there you go, a lot of combat styles, all of them some combination of boring and skill-less. IE, the exact opposite of Western movies/books.
I guess you've completed at least some of the ingame challenges, and they were piss easy too then.Yeah like I said, it offers virtually no challenge.
The ones tied to that stupid medal system? I'd rather hit my pinkie toe against a door for an hour, I hate the sort of challenges those offer. "Do this mission under X amount of time for a gold medal!" how about you get some bitches instead I'm trying to enjoy myself here not speedrun this game like if I was on HRT.I guess you've completed at least some of the ingame challenges, and they were piss easy too then.Yeah like I said, it offers virtually no challenge.
No, those are mostly silly objectives that ask you to break your immersion. I meant these: https://www.vg247.com/red-dead-redemption-2-challenges-listThe ones tied to that stupid medal system?
I haven't, actually. I remember seeing the Herbalist challenges and assuming they'd all be of the same caliber (so just pick/craft X of Y).No, those are mostly silly objectives that ask you to break your immersion. I meant these: https://www.vg247.com/red-dead-redemption-2-challenges-listThe ones tied to that stupid medal system?
Some are busywork, but some encourage you to explore and while exploring, get sidetracked and have something unexpected happen. That's how I spent the overwhelming majority of my time in the game. The gta-style missions pale in comparison to the open world gameplay. Most people railing against the game mean the missions, i.e. interactive movie, and have missed the actual fun part.
your GPU is faulty and artifacting, sorryI've never seen a graphical anomaly like this. The upper-left. What is that?
Usually with artifacting like that, it's to do with the memory, possibly mhz on memory is too high now cause GPU getting old or something.your GPU is faulty and artifacting, sorryI've never seen a graphical anomaly like this. The upper-left. What is that?
happened to me. it sucks. try lowering your settings and capping your FPS to a low amount so you use as little power as possible and check your temps and see if it remains
This is how I feel as well. I got my share of shit for detailing my love for this game earlier in this thread, but have been replaying it recently and my fondness for it continues to increase. In retrospect especially considering Dan Houser left the company, it is one of those games that seems nearly miraculous that it got made at all.The gta-style missions pale in comparison to the open world gameplay. Most people railing against the game mean the missions, i.e. interactive movie, and have missed the actual fun part.
How does the second one compare to the first? I'm assuming it might be better due being made before BLM? Maybe?So I just played through this and would like to share a few thoughts.
First of all, it's a strange bird. One has come not to expect anything good from games made in this day and age, and while this game consistently self-sabotages any attempts to achieve greatness, there is something about the sheer autism and wastefulness of the work poured into building the game world that is quite impressive. The variety and modelling of the fauna, in particular, is remarkable, and the regions that were painstakingly modelled and hardly used at all suggests an unrealistic passion that was only tempered by more realistic concerns late into the development cycle. New Austin, for instance, empty and pointless as it is in the game, being walled off until the epilogue and even then only used for a mission or two and a couple of bounties, is nevertheless very well made and must have consumed no small amount of resources. Even though the emptiness of the world soon becomes apparent, there is a grandeur to it that makes you wish it had been used better. Hunting animals can be interesting once or twice, but it soon becomes useless due to the game's lack of a meaningful economy. Money is largely useless, and Arthur can easily die a wealthy man with nothing to spend his money on.
The writing, however, is poor, and the story, short though it may be, feels drawn out due to the characters' plot driven cluelessness. It is apparent from the get-go that Dutch is full of shit and Micah is a rat, but you are forced to play along with their hare-brained schemes as they fuck up again and again and the gang sinks further and further into oblivion. And yet, despite the gratuitous (and superficial) references to Blood Meridian, such as Arthur's backstory and a judge named Holden, there is no notion of the gang being degraded by its savage acts and loss of humanity; for all the game's alleged theme of redemption there is no introspection on the poisonous effect of their lack of morality, just the physical and financial consequences of being chased by Pinkertons and screwing up heists. The player can shoot as many people as he likes as long as it's sanctioned by the main quest with no ill effect on his honor; only actions carried out on the player's own initiative can harm it, and even then, shouting "Hey mister!" a few times will soon set things right.
This is partly due, of course, to the game's post-BLM system of morality, in which it soon becomes apparent that murdering dozens of people is not the gravest sin one can commit; no, murder can be forgiven. What cannot be forgiven is racism. From the very beginning, Micah Bell uses a racist slur to make it clear that he is EVIL. Agent Milton also calls Lenny "boy" so you can see that he is also EVIL. The Civil War is everywhere even though it ended 30 years ago, because it's a great opportunity to talk about racists. Meanwhile, Arthur has several quests in which it is made crystal clear that he is NOT RACIST and therefore not evil. A robber and a murderer can achieve redemption; a racist cannot. In fact, you can even achieve redemption by murdering racists, such as the guy in Saint Denis or the former slave hunter. Unlike in most cases, killing these civilians in cold blood will actually make you gain honor and lead you closer to redemption. It is telling that, in spite of the developers' use of Arthur Morgan as a ventriloquist's puppet, the character manages to maintain enough charisma and authenticity (especially expressed through his diary) to make him endearing.
And yet, despite the emptiness, the pointlessness and superficiality of the plot, with absurd and forgettable excursions such as the Guarma episode, and the soylent filter applied to the era, there is still something, a spark of passion for the beauty of the environment and of the era, that keeps it compelling enough for a playthrough, perhaps because, for all its faults, this has been one of the most ambitious attempts to bring the West to life in video game format.
In terms of writing/missions, it's the same in a different setting but the characters are more caricaturesque than in 2 and they pad out mission quantity to showcase them in their absurdity. John makes fun of a conspiratard who hates Jews & gays & niggers & women, so that might trigger you. Beware.How does the second one compare to the first? I'm assuming it might be better due being made before BLM? Maybe?So I just played through this and would like to share a few thoughts.
First of all, it's a strange bird. One has come not to expect anything good from games made in this day and age, and while this game consistently self-sabotages any attempts to achieve greatness, there is something about the sheer autism and wastefulness of the work poured into building the game world that is quite impressive. The variety and modelling of the fauna, in particular, is remarkable, and the regions that were painstakingly modelled and hardly used at all suggests an unrealistic passion that was only tempered by more realistic concerns late into the development cycle. New Austin, for instance, empty and pointless as it is in the game, being walled off until the epilogue and even then only used for a mission or two and a couple of bounties, is nevertheless very well made and must have consumed no small amount of resources. Even though the emptiness of the world soon becomes apparent, there is a grandeur to it that makes you wish it had been used better. Hunting animals can be interesting once or twice, but it soon becomes useless due to the game's lack of a meaningful economy. Money is largely useless, and Arthur can easily die a wealthy man with nothing to spend his money on.
The writing, however, is poor, and the story, short though it may be, feels drawn out due to the characters' plot driven cluelessness. It is apparent from the get-go that Dutch is full of shit and Micah is a rat, but you are forced to play along with their hare-brained schemes as they fuck up again and again and the gang sinks further and further into oblivion. And yet, despite the gratuitous (and superficial) references to Blood Meridian, such as Arthur's backstory and a judge named Holden, there is no notion of the gang being degraded by its savage acts and loss of humanity; for all the game's alleged theme of redemption there is no introspection on the poisonous effect of their lack of morality, just the physical and financial consequences of being chased by Pinkertons and screwing up heists. The player can shoot as many people as he likes as long as it's sanctioned by the main quest with no ill effect on his honor; only actions carried out on the player's own initiative can harm it, and even then, shouting "Hey mister!" a few times will soon set things right.
This is partly due, of course, to the game's post-BLM system of morality, in which it soon becomes apparent that murdering dozens of people is not the gravest sin one can commit; no, murder can be forgiven. What cannot be forgiven is racism. From the very beginning, Micah Bell uses a racist slur to make it clear that he is EVIL. Agent Milton also calls Lenny "boy" so you can see that he is also EVIL. The Civil War is everywhere even though it ended 30 years ago, because it's a great opportunity to talk about racists. Meanwhile, Arthur has several quests in which it is made crystal clear that he is NOT RACIST and therefore not evil. A robber and a murderer can achieve redemption; a racist cannot. In fact, you can even achieve redemption by murdering racists, such as the guy in Saint Denis or the former slave hunter. Unlike in most cases, killing these civilians in cold blood will actually make you gain honor and lead you closer to redemption. It is telling that, in spite of the developers' use of Arthur Morgan as a ventriloquist's puppet, the character manages to maintain enough charisma and authenticity (especially expressed through his diary) to make him endearing.
And yet, despite the emptiness, the pointlessness and superficiality of the plot, with absurd and forgettable excursions such as the Guarma episode, and the soylent filter applied to the era, there is still something, a spark of passion for the beauty of the environment and of the era, that keeps it compelling enough for a playthrough, perhaps because, for all its faults, this has been one of the most ambitious attempts to bring the West to life in video game format.
also lol, are you incapable of empathy (the actual meaning of the word)? Dutch being or turning into a "bad guy" was never supposed to be a secret. The game is made for people who played RDR1 - Dutch was the antagonist there. Why do you autists act like RDR2 is a role playing game. The story is told from the point of view of Arthur, and Arthur doesn't have the meta knowledge of the future. All his actions are perfectly understandable if you take into account his life - Dutch is his adoptive father, taught him to read and write, and educated him on the world. It's impossible for him to see Dutch fuck up once and go "welp, that's it I'm leaving, no chance of redeeming you". He only realizes there's no going back once Dutch leaves him for dead in that Indian affair.The writing, however, is poor, and the story, short though it may be, feels drawn out due to the characters' plot driven cluelessness. It is apparent from the get-go that Dutch is full of shit and Micah is a rat, but you are forced to play along with their hare-brained schemes as they fuck up again and again and the gang sinks further and further into oblivion. And yet, despite the gratuitous (and superficial) references to Blood Meridian, such as Arthur's backstory and a judge named Holden, there is no notion of the gang being degraded by its savage acts and loss of humanity; for all the game's alleged theme of redemption there is no introspection on the poisonous effect of their lack of morality, just the physical and financial consequences of being chased by Pinkertons and screwing up heists. The player can shoot as many people as he likes as long as it's sanctioned by the main quest with no ill effect on his honor; only actions carried out on the player's own initiative can harm it, and even then, shouting "Hey mister!" a few times will soon set things right.
Arthur's actions being understandable for the character and Dutch's complete cluelessness not being a secret does not make it any less grating and annoying for the player, especially so when you have to sit through the same boring rides and cutscenes going over the same beats over and over and over again for dozens of hours.lol, are you incapable of empathy (the actual meaning of the word)? Dutch being or turning into a "bad guy" was never supposed to be a secret. The game is made for people who played RDR1 - Dutch was the antagonist there. Why do you autists act like RDR2 is a role playing game. The story is told from the point of view of Arthur, and Arthur doesn't have the meta knowledge of the future. All his actions are perfectly understandable if you take into account his life - Dutch is his adoptive father, taught him to read and write, and educated him on the world. It's impossible for him to see Dutch fuck up once and go "welp, that's it I'm leaving, no chance of redeeming you". He only realizes there's no going back once Dutch leaves him for dead in that Indian affair.